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"Expansion" Character Moveset Speculation 
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Joined: Sat Aug 23, 2014 6:46 pm
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Your totally Right! I'll edit ASAP and re-post it. Thx for the suggestions : ) (I don't see a problem with the taunts though LOL)

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Secondary: Sora
Tertiary: Ness
Training: Kirby


Last edited by Sonybubblemint on Wed Jan 14, 2015 11:53 am, edited 11 times in total.



Mon Jan 12, 2015 4:31 pm
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Waifu: none of ur business
You messed up the character u scrub

a run is the same as a dash

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Mon Jan 12, 2015 4:38 pm
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Sorry I mean walk LOL

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Tertiary: Ness
Training: Kirby


Mon Jan 12, 2015 5:43 pm
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Justin Bailey Samus
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Justin Bailey is a secret code from the original Metroid. After using it players started in Norfair as Zero Suit Samus in a pink long sleeved leotard and pink boots, though she still had an arm cannon.

Basicall it's obvious she's a semi-clone of both ZSS and Samus barrowing aspects from both characters and having some of her own unique moves. Justin's arm cannon has electrical properties and all of her projectiles are energy based.

*Despite being Samus Aran this character shall be referred to as Justin Bailey.

Stats
Weight: 110
Walk Speed: Slow
Run Speed: Fast
Height: Tall
Jump Height: High
Air Speed: Slow

Standard Attacks
Jab: A single jab where Justin slaps with her arm cannon. 6%

Ftilt: A single roundhouse kick, traditional with all the other Metroid characters. 8%

Dtilt: Similar to Samus, Justin shoots a short burst of energy at the ground. 12%

Utilt: ZSS's uptilt, Justin does a hand stand while kicking on both side and closing. 5%-6%

Smashes

Fsmash: Similar to Samus's Fsmash, Justin thrusts her arm cannon forward. Releasing a small blast of electrical energy. The small blast is the sweetspot. 8% on the cannon. 16% on the blast.

Usmash: Similar to Samus's Usmash Justin waves her arm cannon above her in an arc. Doesn't trap enemies, launches enemies as soon as they touch the hitbox. 13%

Dsmash: Similar to ZSS's dsmash, doesn't stun. Launches enemies at a semispike. 14%

Aerials

Nair: Copy of Samus' 13% early frames 4% late.

Fair & Bair are exactly like ZSS's

Uair: Similar to Pikachu/Captain Falcon's. Justin flips upwards. The Front of the attack and the middle hit the enemy upwards. The back launches at semispike. 12%

Dair: Looks like ZSS's Dair but it doesn't force you downwards. The hitbox lasts a long time and the tip of Justin's boot is a spike. 16%

Specials

Neutral: Wave Buster: A chargable attack, shoots a single energy blast at no charge. 6%, mid charge shoots the projectile in 3 directions 12% each shot, full charge shoots the blasts in 5 directions 18%.

Side: Ice Beam: A slow moving projectile, Justin can't shoot another for around 6 seconds. Automatically freezes your enemy on contact. Allowing follow ups. 8%

Up: High Jump Flip: ZSS's down special turned up! Justin flips similar to ZSS but this variant gives much higher vertical height rather than horizontal. She can't attack out of it.

Down: I couldn't really think of a down.

Final Smash
Plasma Flash: Basically a carbon copy of ZSS's final.

Taunt: Justin flips her hair fabulously.

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Last edited by Shine-chan on Sat Jan 24, 2015 8:09 am, edited 1 time in total.



Fri Jan 23, 2015 9:36 pm
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It's good moveset, just that I think she should be called "Justin Bailey Samus"

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Fri Jan 23, 2015 10:35 pm
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Shiver-Star wrote:
It's good moveset, just that I think she should be called "Justin Bailey Samus"

You're right, that's a better idea. Thanks :3

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Sat Jan 24, 2015 8:11 am
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Mr. Resetti
Universe: Animal Crossing
Source game: Animal Crossing (GCN)

I came up with his basic style a few years ago. Think Little Mac, except instead of being offensively focused, his being underground makes him a defensive tank... as long as he's not knocked too high.

I have no idea what his offensive power would be, so I don't have damage percentages yet.

Basic attributes:
Weight: Treated as very heavy on the ground. Below average in midair.
Fall speed: Fast.
Jump height: Very low.
Air speed: Very slow.
Walking speed: Average.
Running speed: Fast.
Special attributes: Automatically produces a burrowed pit after landing wherever he is, meaning that his on-ground hurtboxes are about half-size compared to his aerial hurtboxes.

