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            | Author | Message |  
			| Jan_Solo 
					Joined: Fri Dec 18, 2015 9:53 amPosts:  649Location:  Either at home or at schoolCountry:  Gender:  N/A
					
						Currently Playing:  SSF2, Paladins, TF2, Skullgirls
					
						Waifu:  m'Lady Lyndis
					
				   |   JCUSmash OoS is a good option against some rushdowns... I think
 Is there a reason to use Dash Attack? I know D-Tilt has more uses, but does it at least have a niche use that some of his other moves doesn't?
 _________________Mains:     ;     ;   Secondaries:     ;     For Fun:     ;     ;     ;    ;     ;     Hopefuls: Lyn(FE);  Ike(FE);  Zero(MM);  Andy(AW);  Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for   
 
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			| Sun Jul 09, 2017 6:07 am | 
					
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			| 0_ZeroSuitUser_0 
					Joined: Mon Feb 09, 2015 2:29 pmPosts:  522Country:     |   To be honest, I'm not feeling Bomber Man. A lot of his kill power from 9b seems to be missing. Some stuff definitely needed to be toned down, but other stuff not so much. Personally, I don't see why BM couldn't have kept some of the kill power on his throws. F-throw in 9b was ridiculous and definitely needed a nerf, but now it can't even kill a guy like Black Mage on 3DS at 110%. It just feels kind of lame, especially since BM's grab range isn't anything to ride home about. 
 Also, Bomb's in Beta are really lame. The hit boxes definitely needed a nerf, but other changes are just kind of silly. Characters with reflectors shouldn't be able to reflect the bombs while they're on screen. Same goes for power shielding. Neither of these should turn bombs against BM, and the fact that they do just makes using the character a lot harder.
 
 On top of that, bombs are really glitch ATM. You can have up to 5 on screen at a time, but sometimes the bombs just vanish. I've noticed that sometimes when you have three bombs down and then you put another bomb down, one of the other bombs will just vanish. Sometimes this happens a lot during a match, and other times it's just regular and you can put 5 bombs down.
 
 Finally, BM's recovery is still really bad and I don't think he's good enough to justify that. It's really lacking in horizontal distance. Plus, personally, I've always thought BM's recovery should be Bomber Copter instead, but that's just me.
 _________________.png) 
 
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			| Fri Jul 21, 2017 4:33 pm | 
					
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			| MaskofTruth 
					Joined: Fri Aug 08, 2014 1:18 amPosts:  609Location:  Lagcity, or lagless city if my phone is workingCountry:  Gender:  Male
					
						MGN Username:  MaskofTruth
					
						Currently Playing:  SSF2
					
				   |   |  |  |  |  |  | 0_ZeroSuitUser_0 wrote: To be honest, I'm not feeling Bomber Man. A lot of his kill power from 9b seems to be missing. Some stuff definitely needed to be toned down, but other stuff not so much. Personally, I don't see why BM couldn't have kept some of the kill power on his throws. F-throw in 9b was ridiculous and definitely needed a nerf, but now it can't even kill a guy like Black Mage on 3DS at 110%. It just feels kind of lame, especially since BM's grab range isn't anything to ride home about. 
 Also, Bomb's in Beta are really lame. The hit boxes definitely needed a nerf, but other changes are just kind of silly. Characters with reflectors shouldn't be able to reflect the bombs while they're on screen. Same goes for power shielding. Neither of these should turn bombs against BM, and the fact that they do just makes using the character a lot harder.
 
 On top of that, bombs are really glitch ATM. You can have up to 5 on screen at a time, but sometimes the bombs just vanish. I've noticed that sometimes when you have three bombs down and then you put another bomb down, one of the other bombs will just vanish. Sometimes this happens a lot during a match, and other times it's just regular and you can put 5 bombs down.
 
