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Super Smash Bros for Wii U/3DS 
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i dunno, it all really depends. it's like day 2 with Ryu.

i think his relatively predictable recovery will lead to easy gimps so it might be 6-4 in Sheik's favor, but tbh the best thing we can do is wait and see

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Mon Jun 15, 2015 9:34 pm
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Kuro Kagami wrote:
i dunno, it all really depends. it's like day 2 with Ryu.

i think his relatively predictable recovery will lead to easy gimps so it might be 6-4 in Sheik's favor, but tbh the best thing we can do is wait and see

Well That Is True...But One Good Advice WHen Using Roy Depending On The Player DONT Put Too Much Pressure On Him Be Patient..

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Mon Jun 15, 2015 9:47 pm
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But that's what you do with Roy. Up-close combat and aerial dominance. You have to be forceful with him.

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Mon Jun 15, 2015 9:49 pm
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natedoesthings wrote:
But that's what you do with Roy. Up-close combat and aerial dominance. You have to be forceful with him.

But Not Against Ryu...

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Mon Jun 15, 2015 10:18 pm
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i find it better to aggro against Ryu but use grabs more often due to Ryu's down special

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Mon Jun 15, 2015 10:34 pm
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Kuro Kagami wrote:
i find it better to aggro against Ryu but use grabs more often due to Ryu's down special

Yea The Person I Was Playing He Was One Of Those Peoople Who Constantly Side Steps Then Spot Dodges... So I'll Pivot Grab And Then When I Pivot Grab He Spot Dodges...And Goes For The Kill And I Cant Do Much About It...

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Mon Jun 15, 2015 10:36 pm
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**Calmly Places This Here**
Sorry For The Double Post And I'll See You Guys Later

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Mon Jun 15, 2015 10:38 pm
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AnimeKing2020 wrote:
Kuro Kagami wrote:
i find it better to aggro against Ryu but use grabs more often due to Ryu's down special

Yea The Person I Was Playing He Was One Of Those Peoople Who Constantly Side Steps Then Spot Dodges... So I'll Pivot Grab And Then When I Pivot Grab He Spot Dodges...And Goes For The Kill And I Cant Do Much About It...

A Ryu player is just going to go for FADC shenanigans to approach or use Hadouken, but Roy can handle Ryu as long as he manages to stay up in Ryu's face and doesn't approach from the air.

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Mon Jun 15, 2015 10:45 pm
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The input is so awkward for Ryu's second up special. He is a great character overall just kinda complicated.

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Mon Jun 15, 2015 11:49 pm
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♦UltraMikeManDaBoss♦ wrote:
The input is so awkward for Ryu's second up special. He is a great character overall just kinda complicated.

Not if you actually know Street Fighter.

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Mon Jun 15, 2015 11:52 pm
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No

Shoryukens on a stick are awkward as f***


Mon Jun 15, 2015 11:59 pm
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TheRealHeroOfWinds wrote:
♦UltraMikeManDaBoss♦ wrote:
The input is so awkward for Ryu's second up special. He is a great character overall just kinda complicated.

Not if you actually know Street Fighter.

True I am sure he will take getting used to. Just that he is s combo character and smash isn't really meant for that just sayin'.

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Tue Jun 16, 2015 12:40 am
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Can't people on Wii U use the nunchuk to play? They could use that to play with a Dpad. Maybe it'll be more useful for activating the controls

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Tue Jun 16, 2015 1:07 am
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the thing that makes it so awkward imo is that you are moving around more freely in Smash than you do in street fighter
slamming left or right can make you dash a bit far before you activate shoryuken, it's like a KO punch with 2x the distance

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Tue Jun 16, 2015 8:02 am
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Kuro Kagami wrote:
the thing that makes it so awkward imo is that you are moving around more freely in Smash than you do in street fighter
slamming left or right can make you dash a bit far before you activate shoryuken, it's like a KO punch with 2x the distance

That means you're bad with the inputs then. Most off the Ryu's I've seen have no problems with the inputs and are able to his ex versions no problem.

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Tue Jun 16, 2015 12:20 pm
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