Standard attacks:
Jab combo: Two pickaxe slashes. Disjointed and good to space with.

Ftilt: A quick headbutt. The helmet is invulnerable during this attack.
Utilt: Resetti pushes on the ground and jumps to strike with his helmet. Helmet is invulnerable.
Dtilt: A low pickaxe sweep.

Fsmash: Vertical pickaxe strike that ends in it chipping the ground.. The attack can destroy projectiles.
Usmash: Overhead swing in an arc. Ends by chipping the ground at the opposite direction he's facing. Can destroy projectiles.
Dsmash: Spinning in place while swinging. A quick "get off of me" attack.

Nair: Quick midair spin, similar to Olimar.
Fair: Slow overhead pickaxe swing. Sends him into a full spin afterwards, leaving him briefly vulnerable. However, can be used to tether recover.
Bair: Slow horizontal swing behind him. Similar properties to Fair.
Uair: Vertical swing low-to-high. Similar properties to Fair.
Dair: Turns upside down. Helmet is an active hitbox and invulnerable, making it his primary line of defense if launched.

Grab/Throw:
Grab: Hooks the opponent with pickaxe and pulls them in.
Pummel: Headbutt.

Fthrow: A shout that sends the opponent sliding along the ground.
Bthrow: Grabs the opponent's feet and swings them backwards, slamming into the ground behind him.
Uthrow: Grabs the opponent's feet and flips them upwards. Launches a small distance.
Dthrow: Drags the opponent underground and launches them out of the hole before emerging again himself. Primary vertical KO option.

Special attacks:

Neutral: Outrage
The explosive anger that he sometimes displayed as an assist trophy in Brawl. Slow, but gives super armor and has a large area of effect.

Side: Dirt Nap
A "sharking" attack involving tunneling underground and striking from below. He goes farther the longer the button is held, but the maximum range isn't very far. Pathetically flails and twirls a bit if used in midair for a small amount of distance and damage.

Up: Shout
Resetti... shouts. A speech bubble with a ! above him appears that acts as a windbox. On ground, he doesn't move. In the air, he jumps a bit and shakes his fists in anger. Very poor as a recovery move - No do-overs!

Down: Pitfall
Plants a Pitfall item directly in front of him. Only one can be on stage at a time; further attempts before the last one has been stepped on will fail. Can be used in midair, meaning that it's a good Meteor Smash option.

Final Smash: Cheater's Punishment
Resetti shows you what happens if you don't take care of your responsibilities, mayor. He disappears underground, and damaging weeds that leave a Flower ailment when touched sprout up rapidly and randomly around the stage.

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Sun Jan 25, 2015 3:30 pm
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Joshua Fireseed
Source game: Turok 2 (N64)
(I'm going with the general smash bros rule of no actual guns)

entrance- Joshua's body is on the ground. it slowly levitates up, and a beam of light from above pierces him. he lands and goes into a fighting stance.

most normal attacks use the war blade.

N-spec- Razor Wind- if button is held down, you can use the control stick to aim in all directions. acts the same as links boomerang from the original smash, but can go through opponents. always returns.

D-spec- Sunfire Pod- throws a sunfire pod. hurts enemies that it hits, and if you hit them again before the "burn" smoke effects disappear, they have a 25% chance of being stunned.

S-spec- Flamethrower- self explanatory.

U-spec- Razor wind (again) -holds razor wind above his head and allows it to spin, pulling him up. even worse than DK's recovery.

Final smash- Cerebral bore- used similarly to light arrows. same range, anyone caught in front of him is stuck. he gets out the cerebral bore launcher and activates it. the bores home in on the trapped opponents and drills into their skulls (blood and gore removed to keep it smash bros-ish). after a while, the bores explode, sending victims flying.

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Last edited by Nonya on Tue Feb 10, 2015 9:43 pm, edited 1 time in total.



Sun Jan 25, 2015 10:15 pm
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EDITADO : 1 Taunt and victory pose
2 Special Names

NEWCOMER ! Waluigi time !

Source
Waluigi from the Mario spin-offs series .

