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[v0.9b] SSF2 Bugs 
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Joined: Tue Sep 25, 2012 5:53 pm
Posts: 464
Country: United States (us)
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MGN Username: ProLuigi
Currently Playing: Super Smash Flash 2 Demo v0.9b, Pokemon Moon
It ALWAYS freezes on Casino Night Zone, making me not enjoy that whole stage experience.

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Fri Jul 25, 2014 4:30 pm
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Currently Playing: one of thousands of variations of Solitaire
Waifu: Es
Link's Bomb Arrow goes way too fast and sometimes THROUGH characters.

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Fri Jul 25, 2014 4:31 pm
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Joined: Fri Jul 25, 2014 11:27 am
Posts: 22
Location: Somewhere far far away.
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MGN Username: NileEdgeMight
Currently Playing: Super Smash Flash 2 V0.9b, and whatever i find in my cabinets.
In turbo mode Marth (and possibly others) can cancel their final smash, intentional?


Proof below
https://www.dropbox.com/s/0ea2nf5mqjsth2j/uh...wmv


EDIT: Casually playing turbo when suddenly..


Attachments:
New SSF2 Screenshot.png
New SSF2 Screenshot.png [ 25.9 KiB | Viewed 3954 times ]

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It's not the same as my current name because i changed my name after i registered for ssf2 by the time i realized what i did it was too late.

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Last edited by Sir Nile on Fri Jul 25, 2014 5:43 pm, edited 2 times in total.

Fri Jul 25, 2014 4:40 pm

Joined: Fri Oct 22, 2010 7:13 pm
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Gender: Male
Chibi's final smash is blocked by stage roofs such as Silph Co


Fri Jul 25, 2014 5:10 pm
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Joined: Wed Mar 20, 2013 10:37 pm
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Pikachu can't go up twice with U-spec.

EDIT: Just learned that it was intentional.

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Last edited by Zapperrix on Fri Jul 25, 2014 5:33 pm, edited 1 time in total.



Fri Jul 25, 2014 5:11 pm

Joined: Mon Oct 24, 2011 5:03 pm
Posts: 54
Gender: Male
Dramatic Mode glitch while being attacked (or attacking) with Sonic. I think this should be fixed very quickly before Online activates...cause it can do tons of damage

Proof: http://www.mediafire.com/download/hp37g ... tch.ssfrec


Fri Jul 25, 2014 5:23 pm
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Joined: Sat Jan 18, 2014 1:30 pm
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Location: In the bathroom!
Country: Poland (pl)
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MGN Username: Popcioslav
Skype: popcioslav
Currently Playing: Awesomenauts, Len'en 4: Brilliant Pagoda or Haze Castle
Waifu: Sandbag
I've just found some glitches during the game, I will try to upload replays of those, but it will take a little:
-Fox's Landmaster when summoned on WarioWare.Inc stage during Cocco attack...started to melt into the ground and it started glitching until the FS was over.
-On Peach's Castle I was imprisoned between the castle and the Banzai Bill, I tried to do anything, but it was worthless, than I took some pictures and game stopped entirely, only timer was still running and Banzai Bill was repeating his whole animation over and over.
-Sometimes when I hit the opponent he freezes, the same goes with the camera, until I die.

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Fri Jul 25, 2014 5:44 pm

Joined: Mon Jan 10, 2011 9:46 pm
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Location: Mesa, AZ
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-Marth's FS rush needs to be toned down a bit
-Link does his pose when he misses his FS
-Casino Night Zone is buggy, causing the camera to stay in one spot
-FS issues
-Fox's Landmaster disappears already at Bomb Factory
-During Peach's FS, the Smash Ball appears.


Fri Jul 25, 2014 6:11 pm
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Joined: Fri May 10, 2013 9:54 am
Posts: 291
Location: Australia
Country: Australia (au)
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MGN Username: Yellowkirbyguy
Currently Playing: Super Smash bros 3ds.
It seems Link is quite the bug catcher.

Anyway his up smash is terribly weak in knock back, i mean i tried to K.O with his Up Smash on a character above 140% and it didn't send the opponent very far.

Or is that intentional?

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Fri Jul 25, 2014 6:37 pm

Joined: Fri Sep 17, 2010 10:24 am
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Currently Playing: Dissidia 012
Opponents don't do anything in Sudden Death mode.


Fri Jul 25, 2014 7:34 pm
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Skype: BaffleBlend
Currently Playing: the waiting game
Waifu: Furry trash.
Sometimes, several times a match even, Yoshi's inputs "lock" - he'll suddenly start running off the stage, crouching, or shielding permanently until the same input is re-pressed.

I checked to make sure it wasn't just my controller. I'm still not entirely sure. But it doesn't happen when I play as any other character.

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Fri Jul 25, 2014 7:37 pm
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Joined: Mon Aug 11, 2008 12:27 pm
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MGN Username: [TSON]
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Currently Playing: with myself
Do you have any keys bound to alt?

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Fri Jul 25, 2014 7:38 pm
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Location: ...if you bougth this cd you have been cheated...
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MGN Username: KarmaPilcrow
Skype: BaffleBlend
Currently Playing: the waiting game
Waifu: Furry trash.
[TSON] wrote:
Do you have any keys bound to alt?

