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DJSKRELP
Joined: Mon Aug 25, 2014 5:20 pm Posts: 102 Country:
Gender: Male
MGN Username: DJSKRELP
Currently Playing: Super Smash Flash 2
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Against DK, take advantage of his hitbox. Tilts can be spammed to rake up damage, and the tornado is also useful.
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Sun Sep 07, 2014 9:12 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
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MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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And if the DK decides to be smart and start spamming the Giant Punch for super armor?....
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Sun Sep 07, 2014 9:16 pm |
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DJSKRELP
Joined: Mon Aug 25, 2014 5:20 pm Posts: 102 Country:
Gender: Male
MGN Username: DJSKRELP
Currently Playing: Super Smash Flash 2
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I don't let that happen. I keep in shield a lot when I'm back off. As many have said in this thread, putting pressure on DK is a good idea. Super armor can be dealt with, and MK can play around it. By spamming tilts, I mean specifically using the f-tilt chain about 3 times. If done correctly, he'll be in hit stun.
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Sun Sep 07, 2014 9:23 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
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MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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Not exactly safe, but I guess MK's good cuz he's so small.
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Sun Sep 07, 2014 9:25 pm |
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DJSKRELP
Joined: Mon Aug 25, 2014 5:20 pm Posts: 102 Country:
Gender: Male
MGN Username: DJSKRELP
Currently Playing: Super Smash Flash 2
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MK has more mind game capability to pull it off, at least in my matches.
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Sun Sep 07, 2014 9:27 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
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MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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I was more or less refering to the shield mechs in the game....
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Sun Sep 07, 2014 9:37 pm |
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DJSKRELP
Joined: Mon Aug 25, 2014 5:20 pm Posts: 102 Country:
Gender: Male
MGN Username: DJSKRELP
Currently Playing: Super Smash Flash 2
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Shielding allows a DK that can't super armor run. Also, MK can combo out of shield quickly. Edit: BUT DO NOT LET DK GRAB YOU.
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Sun Sep 07, 2014 9:41 pm |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
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MGN Username: MaskofTruth
Currently Playing: SSF2
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You can Ftilt twice, and get a grab in, pretty easily.
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Mon Sep 08, 2014 12:09 am |
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TheCodeSamurai
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Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
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Currently Playing: SSF2, MGS 3, Melee, Project M
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DK doesn't IMO actually have much off of grab at mid-to-high percents. At low percents, he kills you. But as long as you don't die from back throw, you're actually pretty safe from his kill moves.
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Mon Sep 08, 2014 8:09 pm |
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DJSKRELP
Joined: Mon Aug 25, 2014 5:20 pm Posts: 102 Country:
Gender: Male
MGN Username: DJSKRELP
Currently Playing: Super Smash Flash 2
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I agree, but still getting grabbed isn't a good idea when you can retreat back with your forward air.
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Mon Sep 08, 2014 8:18 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
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Of course it isn't, utilt juggles MK for years.
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Tue Sep 09, 2014 4:48 pm |
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TheCodeSamurai
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Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
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Currently Playing: SSF2, MGS 3, Melee, Project M
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Wed Sep 10, 2014 3:24 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
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MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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_________________ Treat others as you want to be treated, that is the Golden Rule...
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Fri Sep 12, 2014 10:22 am |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
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I wouldn't think MK could get juggled considering his 5 jumps, fast Uspec, and teleport. .. Then again I don't play MK at all.
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Fri Sep 12, 2014 3:36 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
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Currently Playing: SSF2, MGS 3, Melee, Project M
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Even uair. MK has good combo breakers, can jump 5 times, and has moderately good landing options. He can use dspec or just outrun DK in the air and wait for DK to use a move. I think with proper DI uair can maybe be landed once or twice from low percents, and once at medium-high percents. Combo options that DK has on MK would be pretty slim in my opinion, considering he can just spam the attack button if he really needs to, because nair beats basically everything. I can see grab -> dthrow or fthrow -> nair -> aerial or uspec being a viable combo option, but I think the B&B combos like fthrow -> GP, fthrow -> fair, and uthrow -> uair juggles -> GP don't really work at mid-high percents.
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Fri Sep 12, 2014 6:08 pm |
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