Stats
* Weight: Medium-Light
* Height: Tall
* Walk Speed: Medium-Fast
* Dash Speed: Fast
* Stage Jump: High
* Midair Jump: Very High
* Fall Speed: Medium-fast

Basic Attacks
* Jab : Attacks three times with his racket -
* Dash Attack : dives with his racket, sliding a little -
* FTilt : Quickly turns the racket horizontally -
* DTilt : vertically rotates the paddle - meteor smash , similar to peach
* UTilt : similar to Mario Utilt -

Smashes
* FSmash : turns his racket quickly, like in brawl -
* DSmash : trodden down strong and fast - ( semi spike )
* USmash : similar to Wario, but stronger and more hitbox - hit 5 times

Aerial Attacks
* NAerial : sex kick, similar to Mario, but stronger and more hitbox -
* UAerial : similar to Mario , but faster -
* DAerial : kicks down quickly with two legs, four times -
* FAerial : Similar to the Jigglypuff, but more fast and strong -
* BAerial : similar to BAerial of Samus in ssb64 -

Specials
* Neutral - bomb sacking : Pulls out a bomb with racket -
* Side - air swimming : swim in any direction, hit 5 times -
* Up - WhirΓ uigi : It turns quickly, similar to Tails, but slowly -
* Dowm - Piranha attack : takes a potted piranha plant , grabbing characters nearby -

Grab and Throws
* Pummel : attacks with the knee -
* FThrow : hitting with the racket like a sack-
* BThrow : kicks back -
* DThrow : Tramples three times, equal in Brawl -
* UThrow : Play in the air and after a kick up -

Taunt
* 1 : looks at the screen and your eyes shine (reference mario tennis 64)
* 2 : playing racket outside and grabs a baseball bat. The next time you do it picks up a golf club and then the racket, so the cycle repitindo
* 3 : stretching arms and asks: who is the best? : who is the best?
Victory pose
* same dance he does in mario strikers charged

Final Smash
His eyes light up, then it makes the movement of the inverted L .Then creates a dark mist, and all close become dizzy and poisonous , All within the mist are susceptible to one hit ko. I call chaos mist :^)

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Last edited by Hurrcanew on Wed Jan 28, 2015 2:47 pm, edited 1 time in total.



Tue Jan 27, 2015 3:46 pm
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Ganondorf (Legend of Zelda):
For this one, I'm dividing him up into three movesets representing the triforce. Power, Wisdom and Courage

Power: show
Jab:
Lightning Punches - Three punches that function similarly to his current jab

F-Tilt:
Meteor "Sparta" Kick - His current F-Tilt. It trips opponents on the ground and meteor smashes if it hits a foe near the ledge.

U-Tilt:
Thunder Stomp - Lifts his leg up and stomps, does high damage. From Project M

D-Tilt:
Earthquake Punch - Punches the ground. Functions like Samus's down tilt.

Dash Attack:
Gerudo Dragon - A dashing uppercut.

F-Smash:
Evil Hook - The current side smash, however with a right hook animation

U-Smash:
Skyward Kick - His Brawl and SSB4 Up-Smash

D-Smash:
Current Down Smash, but quicker.

N-Air:
Double Kick - His current N-Air.

F-Air:
Skull Crusher - Quicker, and has a hitbox which lasts 5 frames and causes a permanent tumbling state when the character is in the air.

B-Air:
Dark Gauntlet - His current B-Air, but with darkness

D-Air:
Lightning Stomp - Current down air.

Grab range:
Medium-Low.

Pummel:
Lightning Storm - Resembles Dark Dive.

Throws:

F-Throw - Flings the opponent forward
B-Throw - Flings the opponent backwards
U-Throw - Shocks the opponent before releasing the opponent in an explosion. (Dark Dive's "grab")
D-Throw - "Dunks" the opponent (Current D-Throw)

Specials:
N-Special - Warlock Punch
Has the speed of Warlock Thrust at the cost of some KO power, but can still KO at 60%

S-Special - Flame Choke
Like in Brawl, but has more range and is no longer techable like in SSB4

U-Special - Dark Fists
Goes further than Dark Dive (same range as Dolphin Slash), but no longer restores his midair jump.

D-Special - Wizard's Foot
Can be angled horizontally or downwards. Restores his midair jump like in Melee.


Wisdom: show
Jab:
Shocks the opponent with Dark Magic
Four Hits.

Side Tilt:
Backhands the foe. Short-range but very quick.

Up-Tilt:
Swipes upward with Dark Magic. Weak, but can combo

Down-Tilt:
Kicks the ground in front of him. Longer range, but slower.

