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Nick
Joined: Fri Sep 17, 2010 12:31 am Posts: 2229
Gender: N/A
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Yeah, with Medevenx's example it shows depth, try to think of your character as a 3d character and interpret that on a 2d plane. You don't necessarily have to duplicate Medevenx's example just keep it in mind.
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Mon Jun 18, 2012 10:28 pm |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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I've taken a break from the sword slashing woman and animated an expansion to sonic. He suppose to be running forward
_________________ As cold and empty as space. This is who I am.
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Mon Jun 25, 2012 2:14 pm |
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DJ Wizard Cop
BR Member
Joined: Wed Dec 22, 2010 10:38 pm Posts: 425
Gender: Male
Currently Playing: Chaconne
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Head is kinda jumpy, and some upper body movement would be nice.
Legs are cool tho'
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Mon Jun 25, 2012 2:18 pm |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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I already got quite a few complaints with this one from a few friends, but hell what do you think?
_________________ As cold and empty as space. This is who I am.
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Tue Aug 28, 2012 9:10 am |
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DJ Wizard Cop
BR Member
Joined: Wed Dec 22, 2010 10:38 pm Posts: 425
Gender: Male
Currently Playing: Chaconne
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The effects are interesting, but the combination of unpolished pixel work (walkway borders) with feathery highlights? It's interesting but it needs work. IMO pixeling all the way would be the best option (and by far the classiest) but if you want to keep the feathery highlights, polish up the pixel work.
On another note, You've got several differing perspectives. (Look at the bench. Now look at the Merry Go Round. Now back at...) What kind of grid are you applying?
I like the trees and city scape. ^.^
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Tue Aug 28, 2012 3:02 pm |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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I sorta ran out of creative stamina with this one. So many colors themes and concepts, so some pixel work is more detailed than other. Everything you see was made of pixels first than cleaned up, this means the merry go around, tree, city scrap, sidewalk, etc. I got really tired, and it took quite a long time so meh. To answer your pink bend question.......... Making it flat saved time and it was the last time to add......
_________________ As cold and empty as space. This is who I am.
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Wed Aug 29, 2012 4:21 pm |
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Nick
Joined: Fri Sep 17, 2010 12:31 am Posts: 2229
Gender: N/A
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Interesting picture not so good spriting
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Wed Aug 29, 2012 5:05 pm |
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iliqnpich
Joined: Tue Aug 30, 2011 8:29 am Posts: 83 Country:
Gender: Male
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when i saw the picture:
_________________ Hot Spriiiiing!
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Sat Oct 27, 2012 8:16 am |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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Here something I manage to make in the little free time I have. How did it turn out?
_________________ As cold and empty as space. This is who I am.
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Mon Feb 11, 2013 5:37 pm |
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DJ Wizard Cop
BR Member
Joined: Wed Dec 22, 2010 10:38 pm Posts: 425
Gender: Male
Currently Playing: Chaconne
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The character design is really interesting haha.
Shading needs lots of work. Try practicing your dithering tech on some gradients.
The bottom "skirt" part is shaded incorrectly. It should be shaded as a cylinder.
All for now. I like your palette.
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Mon Feb 11, 2013 10:41 pm |
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Pochiman
Site Moderator
Joined: Wed Jan 30, 2013 12:59 pm Posts: 5860 Location: dont bully Country:
Gender: Anime Girl
MGN Username: Pochi
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YOUR WORK IS AWESOME.
MAKE A PONY OR A TANK
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Tue Feb 12, 2013 12:21 am |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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Do you mean the whole thing or just the bottom part?
_________________ As cold and empty as space. This is who I am.
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Tue Feb 12, 2013 1:37 pm |
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DJ Wizard Cop
BR Member
Joined: Wed Dec 22, 2010 10:38 pm Posts: 425
Gender: Male
Currently Playing: Chaconne
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Just the skirt should be shaded as a cylinder, though the torso could be as well. (depends on the structure you're going for, really) Remember to demonstrate the texture of the fabric too though. (Folds, etc) Directly shading it as a cylinder doesn't make sense obviously.
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Tue Feb 12, 2013 10:52 pm |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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NEW OLD So was there any great improvement?
_________________ As cold and empty as space. This is who I am.
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Fri Feb 15, 2013 12:05 am |
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DJ Wizard Cop
BR Member
Joined: Wed Dec 22, 2010 10:38 pm Posts: 425
Gender: Male
Currently Playing: Chaconne
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Perspective looks more consistent (though not 100% accurate) The bottom part is too blurry and highlighted now. It's a bit better composition wise too, as the objects look more grounded and less like they're floating around for no reason. There's the issue of scale... I'm not sure the size of objects lines up with the arrangement of the objects.
The style is interesting though, I'd like to see more.
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Fri Feb 15, 2013 3:47 pm |
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