The McLeodGaming forums were permanently closed on April 30th, 2020. You are currently viewing a read-only archive.
View unanswered posts | View active topics It is currently Thu May 14, 2020 2:45 pm



 [ 63 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Bomberman 
Author Message
User avatar

Joined: Fri Dec 18, 2015 9:53 am
Posts: 649
Location: Either at home or at school
Country: Philippines (ph)
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
JCUSmash OoS is a good option against some rushdowns... I think

Is there a reason to use Dash Attack? I know D-Tilt has more uses, but does it at least have a niche use that some of his other moves doesn't?

_________________
Mains:
:megaman: ; :lloyd: ; Image

Secondaries:
:bomberman: ; :wario:

For Fun:
:chibirobo: ; :blackmage: ; :ichigo: ; Image ; :isaac: ; :jigglypuff:

Hopefuls:
Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF)

tmanex2013 made the wonderful lyn sprite I used for Image


Sun Jul 09, 2017 6:07 am

Joined: Mon Feb 09, 2015 2:29 pm
Posts: 522
Country: United States (us)
To be honest, I'm not feeling Bomber Man. A lot of his kill power from 9b seems to be missing. Some stuff definitely needed to be toned down, but other stuff not so much. Personally, I don't see why BM couldn't have kept some of the kill power on his throws. F-throw in 9b was ridiculous and definitely needed a nerf, but now it can't even kill a guy like Black Mage on 3DS at 110%. It just feels kind of lame, especially since BM's grab range isn't anything to ride home about.

Also, Bomb's in Beta are really lame. The hit boxes definitely needed a nerf, but other changes are just kind of silly. Characters with reflectors shouldn't be able to reflect the bombs while they're on screen. Same goes for power shielding. Neither of these should turn bombs against BM, and the fact that they do just makes using the character a lot harder.

On top of that, bombs are really glitch ATM. You can have up to 5 on screen at a time, but sometimes the bombs just vanish. I've noticed that sometimes when you have three bombs down and then you put another bomb down, one of the other bombs will just vanish. Sometimes this happens a lot during a match, and other times it's just regular and you can put 5 bombs down.

Finally, BM's recovery is still really bad and I don't think he's good enough to justify that. It's really lacking in horizontal distance. Plus, personally, I've always thought BM's recovery should be Bomber Copter instead, but that's just me.

_________________
Image


Fri Jul 21, 2017 4:33 pm

Joined: Fri Aug 08, 2014 1:18 am
Posts: 609
Location: Lagcity, or lagless city if my phone is working
Country: United States (us)
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
0_ZeroSuitUser_0 wrote:
To be honest, I'm not feeling Bomber Man. A lot of his kill power from 9b seems to be missing. Some stuff definitely needed to be toned down, but other stuff not so much. Personally, I don't see why BM couldn't have kept some of the kill power on his throws. F-throw in 9b was ridiculous and definitely needed a nerf, but now it can't even kill a guy like Black Mage on 3DS at 110%. It just feels kind of lame, especially since BM's grab range isn't anything to ride home about.

Also, Bomb's in Beta are really lame. The hit boxes definitely needed a nerf, but other changes are just kind of silly. Characters with reflectors shouldn't be able to reflect the bombs while they're on screen. Same goes for power shielding. Neither of these should turn bombs against BM, and the fact that they do just makes using the character a lot harder.

On top of that, bombs are really glitch ATM. You can have up to 5 on screen at a time, but sometimes the bombs just vanish. I've noticed that sometimes when you have three bombs down and then you put another bomb down, one of the other bombs will just vanish. Sometimes this happens a lot during a match, and other times it's just regular and you can put 5 bombs down.

Finally, BM's recovery is still really bad and I don't think he's good enough to justify that. It's really lacking in horizontal distance. Plus, personally, I've always thought BM's recovery should be Bomber Copter instead, but that's just me.


Fair got buffed for some reason, UpB got nerfed. bombs got buffed through throw->hit->pop.
and I haven't even experimented with BBM.

_________________
Beta is finally coming ;-; (≧ω≦)
I take it back, beta is a 1.0.2 is trash


Sat Jul 22, 2017 10:15 am
User avatar

Joined: Fri Dec 18, 2015 9:53 am
Posts: 649
Location: Either at home or at school
Country: Philippines (ph)
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
Bombs got nerfed tho

Radius nerf really hit our stage control HARD

_________________
Mains:
:megaman: ; :lloyd: ; Image

Secondaries:
:bomberman: ; :wario:

For Fun:
:chibirobo: ; :blackmage: ; :ichigo: ; Image ; :isaac: ; :jigglypuff:

Hopefuls:
Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF)

tmanex2013 made the wonderful lyn sprite I used for Image


Sat Jul 22, 2017 6:58 pm

Joined: Sun Aug 17, 2014 12:46 pm
Posts: 173
Country: United States (us)
Bomberman needs some serious investigation; with an increase in viable zoners fighting for the top in addition to combo/heavy weights, Bomberman is really starting to shine.