S-Smash:
Fires a long ranged beam of Dark Magic. The longer the charge is held for, the further it goes.

U-Smash:
A slow, but extremely powerful burst above him. Like Lucas's Up Smash.

D-Smash:
Creates Dark Blasts either side of him. Like Mega Man's SSB4 D-Smash.

N-Air:
Dark Energy swirls around him, similar to Mewtwo's NAir.

F-Air:
Swipes forward doing decent knockback.

U-Air:
Creates a blast of Darkness above him. Similar to Zelda.

D-Air:
Blasts below him. Meteor Smashing the opponent.

B-Air:
Blasts behind him. Decent knockback.

Grab range:
Medium-High.

Pummel:
Lightning Storm - Resembles Dark Dive.

Throws:

F-Throw - Flings the opponent forward
B-Throw - Flings the opponent backwards
U-Throw - Shocks the opponent before releasing the opponent in an explosion. (Dark Dive's "grab")
D-Throw - "Dunks" the opponent (Current D-Throw)

Specials:

N-Spec: Dead Man's Drift/Volley.
Ganondorf floats in the air. Pressing B on the ground or in the float will execute a punch which will reflect projectiles.

S-Spec: Sorcerer's Punishment
Has four charging stages
1) Releases four low power blasts
2) Releases a stronger blast
3) Releases an unshieldable unreflectable projectile. It is slow and cannot be aimed.
4) Causes the stage to erupt stalagmites. This hits all opponents on the side of Ganondorf. He cannot use this in the air, and the damage output is fairly low.

U-Spec: Flight of Ganon
Spins around and ascends a great vertical distance. Can be acted out of, but not with another Special.

D-Spec: Dark Cyclone.
Creates a wind blast. No damage.


Courage: show
Jab - Three sword strikes. Fairly low power compared to the rest of his moves
F-Tilt - Powerful sweep. KOs around 90, but with high endlag.
U-Tilt - Upwards half-moon slash. Juggling potential, but cannot be spammed
D-Tilt - Ground Swipe. Produces high set knockback.

F-Smash - Warlock Blade. Backhands whilst holding his sword. Like Warlock Punch, but lacking the super armour
U-Smash - Thunder Sword. Holds his sword up whilst lightning strikes it. Fairly safe, but has low power
D-Smash - Dark Volcano. Stabs his sword to the ground, which erupts dark magic. High KO Power, but large endlag.

N-Air - A large circle swing. Powerful, and has a little combo potential
F-Air - A horizontal slash. It has a small hitbox, but is very powerful
D-Air - A 45° slash downwards. High endlag, but powerfully spikes.
U-Air - Lifts his sword upwards in a manner similar to Ike's U-Tilt. KOs early
B-Air - A backwards horizontal slash. High endlag amd small hitbox but kills really early

Grab Range - Very Low
Pummel - 3%, Slow
F-Throw - Throws the foe forward. No followup potential.
B-Throw - Blasts the foe back with magic. Will go a set distance which always leads offstage except from the centre
U-Throw - Slices the foe upward. No followup potential.
D-Throw - Jumps and drops onto the foe. Can be followed by a N-Air

N-Spec - Tainted Beam
A beam of a similar shape to that of the Master Sword's. It decreases in damage as it goes further. It's range is also short.
S-Spec - Demon's Charge
A Jolt Haymaker-like attack but with the sword. Short range, but sweetspots the ledge
U-Spec - Gerudo Storm
Spins with the sword upwards before finishing with a powerful blow. This will kill from 0% if all hits connect. However, it's range is short and it doesn't sweetspot the ledge.
D-Spec - Gambit Strike
Stalls and Falls at a 45° Angle. Meteor smashes anyone it hits, even if they are invincible on the ledge, however the upward bounce is minimal



Taunts:
Up - Spins around and laughs. If he is not in Wisdom Mode, transforms him to Wisdom Mode and grants invincibility frames.
Down - Draws his sword. If not in Courage Mode, he will equip his sword and transform into Courage Mode which will grant invincibility frames
Side - Punches his fist into his hand. If not in Power Mode, he will transform into Power Mode which will grant him invincibility frames.

Final Smash
Dark Beast: Ganon
Exactly like in Brawl

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Last edited by TSF.Strife on Sun Apr 05, 2015 2:20 pm, edited 5 times in total.



