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[v0.9b] SSF2 Bugs 
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There's a "Known Issues" section in the OP, but there are literally zero known issues listed.

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Fri May 29, 2015 4:25 pm
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SkaiPrower wrote:
Im sorry, but none of these glitches are new. Iwish that people would start lookingnat wats lready reported and what isnt...


Should be put in known issues...

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Mon Jun 01, 2015 11:03 am

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I had entered a multiplayer match and waited a bit for the host to start his "1v1 match", The minute it started i noticed my character was in a sudden death fighting a sandbag... It was really confusing because i wasn't even controlling my character, Black Mage. After the fight finished (it only had one life in the match) it brought me to the main menu screen, I tried to join multiplayer again but it brought me to this screen (http://imgur.com/YWTdX7O), and now i can't go anywhere else or choose a character. I don't know what to do with it.


Tue Jun 02, 2015 9:51 am
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SkaiPrower wrote:
Im sorry, but none of these glitches are new. Iwish that people would start lookingnat wats lready reported and what isnt...

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Wed Jun 03, 2015 6:50 pm
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Samus's up throw doesn't work on Megaman...mostly.

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Sat Jun 06, 2015 9:59 am
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CSWooly wrote:
The Neon Toad wrote:
SkaiPrower wrote:
Im sorry, but none of these glitches are new. Iwish that people would start lookingnat wats lready reported and what isnt...


Heeeello fellow Ness mainer, I am NOT the kind of person who goes 'lookingnat' 67 pages of forums.

Thank you.


It's good to get a simple idea though. Those glitches have been reported to death.


Sorry. I have looked through and this is true. I thought it was the suggestion box, not the forums :P

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Sun Jun 07, 2015 3:01 pm
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Link picked up an E-Tank and started spazzing like this.

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Mon Jun 08, 2015 3:55 am
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Location: Nijigasaki High School
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Vanilla wrote:
Samus's up throw doesn't work on Megaman...mostly.


update: it also doesn't work on Ness.

full detail: When Samus's up throws MM or Ness, most of the time they won't receive the final zap and will briefly stunned in midair before falling down like nothing happened.

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Tue Jun 09, 2015 9:13 pm
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Black Mage's Warp (Up Special) ring can get stuck under the 'lip' of Final Destination, however if you release the 'B' button, you will teleport above the stage and land on it instead, or instantly grab the ledge, even though the ring was under the ledge when it was activated.

Also, as Sheik, if you fire a needle right before you land, you will land with no ending lag, instead standing (and sliding if you have enough vertical momentum). If timed correctly, the needle will actually be fired (hitting someone if they were right in front of Sheik), and Sheik will land with no lag.

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Last edited by ThePwnzr on Fri Jun 12, 2015 2:30 pm, edited 1 time in total.



Fri Jun 12, 2015 2:24 pm
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When me and my friend were playing Final Destination with Smash Balls on, one Smash Ball appeared in the ground and wouldn't move. Later, I was playing by myself on Temple and a Smash Ball appeared in the ground, not being able to move. I don't know if this was already reported or not, but I am reporting this now.

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Fri Jun 12, 2015 2:30 pm
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Certain characters cant reach Smash Balls under some cicumstances. For example, Black Mage cant reach it at all on Chaos Shrine in most cases.

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Fri Jun 12, 2015 2:32 pm
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In replays the assist trophies never come out in the right order. It's like it saves the buton inputs but not the trophies. I had a great online mode replay, but when I watch it, Krillin ALWAYS comes out instead of Starfy.

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Fri Jun 12, 2015 5:23 pm
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There are victory themes that do not fade at the right time.

Take a listen to Lloyd's theme in the game and the one at the DOJO!!. :lloyd:

Then you'll see the difference.

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Fri Jun 12, 2015 11:54 pm
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The character's voices can still be heard during taunts, even if Voice is turned to 0 in Settings.

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Sat Jun 13, 2015 2:46 pm
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Currently Playing: SSF2 on weekends :/
I am pretty sure this is something new. I found a :sonic: 's glitch. When I was about to take his second stock (CPU) he used U-Special and the spring acted normal but :sonic: went down...
Here's the replay file, happened when he had two stocks:


Attachments:
Sonic glitch.ssfrec [2.23 KiB]
Downloaded 40 times
Sat Jun 13, 2015 11:08 pm
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