Hit boxes on bombs are incredible, allowing you to shield pressure without risk or break combos by throwing bombs up. They also help clear space for landings and can really screw up someone's neutral. I'm not a proficient Bomberman by any means, but he is yielding far more immediate success than Sheik, someone I've had plenty of high level experience with. His combos are great, grabs are all useful (well, maybe not back throw), and he can kill REALLY early with down smash, which is really easy to do due to bomb pressure and bomb hit confirms.

Level 2 bombs are nuts for building free combos at any percent.


Sat Jul 29, 2017 10:32 pm
User avatar

Joined: Tue May 16, 2017 4:08 pm
Posts: 143
Gender: Male
MGN Username: ButterMosaic
0_ZeroSuitUser_0 wrote:
To be honest, I'm not feeling Bomber Man. A lot of his kill power from 9b seems to be missing. Some stuff definitely needed to be toned down, but other stuff not so much. Personally, I don't see why BM couldn't have kept some of the kill power on his throws. F-throw in 9b was ridiculous and definitely needed a nerf, but now it can't even kill a guy like Black Mage on 3DS at 110%. It just feels kind of lame, especially since BM's grab range isn't anything to ride home about.

Also, Bomb's in Beta are really lame. The hit boxes definitely needed a nerf, but other changes are just kind of silly. Characters with reflectors shouldn't be able to reflect the bombs while they're on screen. Same goes for power shielding. Neither of these should turn bombs against BM, and the fact that they do just makes using the character a lot harder.

On top of that, bombs are really glitch ATM. You can have up to 5 on screen at a time, but sometimes the bombs just vanish. I've noticed that sometimes when you have three bombs down and then you put another bomb down, one of the other bombs will just vanish. Sometimes this happens a lot during a match, and other times it's just regular and you can put 5 bombs down.

Finally, BM's recovery is still really bad and I don't think he's good enough to justify that. It's really lacking in horizontal distance. Plus, personally, I've always thought BM's recovery should be Bomber Copter instead, but that's just me.


I thought I was crazy. I knew there was something fishy about the 3 bombs on screen.

_________________
"20 years ago, we had Steve Jobs, Johnny Cash, and Bob Hope.
Now, we have no jobs, no cash, and no hope.
"


Sun Jul 30, 2017 8:14 pm
User avatar

Joined: Fri Dec 18, 2015 9:53 am
Posts: 649
Location: Either at home or at school
Country: Philippines (ph)
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
Please, I just want the Bombs to not be able to be reflected while already grounded...

Because somehow a Stationary bomb can be shined and it hurts BBM on Detonation or Bomb Kick, yet a Cherry breaks through said Shine

_________________
Mains:
:megaman: ; :lloyd: ; Image

Secondaries:
:bomberman: ; :wario:

For Fun:
:chibirobo: ; :blackmage: ; :ichigo: ; Image ; :isaac: ; :jigglypuff:

Hopefuls:
Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF)

tmanex2013 made the wonderful lyn sprite I used for Image


Mon Jul 31, 2017 12:19 am
User avatar

Joined: Mon Apr 03, 2017 9:53 pm
Posts: 549
Location: Right behind you
Country: United States (us)
Gender: Male
MGN Username: RavinRaven
Currently Playing: SSF2, The Game of Love
Waifu: Luna (Gwain Saga)
Jan_Solo wrote:
Please, I just want the Bombs to not be able to be reflected while already grounded...

Because somehow a Stationary bomb can be shined and it hurts BBM on Detonation or Bomb Kick, yet a Cherry breaks through said Shine


WTF Devs?