Wed Jan 28, 2015 10:35 am
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Zoroark (Pokémon Black/White; Nintendo DS 2010)

EDIT: Altered some moves a bit.

Size: A bit smaller than Samus.
Weight: If Mario is 100, then Zoroark gets 85.
Walk Speed: Decent, a bit slower than Fox.
Dash Speed: Fast. Slightly worse than Tails.
Jump height: Average, DJ is a bit worse.
Air Speed/Mobility/Fall speed: Very similar to Captain Falcon.


Jab1: A simple slap with one claw. 2% per hit. Very fast.
Jab2: A kick. 2% per hit.
Jab 3: A stab with both claws. 5% per hit.

Dash Attack: Grass Knot - Zoroark uses Grass Knot on himself, causing him to trip and deal 2% recoil damage; once for the Knot and another 1% for the landing on the ground. Has noticeable startup, but has more KB as you would expect. If Zoroark trips off the stage, he can act out of it after 4 frames with any move he wishes and loses the recoil damage from the trip, reducing it to 1%. 7% per hit.

FTilt: Shadow Claw - Zoroak deals one stronger hit with his claw extended. Somewhat similar to Wolf´s FTilt. 7% per hit.
UpTilt: Scratch - Self-explaining. Two hits. First strike deals 2%, the second hit does 4% on hit. Useful as a juggler due to ridicioulous KB (growth).
DTilt: Low Kick - The Dark-Type Pokémon uses one leg to kick forward. Is pretty fast. Makes grounded foes tumble if they are at over 55% before the hit. 8% per hit.

FSmash: Night Slash - A longer ranged version of Shadow Claw. Has a big hitbox, but leaves Zoroark vulnerable due to high ending lag. 7%-16% per hit. Average KB. It is possible to achieve a "critical hit", just like Ness´s baseball bat. If this occurs, a small textbox saying "A critical hit!" appears, similar to Pokémon Trainer´s FS. Critical hit has a 12,5% chance of appearing. Critical hit deals 12%-21% and has great KB.
UpSmash: Fury Swipes - The Dark-Type slashes repeatedly overhead with his claws. Five hits. The first hits deals 2% regardless of charge. The last hit however deals 5-14%, sending foes away with good KB. Has good Kill usage.
DSmash: Snarl - Zoroark lets out a powerful scream, htting only in front of him. Great range however. 9%-18% if hit right in front of the Dark-Type, but gets weaker the longer the shockwave is out and the further you are away from the Illusion Pokémon, in a similar fashion of Lloyd´s Beast. Has a windbox that gets stronger if you are further away from Zoroark. Good GTFO-move as it is surprisingly fast and pushes foes away.


Nair: A quick spin, similar to Ness´s Nair. Good range and a Kill move at very high %. 6% per hit.
Fair: Aerial Ace - Zoroark gains a small boost pushing him forward and attacks with his claws at the same time. 9% per hit, but slow in execution. Reliable kill move.
Bair: Sling - Zoroark throws an undefinable item behind him without looking, causing the victim to be stunned for a bit before flying away. 7% per hit. Good range, but small KB.
UpAir: Roar - Zoroark roars upwards. Doh. Absolutely no hitbox, but has a fairly strong windbox. Can give foes that little extra push towards the Blast Line. Great range.
Dair: Pursuit - Definetly not by Jaguar3600 Zoroark gets a small boos downwards, slashing foes multiple times on his way down. Six hits. First hit deals 1%, second hit 2%, third hit 3%. Hits four and five do only 2% however. The last hit is a spike. Not too weak, but not too powerful either. Last strike deals 5% if it connects. SDIable of course.


Neutral B: Hidden Power - The Illusion Pokémon fires an orb in front of him, uneffected by gravity. Three small orbs fly circles around the main orb, but they dont have any other effects than the main orb. The move can have a fire, an electricity or an ice bonus, selected randomly, each bonus occuring with a 25% chance. There is a 25% chance that the move will be just a small hit. . Normal hit: 4% per hit. Nothing special; Travel speed similar to Lazor. Fire bonus: 10% per hit. Good KB, but is slower in its fight path, similar to a Fireball. Electricity bonus: Deals five small hits, 2% respectively. Average KB, but high hitstun, allowing for followups. Travels a tad faster than Thunder Jolt. Ice bonus: Traps the victim in an ice block, dealing 7% for the freeze and 1% for each second trapped in the block. Travel speed resembles Ice Climber´s Ice Block. The move doesnt hit through enemies, regardless of type. The type of the attack can be seen at the orb´s colour: Red for fire, yellow for electricity, blue for ice and green for standart.

