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Kirby 
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FearZero wrote:
Because its a double kill, we both die, at the same time, thats why

You DO both die. Kirby dies a second before the victim. Having a move that would, without fail, end in a tiebreaker is pretty silly.

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Fri Jul 01, 2016 10:50 pm
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The game itself actually has some chracters at the same time or even after kirby. Hopefully they'll fix that

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Sat Jul 02, 2016 7:52 pm

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It wouldn't be hard. Just have to appropriate kirby on top of the victim.

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Sat Jul 02, 2016 9:03 pm
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How well does Kirby do against Chibi-Robo?


Sun Jul 03, 2016 8:14 pm

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dragonballhero wrote:
How well does Kirby do against Chibi-Robo?


kirby dosent really do well against anyone really

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Mon Jul 18, 2016 9:19 pm
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Chibi is one of Kirby's better matchups. Swallow gimps wreck him even at zero percent, his recovery is super free against Kirby's edgeguarding, and he has to land kill moves raw because he can't combo into them. Just watch out for the hard-hitting moves like Uair, Bair, Usmash and Dsmash and you'll be fine.

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Mon Jul 18, 2016 9:26 pm
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wut no. Chibi's aerials beat everything Kirby has and Kirby has a hard time punishing with his terrible speed. Also Chibi isn't that bad offstage since Kirby only has UpSpec to deal with Chibi's UpSpec properly.

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Mon Jul 18, 2016 11:49 pm

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Tue Jul 19, 2016 3:04 am
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Did you forget that bair exists??????

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Tue Jul 19, 2016 8:51 am
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Kirby skirts around Chibi just fine. It's like playing againt Marth, except the Marth only has two real spacing moves, can't kill you, dies if he puts his pinky toe off-stage and is just generally terrible in every regard. Chibi gets wrecked hard by run up shield because nothing he does is safe unless it's spaced really well and his grab is awful. Even if he does get a grab, there is basically zero threat of him confirming into a kill on Kirby baring a back throw at the ledge at 200%.

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Tue Jul 19, 2016 6:29 pm
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Savio wrote:
Kirby skirts around Chibi just fine. It's like playing againt Marth, except the Marth only has two real spacing moves, can't kill you, dies if he puts his pinky toe off-stage and is just generally terrible in every regard. Chibi gets wrecked hard by run up shield because nothing he does is safe unless it's spaced really well and his grab is awful. Even if he does get a grab, there is basically zero threat of him confirming into a kill on Kirby baring a back throw at the ledge at 200%.


Chibi Robo can kill Kirby easily with Nair, Bair, and Uair, and they aren't hard to land either. Chibi Robo doesn't necessarily have to approach since he has lasers and his long a** grab, which can't usually be punished because Kirby is so slow. When you grab Kirby, you can go for the DThrow/UThrow into Aerial, which is a good kill setup since Uair kills outrageously early, and landing the other aerials can tack on a decent amount of damage.

Z. wrote:
Did you forget that bair exists??????


Well, unless the Chibi recovers high, there is a pretty low chance of hitting a Bair when Chibi is recovering low, since you are normally too slow to be able to edgeguard Chibi before he starts his UpSpec below the edge, which you won't hit Bair at. If the Chibi recovers to the stage, you have a small window to hit a Bair, but only stupid Chibis would do that.

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Tue Jul 19, 2016 7:29 pm
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TyranitarLord wrote:
Well, unless the Chibi recovers high, there is a pretty low chance of hitting a Bair when Chibi is recovering low, since you are normally too slow to be able to edgeguard Chibi before he starts his UpSpec below the edge, which you won't hit Bair at. If the Chibi recovers to the stage, you have a small window to hit a Bair, but only stupid Chibis would do that.

I can see that, but even when the Chibi decides to recover low in order to sweetspot the ledge, what's stopping you from quickly grabbing on the ledge?

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Tue Jul 19, 2016 8:12 pm
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Hmm...I thought Kirby had more options against Chibi-Robo. So does this mean even if Kirby copies Chibi-Robo and gains his Chibi-Blaster, it still won't really make much of a difference? Also, I figured Kirby's B-Air would be useful against :chibirobo:. Does this mean it's really not, or does it depend on the situation?


Tue Jul 19, 2016 10:49 pm
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Z. wrote:
I can see that, but even when the Chibi decides to recover low in order to sweetspot the ledge, what's stopping you from quickly grabbing on the ledge?


The timing for grabbing the ledge is extremely strict and the fact that lag exists can really make or break sometimes. Also, Kirby sometimes is just to slow to grab the ledge, especially when Chibi manages to retaliate offstage using a double jump aerial or something. Also, even if I called this option stupid, you can still go for the stage, which works if the Kirby has his mind totally on the ledge. (getting punished for this mid% is death)

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Wed Jul 20, 2016 1:38 am

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Kirby needs a massive buff, but a speed buff, his attacks are waay to slow.
:sonic: : YOU'RE TO SLOW


Wed Jul 20, 2016 4:08 am
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