 Finally, BM's recovery is still really bad and I don't think he's good enough to justify that. It's really lacking in horizontal distance. Plus, personally, I've always thought BM's recovery should be Bomber Copter instead, but that's just me.
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Fair got buffed for some reason, UpB got nerfed. bombs got buffed through throw->hit->pop. and I haven't even experimented with BBM._________________
 Beta is finally coming ;-; (≧ω≦)
 I take it back, beta is a 1.0.2 is trash
 
 
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			| Sat Jul 22, 2017 10:15 am | 
					
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			| Jan_Solo 
					Joined: Fri Dec 18, 2015 9:53 amPosts:  649Location:  Either at home or at schoolCountry:  Gender:  N/A
					
						Currently Playing:  SSF2, Paladins, TF2, Skullgirls
					
						Waifu:  m'Lady Lyndis
					
				   |   Bombs got nerfed tho
 Radius nerf really hit our stage control HARD
 _________________Mains:     ;     ;   Secondaries:     ;     For Fun:     ;     ;     ;    ;     ;     Hopefuls: Lyn(FE);  Ike(FE);  Zero(MM);  Andy(AW);  Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for   
 
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			| Sat Jul 22, 2017 6:58 pm | 
					
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			| NA 
					Joined: Sun Aug 17, 2014 12:46 pmPosts:  173Country:     |   Bomberman needs some serious investigation; with an increase in viable zoners fighting for the top in addition to combo/heavy weights, Bomberman is really starting to shine.
 Hit boxes on bombs are incredible, allowing you to shield pressure without risk or break combos by throwing bombs up. They also help clear space for landings and can really screw up someone's neutral. I'm not a proficient Bomberman by any means, but he is yielding far more immediate success than Sheik, someone I've had plenty of high level experience with. His combos are great, grabs are all useful (well, maybe not back throw), and he can kill REALLY early with down smash, which is really easy to do due to bomb pressure and bomb hit confirms.
 
 Level 2 bombs are nuts for building free combos at any percent.
 
 
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			| Sat Jul 29, 2017 10:32 pm | 
					
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			| Akabonba 
					Joined: Tue May 16, 2017 4:08 pm
 Posts: 143
 Gender: Male
 MGN Username: ButterMosaic
   |   |  |  |  |  |  | 0_ZeroSuitUser_0 wrote: To be honest, I'm not feeling Bomber Man. A lot of his kill power from 9b seems to be missing. Some stuff definitely needed to be toned down, but other stuff not so much. Personally, I don't see why BM couldn't have kept some of the kill power on his throws. F-throw in 9b was ridiculous and definitely needed a nerf, but now it can't even kill a guy like Black Mage on 3DS at 110%. It just feels kind of lame, especially since BM's grab range isn't anything to ride home about. 
 Also, Bomb's in Beta are really lame. The hit boxes definitely needed a nerf, but other changes are just kind of silly. Characters with reflectors shouldn't be able to reflect the bombs while they're on screen. Same goes for power shielding. Neither of these should turn bombs against BM, and the fact that they do just makes using the character a lot harder.
 
 On top of that, bombs are really glitch ATM. You can have up to 5 on screen at a time, but sometimes the bombs just vanish. I've noticed that sometimes when you have three bombs down and then you put another bomb down, one of the other bombs will just vanish. Sometimes this happens a lot during a match, and other times it's just regular and you can put 5 bombs down.
 
 Finally, BM's recovery is still really bad and I don't think he's good enough to justify that. It's really lacking in horizontal distance. Plus, personally, I've always thought BM's recovery should be Bomber Copter instead, but that's just me.
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I thought I was crazy. I knew there was something fishy about the 3 bombs on screen._________________
 "20 years ago, we had Steve Jobs, Johnny Cash, and Bob Hope.
 Now, we have no jobs, no cash, and no hope."
 
 
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			| Sun Jul 30, 2017 8:14 pm | 
					
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			| Jan_Solo 
					Joined: Fri Dec 18, 2015 9:53 amPosts:  649Location:  Either at home or at schoolCountry:  Gender:  N/A
					
						Currently Playing:  SSF2, Paladins, TF2, Skullgirls
					
						Waifu:  m'Lady Lyndis
					
				   |   Please, I just want the Bombs to not be able to be reflected while already grounded...
 Because somehow a Stationary bomb can be shined and it hurts BBM on Detonation or Bomb Kick, yet a Cherry breaks through said Shine
 _________________Mains:     ;     ;   Secondaries:     ;     For Fun:     ;     ;     ;    ;     ;     Hopefuls: Lyn(FE);  Ike(FE);  Zero(MM);  Andy(AW);  Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for   
 
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			| Mon Jul 31, 2017 12:19 am | 
					
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			| Ravin_Raven 
					Joined: Mon Apr 03, 2017 9:53 pmPosts:  549Location:  Right behind youCountry:  Gender:  Male
					
						MGN Username:  RavinRaven
					
						Currently Playing:  SSF2, The Game of Love
					
						Waifu:  Luna (Gwain Saga)
					
				   |   _________________ "Why Hello there, Dream Raven!" -HaramBABY (Slay.One) 
 