Side B - Giga Impact - A very fast attack, boosting the user foward until he his something or reaches the edge of the stage, causing him to enter special fall, unable to grab the ledge. High risk/High reward. Very powerful, deals 15% to the foe. High KB. Zoroark cannot stop by himself, turn around, jump or do anything else once this move is triggered. If the move connects, Zoroark bounces of his foe and lands on the ground, leaving him vulnerable if shielded.

Up B: U-Turn - A ripoff of Pichu´s Up B from Melee, but U-Turn goes only half the distance. Does no damage. Can be angled in eight directions. The very first frame of the move has a very small hitbox under Zoroark, dealing a 1% hit and a very weak spike.

Down B: Punishment - Zoroark glows in a dark aura for a short time. Anyone who touches the Pokémon during the glow will get damaged according to their current percentage. The lower the damage, the more powerful the strike. Damage ranges bewteen 5% and 25%. All power levels have a mediorcre KB and hitstun.



Final Smash: Night Daze - Zoroark jumps to the middle of the screen, then fires three potent waves of pure dark energy. The first two hit stagger the victim and deal 15% each. The last wave delivers a powerful blow with 25% and abnormal high KB.



Taunt: Zoroark uses Illusion to transform into a copy of his foe. In a match with three or more players, Zoroark transforms randomly between his transformation.



You guys are allowed to say something to those movesets :P

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Last edited by TSF|Cookies on Fri Jan 30, 2015 2:03 pm, edited 2 times in total.



Thu Jan 29, 2015 4:32 am
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Skailler wrote:
Zoroark (Pokémon Black/White; Nintendo DS 2010)

Size: A bit smaller than Samus.
Weight: If Mario is 100, then Zoroark gets 85.
Walk Speed: Decent, a bit slower than Fox.
Dash Speed: Fast. Slightly worse than Tails.
Jump height: Average, DJ is abit worse.
Air Speed/Mobility/Fall speed: Very similar to Captain Falcon.


Jab1: A simple slap with one claw. 2% per hit. Very fast.
Jab2: A kick. 2% per hit.
Jab 3: A stab with both claws. 5% per hit.

Dash Attack: Grass Knot - Zoroark uses Grass Knot on himself, causing him to trip and deal 2% recoil damage; once for the Knot and another 1% for the landing on the ground. Has noticeable startup, but has more KB as you would expect. If Zoroark trips off the ground, he can act out of it after 4 frames with any move he wishes and loses the recoil damage from the trip, reducing it to 1%. 7% per hit.

FTilt: Shadow Claw - Zoroak deals one stronger hit with his claw extended. Somewhat similar to Wolf´s FTilt. 7% per hit.
UpTilt: Scratch - Self-explaining. Two hits. First strike deals 2%, the second hit does 4% on hit. Useful as a juggler due to ridicioulous KB (growth).
DTilt: Low Kick - The Dark-Type Pokémon uses one leg to kick forward. Is pretty fast. Makes grounded foes tumble if they are at over 55% before the hit. 8% per hit.

FSmash: Night Slash - A longer ranged version of Shadow Claw. Has a big hitbox, but leaves Zoroark vulnerable due to high ending lag. 7%-16% per hit. Average KB. It is possible to achieve a "critical hit", just like Ness´s baseball bat. If this occurs, a small textbox saying "A critical hit!" appears, similar to Pokémon Trainer´s FS. Critical hit has a 12,5% chance of appearing. Critical hit deals 12%-21% and has great KB.
UpSmash: Fury Swipes - The Dark-Type slashes repeatedly overhead with his claws. Five hits. The first hits deals 2% regardless of charge. The last hit however deals 5-14%, sending foes away with good KB. Has good Kill usage.
DSmash: Hyper Voice - Zoroark lets out a powerful scream, htting only in front of him. Great range however. 9%-18% if hit right in front of the Dark-Type, but gets weaker the longer the shockwave is out and the further you are away from the Illusion Pokémon, in a similar fashion of Lloyd´s Beast. Has a windbox that gets stronger if you are further away from Zoroark. Good GTFO-move as it is surprisingly fast and pushes foes away.


