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Marth 
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Joined: Sun Apr 19, 2015 9:03 pm
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I am a Marth main, but I struggle with recovery, as many others do.

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SSF2 Main: Marth
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Sun Apr 19, 2015 9:08 pm
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CrimsonCipher wrote:
I am a Marth main, but I struggle with recovery, as many others do.

Mainly his vertical recovery gets me. Using Shield Breaker or Sword Dance for vertical recovery is fine for me, but knowing when to sweet spot the ledge or how much momentum my up special has gets to me so their is that problem. I would recommend just practicing on sweet spotting the ledge on every stage to get the hang of it or to surprise your opponents.

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Mon Apr 20, 2015 12:02 am
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Currently Playing: peach, ichigo, marth
DucKi wrote:
The best OoS option is Alt f4

damn ducki here speakin the truth.

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Sun May 03, 2015 8:52 pm
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tfw you realise marth's dair is a meteor
I got a ken combo on a f*** DK and he recovered

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Thu May 28, 2015 1:21 pm
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Jammy wrote:
tfw you realise marth's dair is a meteor
I got a ken combo on a f*** DK and he recovered

it's actually coded as a spike, but the spike hitstun is soooo low that it allows the other dude to get out of the stun veeeery shortly after.


Thu May 28, 2015 1:24 pm
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TacThree wrote:
Jammy wrote:
tfw you realise marth's dair is a meteor
I got a ken combo on a f*** DK and he recovered

it's actually coded as a spike, but the spike hitstun is soooo low that it allows the other dude to get out of the stun veeeery shortly after.

oh

:[

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Thu May 28, 2015 1:27 pm
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TacThree wrote:
Jammy wrote:
tfw you realise marth's dair is a meteor
I got a ken combo on a f#%$& DK and he recovered

it's actually coded as a spike, but the spike hitstun is soooo low that it allows the other dude to get out of the stun veeeery shortly after.

Why?

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Thu May 28, 2015 2:55 pm
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Marth should play more like his Smash 4 counterpart.

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Thu May 28, 2015 2:56 pm
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ZERO_OR wrote:
TacThree wrote:
Jammy wrote:
tfw you realise marth's dair is a meteor
I got a ken combo on a f#%$& DK and he recovered

it's actually coded as a spike, but the spike hitstun is soooo low that it allows the other dude to get out of the stun veeeery shortly after.

Why?

dunno, I didn't do it lol
it's just the way it's coded.

spikes are sort of a game-changing element because they almost guarantee death when performed, and so adding a surplus of them to SSF2 will probably change things a lot in how the game is played for the characters that receive them, let alone how it'll affect characters that don't have them.
the whole concept is floating around, but it isn't forgotten... Just a touchy thing to deal with currently in terms of whether or not it should be fully implemented, I'd assume.


Thu May 28, 2015 3:02 pm
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idk atm marth can't really kill from a combo, cause reverse upB is impossible to sweetspot after a fair or w/e
and dair is kinda bad
so a playstyle of damage racking until something like tipper bair or uair kills is better - slows down the game a bit imo

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Thu May 28, 2015 3:52 pm
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Jammy wrote:
idk atm marth can't really kill from a combo, cause reverse upB is impossible to sweetspot after a fair or w/e
and dair is kinda bad
so a playstyle of damage racking until something like tipper bair or uair kills is better - slows down the game a bit imo

not my call whether or not it get added to the game lol ༼•͟ ͜ •༽

and marth's up-B work differently in SSF2 than it has in official titles. pretty sure in this game it has the tipper mechanic, o it's stronger if you hi someone with the outer portion of the sword for the up-B rather than getting that sweet-spot at marth's feet when he moves the sword. probably the reason why it acts as a good get-out-of-presure "free" tool


Thu May 28, 2015 3:58 pm
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Jammy wrote:
dair is kinda bad

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Thu May 28, 2015 4:02 pm
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Mr.Z wrote:
Jammy wrote:
dair is kinda bad

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+1 for nick cage

I should have said bad compared to other games
(maylay)
the spike is harder to hit/combo into and has less hitstun

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Thu May 28, 2015 4:25 pm
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YComicsInSmashY wrote:
Marth should play more like his Smash 4 counterpart.


Lol. Sm4sh Marth is pretty bad. Making SSF2 Marth like Sm4sh Marth would pretty much be an uber-nerf.

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Thu May 28, 2015 7:18 pm
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best dashdance in the game imo
fast, large hitboxes out of any part of the dash
huge grab
great dash/run speed
shortened hitbox when dashing

I think marth players need to stop trying to space/slow the game down and stay grounded
dashdancing is the future imo

thoughts?

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Sun Jun 21, 2015 7:43 am
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