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Pep
Joined: Thu Oct 05, 2017 7:35 pm Posts: 15 Country:
Gender: Female
MGN Username: Pep
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There is this code I've been having while online. It didn't matter who joined, it'll just happen. I reported this before, but I don't remember or see if it's wither been seen or responded to. I obviously see that it's no fixed. It's not my connection, it's a error in the code. It would happen while I wait for the match to load when someone joins. It'll then send me back to the character selection screen saying, "Error starting match. ERR CODE: 009". After that, the only way to fix it is to close the game and reopen. If I were to just start the match again, the waiting room turns into the stage we would be playing on and I wouldn't be able to start the match. If it happens and I go reopen the room without closing the game no one would be able to join. The video shows me restarting the match without closing the game, this is all I got so far. Also, it's happening more often and I don't know why, I hope it gets fixed soon. Heres the link to the video: https://youtu.be/m_grxf8GO8Y
_________________Main: 1 2 Secondaries: 1 Pichu 2 3 Will learn:
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Fri Sep 28, 2018 10:33 pm |
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BowlDawg
Joined: Sat Sep 22, 2018 10:06 pm Posts: 38 Country:
Gender: Male
MGN Username: BowlDawg
Waifu: Android 21
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I get it too, and its really annoying when you want to play with someone besides the idiot lvl 9 CPU
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Sat Sep 29, 2018 12:50 am |
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Pep
Joined: Thu Oct 05, 2017 7:35 pm Posts: 15 Country:
Gender: Female
MGN Username: Pep
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It sucks, and I just recently got another ERR CODE saying instead of 009 it was 001. I didn't capture it because I didn't expect it to happen.
_________________Main: 1 2 Secondaries: 1 Pichu 2 3 Will learn:
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Sat Sep 29, 2018 10:55 pm |
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CraftGMC
Joined: Sun Sep 30, 2018 7:31 pm Posts: 448 Country:
Gender: Male
MGN Username: CraftGMC
Waifu: Random No. Generator
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Unsure if this has been pointed out yet, but i'd still talk about it Goku seems to have a bug when using battering items where the swinging animation only takes about 1 frame, and the hitbox is misplaced to be behind him, rather than where he is actually swinging I made a GIF about it too, for demonstration https://imgur.com/nDOn31e
_________________ Well, old friends, this is the day where everything will be archived for all to see and reminisce about. This isn't a farewell, but rather a "See you later", as we move on to the next world who'd've guessed my secondaries bit would have a new purpose!
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Sun Sep 30, 2018 7:44 pm |
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soniv2
Joined: Sun Sep 30, 2018 10:58 pm Posts: 1 Country:
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when I was playing classic mode. I was fighting with Naruto on the multi-man portion of the mode when I throw a blue and a rasenshuriken one after the other and after that, I couldn't interact with the stage. Even after the time ran out and I lost all my lives. Couldn't get a replay or screenshot.
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Sun Sep 30, 2018 11:13 pm |
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frostplays017
Joined: Tue Sep 18, 2018 1:14 am Posts: 4 Country:
Gender: Anime Girl
Currently Playing: Ness
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can you please fix Tap Jump so that it only activates when you actually "tap" up, not when you press it ever? I want to be able to do up-tilts
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Thu Oct 04, 2018 8:32 am |
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finallyfantastic7
Joined: Tue Oct 10, 2017 4:40 pm Posts: 354 Location: on your computer screen Country:
MGN Username: Randumbness132
Currently Playing: around doing nothing
Waifu: Yul. B. Suhray
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you use tap jump? you have a long way to go...
_________________ thank you everyone
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Thu Oct 04, 2018 2:06 pm |
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frostplays017
Joined: Tue Sep 18, 2018 1:14 am Posts: 4 Country:
Gender: Anime Girl
Currently Playing: Ness
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It's a habit I need to break, but the truth is that Tap Jump still doesn't work right. It should trigger on releasing the up key, not on the initial press.
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Fri Oct 05, 2018 9:29 pm |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida
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this is more an AI flaw.
when cpu ness used pk thunder to recover and they grabbed the ledge, they usually ledge roll, stay in the spot for a while and use pk thunder again.
this happens even on training mode.
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Sat Oct 06, 2018 5:47 am |
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Soar
Joined: Sun Jul 23, 2017 1:01 pm Posts: 14 Country:
Gender: Male
Currently Playing: Melee, SSF2
Waifu: I'm not a weeb
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Another bug that's been in the game for a while that I keep forgetting to report: If lands before the projectile is fired from an aerial neutral B, she is forced to sit there and fully charge it, regardless of whether or not B is being pressed.
_________________My Main:
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Sat Oct 06, 2018 5:43 pm |
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Rawtag
Joined: Mon Oct 08, 2018 7:47 pm Posts: 1 Country:
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Mon Oct 08, 2018 7:55 pm |
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BeSilent4Now
Joined: Fri Oct 12, 2018 3:20 am Posts: 1 Country:
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I'm not sure if you already know this but the victory screen for mr. game and watch his shadow is for the other victory screens he has. [/url]
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Fri Oct 12, 2018 3:36 am |
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Zombie_Guy
Joined: Sat Oct 13, 2018 7:39 pm Posts: 140 Country:
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Here are two bugs Jigglypuff at certain distances can dodge roll off an edge Bomberman's dash attack at certain distances towards the edge can cause him to land of the corner of edges and get shot off the edge with high velocity
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Sat Oct 13, 2018 7:42 pm |
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Zombie_Guy
Joined: Sat Oct 13, 2018 7:39 pm Posts: 140 Country:
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Found a few characters who can dodge roll off an edge at certain distances: Jigglypuff and Falco. Also when Bomberman dash attacks off the edge at certain distances, he clips the corner of the edge and is shot out horizontally and incredible speeds.
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Sat Oct 13, 2018 9:00 pm |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida
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Zelda and Sheik's palette swap order in the CSS seems to be reversed. Pressing the shield button (which suppose to toggle to their 2nd palette, which should be the red costume) instead toggle to their 8th palette (black/white).
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Sat Oct 13, 2018 10:28 pm |
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