Nair: A quick spin, similar to Ness´s Nair. Good range and a Kill move at very high %. 6% per hit.
Fair: Aerial Ace - Zoroark gains a small boost pushing him forward and attacks with his claws at the same time. 9% per hit, but slow in execution. Reliable kill move.
Bair: Sling - Zoroark throws an undefinable item behind him without looking, causing the victim to be stunned for a bit before flying away. 7% per hit. Good range, but small KB.
UpAir: Roar - Zoroark roars upwards. Doh. Absolutely no hitbox, but has a fairly strong windbox. Can give foes that little extra push towards the Blast Line. Great range.
Dair: Focus Blast - Zoroark stops mid-air, only keeping his horizontal monumentum. After a brief charge time, he fires a small, but powerful Blast straight down. Spike with insane power, but small hitbox and telegraphed as hell due to the high charge time.


Neutral B: Hidden Power - The Illusion Pokémon fires an orb in front of him, uneffected by gravity. The move can have a fire, an electricity or an ice bonus, selected randomly, each bonus occuring with a 25% chance. There is a 25% chance that the move will be just a small hit. Travel speed similar to Lazor. Normal hit: 4% per hit. Nothing special. Fire bonus: 10% per hit. Good KB. Electricity bonus: Deals five small hits, 2% respectively. Average KB, but high hitstun, allowing for followups. Ice bonus: Traps the victim in an ice block, dealing 7% for the freeze and 1% for each second trapped in the block. The move doesnt hit through enemies, ragardless of type. The type of the attack can be seen at the orb´s colour: Red for fire, yellow for electricity, blue for ice and green for standart.

Side B - Giga Impact - A very fast attack, boosting the user foward until he his something or reaches the edge of the stage, causing him to enter special fall. High risk/High reward. Very powerful, deals 15% to the foe. High KB. Zoroark cannot stop by himself, turn around, jump or do anything else once this move is triggered. If the move connects, Zoroark bounces of his foe and lands on the ground, leaving him vulnerable if shielded.

Up B: U-Turn - A ripoff of Pichu´s Up B from Melee, but U-Turn goes only half the distance. Does no damage. Can be angled in eight directions. The very first frame of the move has a very small hitbox under Zoroark, dealing a 1% hit and a very weak spike.

Down B: Punishment - Zoroark glows in a dark aura for a short time. Anyone who touches the Pokémon during the glow will get damaged according to their current percentage. The lower the damage, the more powerful the strike. Damage ranges bewteen 5% and 25%. All power levels have a mediorcre KB and hitstun.



Final Smash: Night Daze - Zoroark jumps to the middle of the screen, then fires three potent waves of pure dark energy. The first two hit stagger the victim and deal 15% each. The last wave delivers a powerful blow with 25% and abnormal high KB.



Taunt: Zoroark uses Illusion to transform into a copy of his foe. In a match with three or more players, Zoroark transforms randomly between his transformation.



You guys are allowed to say something to those movsets :P

Yes, I love this! The critical hit aspect of Night Slash is pretty clever and Grass Knot is interesting as a dash attack. Roar is also a pretty cool u-air and Hidden Power is a cool neutral special. Love the taunt! A few nitpicks and other things:
- Just gonna say that Snarl would be a more fitting name for d-smash than Hyper Voice.
- Not really a fan of Focus Blast for d-air. It seems very impractical tbh. I think a good idea would be Pursuit, an attack that sends Zoroark down a short distance with a multi-hitting attack that does a small meteor smash at the end.
- I think you meant Fling instead of Sling for b-air

But yeah, this is great. I'd definitely play Zoroark if (s)he were like this.

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Thu Jan 29, 2015 5:56 pm
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Jaguar3600 wrote:



You guys are allowed to say something to those movsets :P

Yes, I love this! The critical hit aspect of Night Slash is pretty clever and Grass Knot is interesting as a dash attack. Roar is also a pretty cool u-air and Hidden Power is a cool neutral special. Love the taunt! A few nitpicks and other things:
- Just gonna say that Snarl would be a more fitting name for d-smash than Hyper Voice.
- Not really a fan of Focus Blast for d-air. It seems very impractical tbh. I think a good idea would be Pursuit, an attack that sends Zoroark down a short distance with a multi-hitting attack that does a small meteor smash at the end.
- I think you meant Fling instead of Sling for b-air

But yeah, this is great. I'd definitely play Zoroark if (s)he were like this.[/quote]

- I just thought that Hyper Voice would fit better. That and I dont even know what Snarl is :sweat: :P
- Focus Blast is that way because... It is strong as hell but misses quite often in the actual Pokémon games. I wanted to bring that aspect over. And comboing into Focus Blast would be moar Hype! :P Pursuit is a nice idea as well though, propably fits his fast attack style better than Hard Knuckle ripoff Focus Blast.
-Whoops, yeah... Sorry :sweat: I even thought of different items he could throw for his Bair, but I think that would take away its usefulness a bit.

