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Mother/Earthbound - Legacies 
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Mother/Earthbound - Legacies:




(Spoilers for those playing Earthbound/Mother 1, 2 or 3)

Background of Mother/Earthbound series in General:
Mother (マザー Mazā) is a role-playing game series created by Shigesato Itoi for Nintendo. The series started in 1989 with Mother for the Famicom, and was then followed up by a sequel, EarthBound for the Super Nintendo Entertainment System, and followed up again much later in 2006 with the Japan-only Mother 3 for the Game Boy Advance.

Like the Final Fantasy series, the Mother games are not a sequential series, but rather three "stand alone" games that feature common characters, themes, and settings. All three games are tied together with their respective final bosses.

Although most RPGs depict knights and wizards in pseudo-medieval settings, the Mother series takes place in more modern present-day Western settings told from a Japanese perspective. The first installment is set in rural America in 1988, whileEarthBound is set in "199X" in Eagleland (an allusion to the United States) and Mother 3 is set an unspecified number of years following the events of EarthBound, on the Nowhere Islands (with some Western overtones). Enemies consist of everything from aliens, to possessed guitars, to evil hippies. Instead of swords and shields, weapons consist of household items, from yo-yos to frying pans.



History of the Mother Series:



Mother/Earthbound Zero:

Mother tells the story of a young boy named Ninten who has to journey around the world to save the planet from an evil race of mind-controlling aliens. Along the way he is joined by several friends, and meets many unusual characters and visits strange settings before ultimately confronting the leader of the aliens, Gyiyg (Also known as Giygas, Giegue or Giigu, pronounced Gigoo or Geeg.) the source of earthly PSI/PK users.


Mother 2/Earthbound:

EarthBound (known as Mother 2 in Japan) is a distant sequel to the original Mother, with many characters, themes, and tunes borrowed from its predecessor. Many of the characters and settings are very similar, but the only explicitly returning character is Gyiyg (Giygas), who swears revenge at the end of the first game (evidenced by EarthBound's Japanese subtitle: Gyiyg Strikes Back!), and nearly achieves this goal with the help of Ness's former friend, Porky/Pokey Minch.

Though Mother never saw the American marketplace, its sequel for the Super Nintendo Entertainment System, EarthBound, did, and stars a young psychic boy by the name of Ness.



Mother 3:


Mother 3 is the third long-awaited, and allegedly final game in the Mother series. Beforehand the game was in development for Nintendo 64 as a direct sequel to EarthBound, but the project was canceled due to the release date being near the end of the system's lifespan (and possibly with issues with the 3D engine and other production problems) The project picked up again for theGame Boy Advance (which was announced on a commercial for Mother 1 + 2). The game was finally released on April 20, 2006, and retained the traditional EarthBound art style and the general story and characters that were introduced in the canceled N64 version. Unlike the first two games, the story focuses on a boy named Lucas and his family on Nowhere Islands. Their home is invaded and the peace is disrupted by the mysterious "Pigmask Army" under the control of the ruthless "King P" (Porky Minch) who dramatically changes Nowhere Islands by introducing technology and infrastructure and performing bizarre experiments on the flora and fauna in their takeover. The game chronicles the trials and tribulations of Lucas and his family and friends as they fight against the Pigmask Army threat.



(Plot neccessary spoilers below)

Plot of "Legacies":



After the events of Mother 3, King P is rendered effectively immortal, at the cost of being trapped in an incomplete Absolutely Safe Capsule (An impenetrable safety capsule) for eternity. As a result, the Pigmask Army is left defenseless without their king. In order to restore order to the world, Lucas, hero of Mother 3 pulled the last of Seven Needles keeping a mighty wish granting dragon sealed, freeing the Dark Dragon in the process. The Dark Dragon recreates the world as it was before Porky Minch began mettling with the natural flow of time. Powerful Psychics such as Ness and Ninten, as well as the sealed Porky Minch as well as the mysterious Cave of the Past in Mt Itoi remain unaffected by the change, keeping their memories, and composition. As the world returns to its peaceful beginnings, even now, dark forces plot their own evil acts agaist humanity, led by the Dark Psychic - "3D's" (Dalton Dracus Daston) and an enigmatic entity known only as "The Mystery". 3D's offered the world an ultimatum: Obey only "The Mystery"'s orders and abandon all religion, or perish slowly in the world's deepest darkest abyss. As an example, 3D's wiped out a whole city's population in seconds flat. Psychics all over the world were alerted to a strange darkness present in the ruins of the city, as well as within the length of the Itoi Chasm and Mt Itoi itself.



At this, the world's psychics join together in a Brigade of Light to battle the Forces of Darkness in order to restore the peace, one Province at a time.


Bio Sheet:

Name:

Age:

Species: (Anything goes. Even animals. If your character doesn't possess PSI, make up for it with some other skill like weapon use or hand-to-hand combat skills.)