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			| Mon Jul 31, 2017 7:45 am | 
					
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			| Bedoop 
					Joined: Wed Apr 13, 2016 5:06 pmPosts:  1104Location:  Bedoop!#7875Country:  Gender:  Male
					
						MGN Username:  Bedoop
					
						Currently Playing:  Rayman Origins
					
						Waifu:  CLEOD-BOT
					
				   |      's Bonus Fruit are considered as Items And as I've said in the    thread Items aren't able to be reflected by any reflector at all (Unless said reflector has a hitbox, like   's cape or   's Neutral Special, in which the item will just act like it got hit) So unless you frame 1 Blip-Blip that s*** or perfect shield it Items can and will hit you Sadly, Bomberman's Bombs don't count as items, so they are affected by reflectors Why they're affected when completely stationary is beyond me, it's kinda dumb But now you know   _________________  Stay groovy, wherever your travels take you.    
 
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			| Mon Jul 31, 2017 1:55 pm | 
					
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			| NA 
					Joined: Sun Aug 17, 2014 12:46 pmPosts:  173Country:     |   If not for this (albeit dumb) characteristic, Bomberman could push really high. But the fact that the Fox MU is a liability is stupid. 
 
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			| Mon Jul 31, 2017 2:20 pm | 
					
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			| Jan_Solo 
					Joined: Fri Dec 18, 2015 9:53 amPosts:  649Location:  Either at home or at schoolCountry:  Gender:  N/A
					
						Currently Playing:  SSF2, Paladins, TF2, Skullgirls
					
						Waifu:  m'Lady Lyndis
					
				   |   |  |  |  |  |  | Bedoop wrote:    's Bonus Fruit are considered as Items And as I've said in the    thread Items aren't able to be reflected by any reflector at all (Unless said reflector has a hitbox, like   's cape or   's Neutral Special, in which the item will just act like it got hit) So unless you frame 1 Blip-Blip that s*** or perfect shield it Items can and will hit you Sadly, Bomberman's Bombs don't count as items, so they are affected by reflectors Why they're affected when completely stationary is beyond me, it's kinda dumb But now you know   |  |  |  |  |  | 
My point is, it's dumb_________________Mains:     ;     ;   Secondaries:     ;     For Fun:     ;     ;     ;    ;     ;     Hopefuls: Lyn(FE);  Ike(FE);  Zero(MM);  Andy(AW);  Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for   
 
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			| Tue Aug 01, 2017 12:25 am | 
					
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			| yamnow 
					Joined: Fri May 08, 2015 8:49 pmPosts:  465Country:     |   you can destroy his bombs in the next patch   future trash tier
 
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			| Fri Aug 11, 2017 7:27 pm | 
					
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			| Bedoop 
					Joined: Wed Apr 13, 2016 5:06 pmPosts:  1104Location:  Bedoop!#7875Country:  Gender:  Male
					
						MGN Username:  Bedoop
					
						Currently Playing:  Rayman Origins
					
						Waifu:  CLEOD-BOT
					
				   |   Oh boy Here lies Bomberman I can't believe he hecking died  _________________  Stay groovy, wherever your travels take you.    
 
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			| Fri Aug 11, 2017 8:14 pm | 
					
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			| Jan_Solo 
					Joined: Fri Dec 18, 2015 9:53 amPosts:  649Location:  Either at home or at schoolCountry:  Gender:  N/A
					
						Currently Playing:  SSF2, Paladins, TF2, Skullgirls
					
						Waifu:  m'Lady Lyndis
					
				   |   Here's a matchup "discussion" in the pit discord, courtesy of yours truly 
 
 _________________Mains:     ;     ;   Secondaries:     ;     For Fun:     ;     ;     ;    ;     ;     Hopefuls: Lyn(FE);  Ike(FE);  Zero(MM);  Andy(AW);  Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for   |  
			| Fri Aug 11, 2017 8:21 pm | 
					
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			| Ravin_Raven 
					Joined: Mon Apr 03, 2017 9:53 pmPosts:  549Location:  Right behind youCountry:  Gender:  Male
					
						MGN Username:  RavinRaven
					
						Currently Playing:  SSF2, The Game of Love
					
						Waifu:  Luna (Gwain Saga)
					
				   |      wut? _________________ "Why Hello there, Dream Raven!" -HaramBABY (Slay.One) 
 
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			| Fri Aug 11, 2017 10:02 pm | 
					
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