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Kirb-Star's Sprites - just doing some stuff 
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Joined: Wed Nov 19, 2014 10:03 am
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I say go with an Ice Climber stage.


Sun Dec 21, 2014 10:43 pm
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That wasn't a choice.
Don''t cheat please. I'm not open to request, I just want to know people's opinions about MY choices.

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Mon Dec 22, 2014 12:05 pm

Joined: Sat Apr 16, 2011 7:39 pm
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Shiver-Star wrote:
That wasn't a choice.
Don''t cheat please. I'm not open to request, I just want to know people's opinions about MY choices.



Just pick a stage and do it. You've been trying to decide for like 2 days now. Just do whatever you want man xD

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Mon Dec 22, 2014 12:31 pm
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Infamous + Infamous = My Thread
Yume Nikki X Earthbound sprites.
Image
Fleeing Ghost, Follwing Ghost and Nopperabou Ghost's Battle Sprites respectively.
Behind Sprites yet to come.

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Tue Dec 23, 2014 12:23 am
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Even more obscure crossovers.
Madotsuki in Earthbound style:
Image

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Tue Dec 23, 2014 10:21 pm
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Shiver-Star wrote:
Even more obscure crossovers.
Madotsuki in Earthbound style:
[ Image ]

keep this up m8 i love this ^^

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Image


Wed Dec 24, 2014 1:39 pm
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Sorry for the late reply, but thanks.
I think I'll drop the Brinstar stage, I don't really think spriting it could make a difference, so I think I could something more original (that means no tracing)
I tought of a "The Great Cave Offensive" themed stage, but I can't figure out a layout.
So, I need some ideas of how to make the stage, I'll start:
-I tought first of Something similar to "Kalos Pokémon League" on the Wii U. Having a main Platform with a changing background, depending on the background, the stage's layout changes.
-Basically, the stages would be: Sub-Tree Area, Crystal Area, the Mine Cart section, Old Tower and Garden Area.
-Sub-Tree Area would feature a jungle-esque background with a water pool (similar to Great Bay), with Fatty Whale appearing sometimes and serving as a platform.
-Crystal Area would feature a Crystal-esque background with Gordos and Spiky Platforms scattered across the stage.
-Mine Cart Area would feature a railtrack going thru the stage making it a walk-off stage (Like Sky Sanctuary Zone) with some moving an broken Mine Carts serving as platforms.
-Some enemies would appear in the background or even appearing in the battlefield. I tought of Birdos (serving as oving platforms), TACs (a group of bandits appearing in the battlefield taking any item away)
I still need ideas for Old Tower and Garden Area. If you have another idea for this stage, feel free to post it!
Sorr for no update but I don't really have something to work with.

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Sun Dec 28, 2014 11:57 pm
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Earthbound x Yume Nikki, again:
Image
Updated the Fleeing Ghost, Following Ghost and Nopperabou Ghost's Back Sprite. Pillow shading is intentional because that's how their backs really look like.
Added O-Man's Battle Sprite.

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Wed Dec 31, 2014 2:08 pm
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You should remove Brinstar from the title
.
.
.
And replace "Kirb-Star's" with "Shiver-Star's"

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Image


Wed Dec 31, 2014 2:18 pm
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Okay. What do you think about the sprites, anyway?

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Wed Dec 31, 2014 2:25 pm
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Check It by yourself


Attachments:
File comment: Bad Pixel Placement.
this.gif
this.gif [ 2.13 KiB | Viewed 1880 times ]

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Image
Wed Dec 31, 2014 2:36 pm
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ooohhh s***

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Wed Dec 31, 2014 2:41 pm
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Started a project about SSF2 Omega Mode.
I know it's SSF2 related, but Devs gave me permission to do this (and considering I can't suggest things like this in that section) I'm doing this here.
All sprites are properties of their respective owners.
I decided to start out with Jungle Hijinx:
Image
I did some Copy Paste, but considering the original stage is like that, I thought it would be okay.
Now that I'm (sorta) done with the textures section, I can start to sprite... tomorrowbecause it's late.

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Fri Jan 02, 2015 2:17 am

Joined: Wed Nov 19, 2014 10:03 am
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Shiver-Star wrote:
I think I'll drop the Brinstar stage, I don't really think spriting it could make a difference, so I think I could something more original (that means no tracing)


Anybody want to finish up for him?


Fri Jan 02, 2015 11:27 am
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Finished Jungle Hijinx (Omega version):
Image
Again, did some Copy Pasting because the actual stage is like that but with flash effects.
Also, I added a Barrel Cannon in the Background. It serves no purpose at all, but it's a little detail.
I tought of adding a Background based on Rope Rampage, but I don't know much about photoshop.
Fourside is next.

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Sat Jan 03, 2015 2:30 pm
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