Personality:

Backstory:

Character's Favorite Food:

Character's Favorite Thing:

PSI Moveset: (Only if using PSI)

"Definition"
PSI (Psionics) or PK (Psychokinesis) refers to the fictional psychic powers that appear throughout the Mother series. These abilities vary between their users, both protagonist characters and foes alike. PSI becomes stronger throughout the games, and the power level is designated by the Greek letters alpha (α), beta (β), gamma (γ), sigma (Σ) and omega (Ω). Also, PSI abilities can be disambiguated into four different categories:

Assist PSI -- Known for using shields, altering the status of an ally or foe (This doesn't include HP or PP), or inflicting a status ailment.

Offense PSI -- Known for dealing significant, elemental, or even mortal damage to either ally or foe.

Recover PSI -- Known to recover the HP and PP of an ally or foe, as well as removing status ailments, especially incapacitation.

Other PSI -- Known for PSI used "only" in the overworld. Teleport is an exclusive example.


"Origin"
Origin:

PSI abilities come from the aliens of Giygas's species, though the secrets of PSI were stolen from them by George. According to Mother 3, Magypsies also know how to use it and have been using it for centuries, but Mother 3 is said to take place in another world altogether from the first two games in the series. Calling the offensive moves PSI was probably another mistranslation on EarthBound, as the attacks where called PK in the unreleased official translation of Mother 1.



At the start, you may choose two of the following. More can be learned throughout the story:

PK Fire (α) - (Offense PSI) Fire damage to all enemies. Low chance of setting enemies on fire. Deals slight Damage to opponent's Health if successful.

PSI Shield (α) - (Assist PSI) Guards against PSI damage to one ally. Attacks classed greater than αlpha (α) can't be blocked, however.

Telepathy - (Other PSI) Works like 'instant messaging' to another person. The receiving end does not require the ability to use PSI to receive messages. No one other than the intended target(s) can hear unless the user opts for Mass Telepathy. Works on any living thing.

Lifeup (α) - (Recover PSI) Heals minor cuts and bruises inflicted to the designated target.


Weapons: (Absolutely no regular guns. Household items such as Baseball Bats, Yo-yos, Sticks, Frying Pans, etc. are allowed. Only one weapon can be equipped. If you equip a new weapon during gameplay, you lose the old one. Starting Weapons (Listed Above) increase physical attack damage slightly. Stronger weapons can be found in-game.)

Weapons and Special Moveset: If your fighting style is all weapons and fighting with no PSI, then create a moveset for that instead. Start out with one of the following:

Skilled Bash: A more powerful physical attack akin to PK Fire (alpha) in terms of the amount of damage dealt.

Fire/Strike: Attack the enemy with an item on hand.

One last thing. If you haven't already posted your bio, don't PM it. (My boxes are all full.) Post it in the topic for the RP in RP Discussion, okay?

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battoubro


Thu Sep 16, 2010 9:38 pm
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OOC: mmm kinda need a start up post. Where are we? etc.

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Fri Sep 17, 2010 9:09 pm
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Sol-Badguy: Jirozo stands in front of a small, purple, flower shop in Onett. The smell of lilies and violets fills the air around Jirozo. Onett has changed slightly, having been recreated after the events recounted in the end of Mother 3. Noticeably, the once small Drug Store situated near the town's entrance is now a three stories tall Multi-Purpose Mall where many types of everyday items can be purchased. Naturally, a smaller Drug Store is located on the first floor of the Mall. Nothing urgent appears to be occurring other than the occasional lost balloon or missing pet, and the skies are cloudy and gray on this seemingly lazy day.


War P. Anda: Ferris and Moose are standing in front of a large roller coaster inside a cheap looking s**** Park located in Fourside. Many large, complicated-looking rides are nearby. The aroma of various fried foods fills the air, while the deafening sound of children's rides squeaking and grinding as well as the sound of small children squealing in delight can be heard all around them. There appears to be a small disturbance occurring near a ride dubbed "The Chuck Bucket" to your left, although exact details cannot be ascertained due to the fact that a large crowd blocks Ferris and Moose's vision. The skies are mostly sunny, although dark clouds appear to be moving toward your location from the horizon.


Kiki: Patsy is in her secluded alcove, surrounded by a wall of books. The familiar aroma of treated book-paper fills the air. Occasionally, a loud sound similar to the crunching of metal and the honking of horns can be heard outside, as well as the loud booming crash of thunder and the pitter-patter of raindrops hitting the ground.

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battoubro


Fri Sep 17, 2010 10:40 pm
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Patsy sighed contentedly while closing yet another book. It was a good story that she had read, and though she found it generic, she was pleased when everything worked out for the "good guys" in the end. The sky flashed brilliantly white for just a moment and was immediately followed by the low rumbling of thunder. It was on days like this that she most enjoyed holing up in her alcove with the books to keep her company. She glad to not have a reason to be out on such a dismal day.