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Fri Jan 30, 2015 5:29 am
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Darth Vader
Games: Star Wars
Movement: Slow

Basic
Jab: Lightsaber Thrust (3%)
Dash Attack: Body Slam (6%)
Side tilt: Force Push (7%)
Down tilt: Low Sweep (6%)
Up Tilt: Lightsaber upwards (7%)
Side Smash: Lightsaber Charge (12-20%)
Down Smash: Force Push to Downward (15-18%)
Up Smash: Force Push Enemy to Upward (16-20%)

Neutral aerial: Lightsaber Swing (4%)
Side aerial: Lightsaber throw (10%)
Back aerial: Lightsaber stab to the ground (13%)
Up aerial: Lightsaber swing upward (13%)
Down Aerial: Lightsaber stab to the ground (14%)

Throw
Grabs: Stab with lightsaber (7%)
Pummel: Lighsaber swing (7%)
Forward throw: Use force to throw forward (7%)
Back throw: same as above (7%)
Up throw: Throws upward using force power (7%)
Down throw: Slam enemy to the ground using force power (7%)

Special
Neutral Special: Force Choke (10-20%)
Side Special: Throw Box with force power (10%)
Up Special:Swing Lightsaber Upward (12%)
Down Special: Force Push to backward or forward (10-15%)

Taunt
Side Taunt - Never underestimate dark side
Up Taunt - shut-off lightsaber and laughing
Down Taunt - NOOOO!!!

Final Smash - NOOOOO!!!!
Unleash powerful Force sorrouding darth vader (75%)
Alternative Final Smash - Return of the Jedi
grab enemy and throw them off-stage with you (suicide)


Sat Jan 31, 2015 2:20 pm
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xamneth wrote:
Darth Vader
Games: Star Wars
Movement: Slow

Basic
Jab: Lightsaber Thrust (3%)
Dash Attack: Body Slam (6%)
Side tilt: Force Push (7%)
Down tilt: Low Sweep (6%)
Up Tilt: Lightsaber upwards (7%)
Side Smash: Lightsaber Charge (12-20%)
Down Smash: Force Push to Downward (15-18%)
Up Smash: Force Push Enemy to Upward (16-20%)

Neutral aerial: Lightsaber Swing (4%)
Side aerial: Lightsaber throw (10%)
Back aerial: Lightsaber stab to the ground (13%)
Up aerial: Lightsaber swing upward (13%)
Down Aerial: Lightsaber stab to the ground (14%)

Throw
Grabs: Stab with lightsaber (7%)
Pummel: Lighsaber swing (7%)
Forward throw: Use force to throw forward (7%)
Back throw: same as above (7%)
Up throw: Throws upward using force power (7%)
Down throw: Slam enemy to the ground using force power (7%)

Special
Neutral Special: Force Choke (10-20%)
Side Special: Throw Box with force power (10%)
Up Special:Swing Lightsaber Upward (12%)
Down Special: Force Push to backward or forward (10-15%)

Taunt
Side Taunt - Never underestimate dark side
Up Taunt - shut-off lightsaber and laughing
Down Taunt - NOOOO!!!

Final Smash - NOOOOO!!!!
Unleash powerful Force sorrouding darth vader (75%)
Alternative Final Smash - Return of the Jedi
grab enemy and throw them off-stage with you (suicide)



Nice. Im just gonna say some things: You have to update the games part. You have to say in which game he starred on a Nintendo console. I know some, but this is the rule of the thread. What is the difference between Bair and Dair? Both are a stab downwards. Using the lightsaber for the grab is... dunno, just use the Force, makes more sense. And Fair seems to be better off as Side B imo. Could you go more into detail for Force Choke? Does he just hold his foe and choke them, is the damage dealt over time or do you have to press something for the choke? Im a bit nitpicky, but hey, Im curious.

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Sat Jan 31, 2015 2:39 pm
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