No. But clearly nobody else is having the same problem, judging by the Yoshi discussion thread. I have no idea what's going on.

...I'll try to redownload. Maybe a file got messed up in the morning traffic.

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Fri Jul 25, 2014 7:44 pm
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Joined: Mon Aug 11, 2008 8:00 am
Posts: 10856
Location: Gone. Like a finished flame.
Gender: Male
- ZSS has no victory theme.
- Triforce Slash can target items. I hit a red shell with it, but the shell got knocked away so I was slashing in midair.

Gotta say I'm really liking the new Mario and Link, but that doesn't belong in this topic...

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Fri Jul 25, 2014 8:06 pm
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Joined: Fri Jul 25, 2014 6:56 pm
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Location: In the EST Zone, somewhere eating chips
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MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
#1 Casino Night Zone has 4 invisible platforms, 2 on ether side of the stage. 1 is above the platform, while the other is below. They are located somewhere where I would mark the middle of a platform.

#2 Is Naruto supposed to crawl? If so....awesome.

#3 You can't permanently disable certain stages in the RSS, Distant Planet and Sliph Co. are some examples.

#4 Certain characters like Meta Knight and Pika are oversized, being comparable to characters like Mario in height.

#5 Tethers do not recognize walls meaning you can actually grab a ledge through a solid wall. Most noticable on stages like Chaos Shrine and Hylian Skies.

#6 Some of the pics used for the character selection screen have lower quality than others.

#7 You can't angle Sonic's sideb downward.

#8 Button mashing out of certain grabs/grab-like attacks takes way more effort than it should.

#9 If Player A is charging Rollout while near the blast line, Player B jumps in the way, if Player A hits player B she/he falls to his/her death if he/she doesn't land.
^^^ Don't think you should be punished by sucessfully hiting an opponent that failed to punish you imo :hmph: ^^^

#10 Pausing right before the announcer says "GO!" causes the "GO!" sign to desynch and jump through the screen (while in camera mode)anyway. Unpausing it results in the announcer finishing what he said as usual.

#11 Sora's new sideb can combo into itself frequently if you (Sora) don't move after it connects, leading to a star KO if using the upward combo near the blastline.

#12 Link's usmash doesn't connect properly, it stinks quite frankly. His old one was much better...

#13 Marth's Counter doesn't counter..... If it does, the timing is STRICT (it feels like it counters between the first 2 frames, then it just stops).

#14 If a character with a non-default palette swap does a camera faceplant, sometimes the animation will switch to the default palette for about 1-2 frames, then switch back. Most likely an animation bug.
^^^ I haven't seen this is 0.9b, but I have seen it in the last demo. No clue if this has been fixed or not. ^^^
#15 Marth's pummel animations don't work..... that or it's just so fast I can't tell if there's an actual animation or not.

#16 When a cpu Kirby pummels, it will continue to pummel until hit or maunually moved.

#17 The animation for a backwards jump comes to halt when moving forward during mid-animation.

#18 Naruto laughs way too much, it kills me on the inside.

#19 If flinched during mid-animation, Black Mage's meteor will continue to rise. Whether this is intentional, I dunno. However, it could be quite confusing for the opponent to figure out which meteor is active if Black Mage tries to pull out another one directly afterward.

#20 Stage lips in Smashville need fixed, characters like Fox can't recover at the specific angle due to game restraints.

#21 Goku's recovery AI is too good.
^^^ Cpu Mario is too, he using Tornando twice at times.

#22 Mario's head during usmash startup has no hitbox.
^^^ While Mario's dsmash is great, it feels....weaker. Not really concerned about knockback, but it just doesn't feel right. Perhaps it needs more hitlag?^^^

#23 Loading Training Mode with Sora sometimes crashes the game.

#24 On the revival platform, Pika turns into Giga Pikachu.

#25 Chibi Robo lacks the "X" sign taunt.

#26 Marth's cape is untextured throughout Dancing Blade's animations.

#27 Certain character texture's have weird cooldown animations for some attacks (like ZZS' usmash), though they are quick and suttle. Others things include odd texture differences in colours when using a move (like Chibi Robo's upb), and some crouching animations look weird (MK 4e, lacks feet). Don't think this would be necessarly a problem, just thought I'd let ya know.

#28 Meta Knight's uair doesn't show his wings, unlike all his other aerial attacks. Just wanna say to wings disappearing during mid-falling animation was a nice touch.

#29 Fire Fox's momentum comes to a halt as soon as the move ends.

#30 Peach's ending animation when coming to a halt after dashing really bugs :wee: See what I did there?

Final Note: There a reason why Yoshi's Egg Lay animation was improved his other egg related moves weren't?

While this isn't a glitch, I think Marth's sprite should actually face the camera. It seems to contradict his jumping and attack animations (most face the camera), not to mention it would look nicer :nod:

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Last edited by gEmssbguy13 on Sat Jul 26, 2014 11:20 pm, edited 25 times in total.



Fri Jul 25, 2014 8:51 pm
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