Drumming her fingers on the cover of her recently completed book she looked to see if she could find another, there was still so much that she could read. She scanned over various titles tracing her fingers over the letters as she searched, and then she stopped. The Art of Gardening was the name of the book that she had chosen. Had it not been a stormy day she probably would have been gardening, so she supposed that this would make up for a day lost to the weather. Opening the book she read the first chapter title out loud, it was a habit. "Chapter 1: You and Your Tools"

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Sat Sep 18, 2010 12:18 pm
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Jirozo felt a bit hungry. Not worrying about the scared little child behind him, he walked into the store. It seemed a lot more colorful compared to the gloomy skies outside. He went to the register to buy a Hamburger.

It was then that he realized he had no money.

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smesh heel


Sat Sep 18, 2010 4:29 pm
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As Patsy begins to read, a louder crash of thunder is heard; the sounds of each subsequent crash slowly intensifying over time. A strange sound reaches Patsy's ears from downstairs. An uneasy chill fills the air as if a veil of sheer darkness were spread over the area. The sounds of the bustling city have completely vanished and an ominous silence abounds, only broken occasionally by the loud roar of the thunder.


As Jirozo speaks to the person at the register, completely devoid of money, he finds himself being stared at impatiently by the aforementioned fast-food clerk. Said clerk appears to be middle-aged with a head of brown, flowing hair. His gray roots show through the obvious dye-job.

"Sir, are you going to pay for this, or are you just gonna stand there and waste even more valuable seconds of my life?" the clerk says, pulling out a small comb and brushing his scruffy-looking, ugly mustache as he speaks. "Do I have to call the cops, or what?"

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battoubro


Sat Sep 18, 2010 9:01 pm
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Ferris turned to the commotion at the Chuck Bucket, before crouching and turning in one motion to Moose, quickly saying "Uh, I gotta go check something out. You can take care of yourself for a minute or two, right...?" This was not a whisper, but it may as well have been with all the noise in the s**** Park. Moose nodded, muttering "BEinG bACK fAsTLy! Z00m!", despite the fact that Ferris already left.

---

Ferris moved awkwardly through the crowd with mumbled apologies, getting to the ride fairly quickly; the fact that he was wearing the yellow shirt saying 'EMPLOYEE' helped, to say the least. It was his favourite colour, like his yellow-and-black baseball cap, which he was fairly happy with. Speaking of the hat, he was glad he was wearing it; the black cloth kept the sun out of his eyes, and, on a day like this, that was a very good thing (though, in retrospect, his spikey brown hair probably would've done that too). He only wished that instead of the blue jeans he was wearing he had some shorts on, and maybe sandles instead of the black and yellow velcro shoes he had on, too. Seriously, it was hot out...

Oh well. Such is the life of a man with a seven-year contract with a crappy s**** park. At least he was at the Chuck Bucket now... time to see what was going on.

---

Moose, on the other hand, was currently asking random strangers for change, like he was some kinda beggar. Unfortunately, his... 'accent' made him hard to understand and even if the people did, not many were generous. Or, prehaps a better way to put it would be NONE of them were generous. The fedora he usually wore was on the ground, and he had his most buisness like face on. Maybe. He quickly asked a father with three kids following him "H3YLL0, B01nG! M@y 1 SPar3 sUm (h@nG3, Z00M?"

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Sun Sep 19, 2010 1:32 pm
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Jirozo laughed. "Err, sorry, just realized I have no money. No need to call the cops." Looking behind him, he saw a old woman carrying a baby, waiting in line. He left the register, and went outside. "Still gray." He said. Sitting on the curb, Jirozo tried to think of some ways to earn money, but nothing crossed his mind. "I think every possible job is taken..." he thought aloud.

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smesh heel


Sun Sep 19, 2010 3:40 pm
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As Ferris manages to get closer to the disturbance, he can vaguely make out the figures of two blue blurs attacking eachother violently while spinning around, smashing randomly into other park-goers. The park-goers who are not in the crossfire merely watch, believing the whole situation to be a street performance.

As the man walks by Moose, he does not even acknowledge the creature. One of the man's children, a daughter wearing a seemingly expensive mink coat, turns to Moose and flips him a universally renowned rude gesture. Other passers by shake their heads at this and continue walking to their respective destinations.

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battoubro


Tue Sep 21, 2010 6:59 pm
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ooc: I'm very sorry but my laptop has died. I'll possibly be able to post this weekend while I'm at home...but after that I'm not sure when I'll be able to get in contact with a computer again. -.- I'm still pumped for this though.

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Wed Oct 06, 2010 9:38 pm
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Not sure when/if he's coming back to this, but eh.

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[11:08:57 PM] Luke: http://puu.sh/1WGsn
[11:09:42 PM] Luke: like ok if it was something funny
[11:09:44 PM] Luke: but
[11:09:50 PM] Luke: really
[11:15:07 PM] Super High School Level Shut-in: lol sigged xD


Sat Oct 09, 2010 12:46 am
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OOC: I apologize for my down time. My computer caused me some problems, but everything's good now.

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battoubro


Sat Oct 09, 2010 9:25 pm
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