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SSF2 General Speculation 
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Kirb-Star wrote:
Yeah, i miss his 0.7 Side Special...

At least it's not the 0.9a Side-B (shudders)

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SSF2 Backroom Character Analyst and Labber

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Thu Apr 21, 2016 12:41 pm
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Kirb-Star wrote:
Yeah, i miss his 0.7 Side Special...

+1
They better change it back in Beta.

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Pochiman wrote:
Frank stretches his dick to the other side and asks his son to grab it. Then he ties his balls into a rock, and after that he cuts off his dick with his knife. Then he crosses by his dick.


Thu Apr 21, 2016 6:51 pm
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I speculate that stages from both Smash 3DS and Smash Wii U will appear.
Potential candidates; I speculate that at least two of the following will appear:
  • Arena Ferox
  • Reset Bomb Forest
  • Magicant
  • Duck Hunt
  • Boxing Ring
  • Wooly World
  • Town & City

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Sat Apr 23, 2016 9:01 pm
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I hope we get Tortimer Island

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Sat Apr 23, 2016 9:55 pm
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With the reveal of the Steel Diver stage and its scrolling background, I speculate that "Sector Z" will be retextured to Corneria, since, gameplay-wise, that's clearly the stage it's based on more. (The original Sector Z was massive and didn't have a stand-on-able gun.)

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Wed Apr 27, 2016 6:01 am
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I Speculate some new AT Characters like..
Not So Long List: show
Colette Brunel (Tales of Symphonia)
-She casts a Magical Angel Skill called Angel Feathers where rings of light shoots out toward player's enemies, leaving a trail of glowing pink feathers behind.
Genis Sage (Tales of Symphonia)
-He casts a Spell Called Air Blade where a large blast of green wind is shot in a straight line toward the player's enemies dealing a great damage and knockback.
White Mage (Final Fantasy)
-The White Mage casts Regen and it heals the player for 10% every 4 seconds and the Regen effect will last for 30 seconds
Amy Rose (Sonic The Hedgehog)
-Amy Rose will spin with her Piko Piko Hammer like a Tornado around the Stage dealing a great Damage and Knockback to the enemy who gets hit by her Hammer.
Toad (Super Mario)
-Toad runs around the Stage while throwing some things upward like Veggies,Bombs or POWS
Kamek (Super Mario)
-Kamek summons Bowser's Minions like..
Goomba (Walks in one direction until it falls, deals 2% damage and can be stomp)
Koopa (Walks in one direction until it falls, deals 6% damage and can be used as a throwing item when stomped)
Red Paratroopa (Flies and Follows the enemies near it)
Spiny (Walks in one Direction until it falls, deals 14% damage and also damages the enemies that are trying to stomp on it)



That's all :colonthree:

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Wed May 18, 2016 1:42 pm
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I speculate that the team comes up with a way for multiple Final Smashes to be used so we can have Final Forms fighting each other.

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Thu May 19, 2016 11:44 am
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Chizz20 wrote:
I Speculate some new AT Characters like..
Not So Long List: show
Colette Brunel (Tales of Symphonia)
-She casts a Magical Angel Skill called Angel Feathers where rings of light shoots out toward player's enemies, leaving a trail of glowing pink feathers behind.
Genis Sage (Tales of Symphonia)
-He casts a Spell Called Air Blade where a large blast of green wind is shot in a straight line toward the player's enemies dealing a great damage and knockback.
White Mage (Final Fantasy)
-The White Mage casts Regen and it heals the player for 10% every 4 seconds and the Regen effect will last for 30 seconds
Amy Rose (Sonic The Hedgehog)
-Amy Rose will spin with her Piko Piko Hammer like a Tornado around the Stage dealing a great Damage and Knockback to the enemy who gets hit by her Hammer.
Toad (Super Mario)
-Toad runs around the Stage while throwing some things upward like Veggies,Bombs or POWS
Kamek (Super Mario)
-Kamek summons Bowser's Minions like..
Goomba (Walks in one direction until it falls, deals 2% damage and can be stomp)
Koopa (Walks in one direction until it falls, deals 6% damage and can be used as a throwing item when stomped)
Red Paratroopa (Flies and Follows the enemies near it)
Spiny (Walks in one Direction until it falls, deals 14% damage and also damages the enemies that are trying to stomp on it)



That's all :colonthree:


Uh oh... :sweat: i forgot that there's a Item Speculation Thread.. :mrgreen:
Sorry... :?

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Thu May 19, 2016 12:40 pm
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I speculate that there will be a way to see the hitboxes and stuff in training mode, like the debug mode in pm but simpler

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Fri May 20, 2016 3:34 am
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<Awesome> wrote:
I speculate that there will be a way to see the hitboxes and stuff in training mode, like the debug mode in pm but simpler

Same. I didn't think it would really happen before because I thought they kept hitbox data under lock and key on purpose, but today, the hitboxes were right out there in the open for us on the dev blog.

It's more likely that they're using dev tools to display them there rather than an in-game feature, but it at least shows that they're not as secretive about them as I thought.

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Fri May 20, 2016 12:07 pm
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so I dont know why I remember this but in the "post your desktop background" thread 194 showed his desktop and I noticed this thing:
[box=the s***]Image[/box]
I seriously have no idea why the f*** I remember this lol

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Fri May 20, 2016 12:18 pm
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what am i meant to be seeing thats so interesting


Sat May 21, 2016 1:52 pm
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oh I forgot to highlight it oops
theres a ssf2 knockback sim on the desktop which I thought was relevant for some reason (also cave story+ because I like cave story)

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Sat May 21, 2016 2:10 pm
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For those who can't find it; if you look at the icons like a coordinate grid, it's at (5 , 3).

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Sat May 21, 2016 2:37 pm
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It's just a developer tool, nothing to see there.

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Sun May 22, 2016 12:15 pm
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