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LuckyCrime's Sprite restaurant. come make a request! 
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Joined: Fri Sep 17, 2010 12:31 am
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Yeah, with Medevenx's example it shows depth, try to think of your character as a 3d character and interpret that on a 2d plane. You don't necessarily have to duplicate Medevenx's example just keep it in mind.

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Mon Jun 18, 2012 10:28 pm
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I've taken a break from the sword slashing woman and animated an expansion to sonic.

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He suppose to be running forward

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Mon Jun 25, 2012 2:14 pm
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Head is kinda jumpy, and some upper body movement would be nice.

Legs are cool tho'

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Mon Jun 25, 2012 2:18 pm
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I already got quite a few complaints with this one from a few friends, but hell what do you think?

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Tue Aug 28, 2012 9:10 am
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The effects are interesting, but the combination of unpolished pixel work (walkway borders) with feathery highlights? It's interesting but it needs work.
IMO pixeling all the way would be the best option (and by far the classiest) but if you want to keep the feathery highlights, polish up the pixel work.

On another note, You've got several differing perspectives. (Look at the bench. Now look at the Merry Go Round. Now back at...)
What kind of grid are you applying?

I like the trees and city scape. ^.^

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Tue Aug 28, 2012 3:02 pm
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DJ Wizard Cop wrote:
The effects are interesting, but the combination of unpolished pixel work (walkway borders) with feathery highlights? It's interesting but it needs work.
IMO pixeling all the way would be the best option (and by far the classiest) but if you want to keep the feathery highlights, polish up the pixel work.

On another note, You've got several differing perspectives. (Look at the bench. Now look at the Merry Go Round. Now back at...)
What kind of grid are you applying?

I like the trees and city scape. ^.^


I sorta ran out of creative stamina with this one. So many colors themes and concepts, so some pixel work is more detailed than other. Everything you see was made of pixels first than cleaned up, this means the merry go around, tree, city scrap, sidewalk, etc. I got really tired, and it took quite a long time so meh. To answer your pink bend question..........Making it flat saved time and it was the last time to add......

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Wed Aug 29, 2012 4:21 pm
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luckycrime wrote:
[ Image ]

I already got quite a few complaints with this one from a few friends, but hell what do you think?

Interesting picture not so good spriting

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Wed Aug 29, 2012 5:05 pm
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when i saw the picture: :drool:

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Sat Oct 27, 2012 8:16 am
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Here something I manage to make in the little free time I have. How did it turn out?

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Mon Feb 11, 2013 5:37 pm
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The character design is really interesting haha.

Shading needs lots of work. Try practicing your dithering tech on some gradients.

The bottom "skirt" part is shaded incorrectly. It should be shaded as a cylinder.

All for now. I like your palette.

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Mon Feb 11, 2013 10:41 pm
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YOUR WORK IS AWESOME.

MAKE A PONY OR A TANK

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Kittenpuncher wrote:
imagine having sex with a clown though
instead of a dick he just has one of those flowers that shoots water out


Tue Feb 12, 2013 12:21 am
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[:] wrote:
The character design is really interesting haha.

Shading needs lots of work. Try practicing your dithering tech on some gradients.

The bottom "skirt" part is shaded incorrectly. It should be shaded as a cylinder.

All for now. I like your palette.

Do you mean the whole thing or just the bottom part?

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Tue Feb 12, 2013 1:37 pm
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Just the skirt should be shaded as a cylinder, though the torso could be as well. (depends on the structure you're going for, really)
Remember to demonstrate the texture of the fabric too though. (Folds, etc) Directly shading it as a cylinder doesn't make sense obviously.

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Tue Feb 12, 2013 10:52 pm
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OLD
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So was there any great improvement?

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Fri Feb 15, 2013 12:05 am
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Perspective looks more consistent (though not 100% accurate)
The bottom part is too blurry and highlighted now.
It's a bit better composition wise too, as the objects look more grounded and less like they're floating around for no reason.
There's the issue of scale... I'm not sure the size of objects lines up with the arrangement of the objects.

The style is interesting though, I'd like to see more.

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Fri Feb 15, 2013 3:47 pm
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