_________________
Image
"Why Hello there, Dream Raven!"
-HaramBABY (Slay.One)


Mon Jul 31, 2017 7:45 am
User avatar

Joined: Wed Apr 13, 2016 5:06 pm
Posts: 1104
Location: Bedoop!#7875
Country: Canada (ca)
Gender: Male
MGN Username: Bedoop
Currently Playing: Rayman Origins
Waifu: CLEOD-BOT
Ravin_Raven wrote:
Jan_Solo wrote:
Cherry breaks through said Shine


WTF Devs?

pacman 's Bonus Fruit are considered as Items
And as I've said in the :sandbag: thread
Items aren't able to be reflected by any reflector at all (Unless said reflector has a hitbox, like :mario:'s cape or :zelda:'s Neutral Special, in which the item will just act like it got hit)
So unless you frame 1 Blip-Blip that s*** or perfect shield it
Items can and will hit you
Sadly, Bomberman's Bombs don't count as items, so they are affected by reflectors
Why they're affected when completely stationary is beyond me, it's kinda dumb
But now you know :sandbag:

_________________
ImageImage
Stay groovy, wherever your travels take you. :chibirobo:
Image


Mon Jul 31, 2017 1:55 pm

Joined: Sun Aug 17, 2014 12:46 pm
Posts: 173
Country: United States (us)
If not for this (albeit dumb) characteristic, Bomberman could push really high. But the fact that the Fox MU is a liability is stupid.


Mon Jul 31, 2017 2:20 pm
User avatar

Joined: Fri Dec 18, 2015 9:53 am
Posts: 649
Location: Either at home or at school
Country: Philippines (ph)
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
Bedoop wrote:
Ravin_Raven wrote:
Jan_Solo wrote:
Cherry breaks through said Shine


WTF Devs?

pacman 's Bonus Fruit are considered as Items
And as I've said in the :sandbag: thread
Items aren't able to be reflected by any reflector at all (Unless said reflector has a hitbox, like :mario:'s cape or :zelda:'s Neutral Special, in which the item will just act like it got hit)
So unless you frame 1 Blip-Blip that s*** or perfect shield it
Items can and will hit you
Sadly, Bomberman's Bombs don't count as items, so they are affected by reflectors
Why they're affected when completely stationary is beyond me, it's kinda dumb
But now you know :sandbag:


My point is, it's dumb

_________________
Mains:
:megaman: ; :lloyd: ; Image

Secondaries:
:bomberman: ; :wario:

For Fun:
:chibirobo: ; :blackmage: ; :ichigo: ; Image ; :isaac: ; :jigglypuff:

Hopefuls:
Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF)

tmanex2013 made the wonderful lyn sprite I used for Image


Tue Aug 01, 2017 12:25 am
User avatar

Joined: Fri May 08, 2015 8:49 pm
Posts: 465
Country: Ecuador (ec)
you can destroy his bombs in the next patch
:bomberman: future trash tier

_________________
Image
you can see my progres here: https://forums.mcleodgaming.com/viewtop ... 9&start=90


Fri Aug 11, 2017 7:27 pm
User avatar

Joined: Wed Apr 13, 2016 5:06 pm
Posts: 1104
Location: Bedoop!#7875
Country: Canada (ca)
Gender: Male
MGN Username: Bedoop
Currently Playing: Rayman Origins
Waifu: CLEOD-BOT
yamnow wrote:
you can destroy his bombs in the next patch
:bomberman: future trash tier

Oh boy
Here lies Bomberman
I can't believe he hecking died :sandbag:

_________________
ImageImage
Stay groovy, wherever your travels take you. :chibirobo:
Image


Fri Aug 11, 2017 8:14 pm
User avatar

Joined: Fri Dec 18, 2015 9:53 am
Posts: 649
Location: Either at home or at school
Country: Philippines (ph)
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
Here's a matchup "discussion" in the pit discord, courtesy of yours truly


Attachments:
Screenshot_2017-08-12-08-42-20.png
Screenshot_2017-08-12-08-42-20.png [ 133.58 KiB | Viewed 3283 times ]

_________________
Mains:
:megaman: ; :lloyd: ; Image

Secondaries:
:bomberman: ; :wario:

For Fun:
:chibirobo: ; :blackmage: ; :ichigo: ; Image ; :isaac: ; :jigglypuff:

Hopefuls:
Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF)

tmanex2013 made the wonderful lyn sprite I used for Image
Fri Aug 11, 2017 8:21 pm
User avatar

Joined: Mon Apr 03, 2017 9:53 pm
Posts: 549
Location: Right behind you
Country: United States (us)
Gender: Male
MGN Username: RavinRaven
Currently Playing: SSF2, The Game of Love
Waifu: Luna (Gwain Saga)
Jan_Solo wrote:
Here's a matchup "discussion" in the pit discord, courtesy of yours truly

/:|
wut?

_________________
Image
"Why Hello there, Dream Raven!"
-HaramBABY (Slay.One)


Fri Aug 11, 2017 10:02 pm
Display posts from previous:  Sort by  
 [ 63 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.