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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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You can and I figured the event interface has the layers option
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Thu May 31, 2012 11:29 pm |
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DJ Wizard Cop
BR Member
Joined: Wed Dec 22, 2010 10:38 pm Posts: 425
Gender: Male
Currently Playing: Chaconne
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Haha, you could use everything from animation frame delay to a wait block.
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Thu May 31, 2012 11:45 pm |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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is that in actor > draw? where is that? also, have u done anything with stencyl yet? edit: hi f***
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Thu May 31, 2012 11:51 pm |
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Zero Insanity
Site Admin
Joined: Mon Aug 11, 2008 8:37 am Posts: 2315 Location: Over There Country:
Gender: Male
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That's quite the badassery you have going on, I love it!
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Fri Jun 01, 2012 4:32 pm |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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I have been thinking about the jumping problem. Is it possible to perform 2 actions for one key? By the way it looks amazing
_________________ As cold and empty as space. This is who I am.
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Sat Jun 02, 2012 11:07 am |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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-> updated the effects on this animation and pretty much all other effects such as dying and s***
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Sun Jun 03, 2012 4:08 am |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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I MISS SHOUNIC AND A-PUNK
GOOD THING WE STILL HAVE GUYS LIKE DAMIAN RAMSEY RYDERCLOUD ZI and a bunch of other people who's names change every single time FROM GOOD OL 2009
EDIT: remember when i tried to do that spriting school and s*** lol omg nostalgiaaaa
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Sun Jun 03, 2012 10:42 am |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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some sort of outline for the effect i'll be using (not finished DUH) and the 2nd enemy's animations are finished and a LOT of tiles have just been made. Need to work on the 3rd enemy EDIT: should i make more effects and have them randomly play each dying enemy?
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Sun Jun 10, 2012 11:06 am |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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Oh dear god I love it. It's so smooth and all aaaaa
Perhaps the effect shouldn't seperate so quickly though, because this can also be interpreted as a puff of smoke. Unless you are going for a Mega-Man esque explosion, in wich case it's perfect imo.
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Sun Jun 10, 2012 11:21 am |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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It's supposed to act like this..
Last edited by Medevenx on Sun Jun 10, 2012 11:33 am, edited 1 time in total.
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Sun Jun 10, 2012 11:28 am |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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yeah, in that case I'd add more build-up before the smoke seperates. It might also be really cool if scrap metal parts flies off the robot while he explodes. I once saw a really really good 'exploding robot' animation at tSR/DA but I lost it. Fjord. I'll go see if I can find it again, it may be helpfull.
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Sun Jun 10, 2012 11:32 am |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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I did it will probably do more now that i'm using this as my reference. it's a bit inspired by iji
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Sun Jun 10, 2012 1:39 pm |
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DJ Wizard Cop
BR Member
Joined: Wed Dec 22, 2010 10:38 pm Posts: 425
Gender: Male
Currently Playing: Chaconne
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Might just be me but I feel that the frames aren't properly aligned.
As Damian said though, I love it.
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Sun Jun 10, 2012 2:06 pm |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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yeah i feel that too but i'm too lazy to fix it yet i'll probably make it bigger as well cos it IS SMALL s***
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Tue Jun 12, 2012 6:44 am |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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I personally love the enemy design. Its like a pokemon evolution
_________________ As cold and empty as space. This is who I am.
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Tue Jun 12, 2012 12:12 pm |
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