"Expansion Character" Moveset Speculation V2
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BandanaDeeMain
Joined: Tue May 22, 2018 7:25 pm Posts: 573 Country:
Gender: Male
MGN Username: Knuckles for SSF2
Currently Playing: Super Smash Flash 2
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game: Pokemon Red and Blue Playstyle: Marowak would be a physical attack that deals insane damage but isn' heavy. He would be psuedo- glass cannon Weifht: Height: Dash Speed: Air Speed: Fall Speed: Jab: Marowak attacks with his club. Deals 6%. FTilt: Marowak stabs his club forward. Deals 7% UTilt: Marowak swings his club upward. Deals 9% DTilt: Marowak swings his club around him. Deals 5%. Dash Attack: Marowak slides while a rock falls in front of him. Deals 11%. Nair: Marowak spins his fiery bone around. Deals 10% and inflicts flame. Fair: a fiery projectile appears ahead of Marowak. Deals 8%. Bair: Marowak swings his fiery club backward. Deals 8% and inflicts flame. Uair: Marowak has an ice projectile appear above it. Deals 9% and can freeze. Dair:Marowak stabs his shadowy bone downarss. spikes and inflicts Darkness. Deals 12% Grab: Marowak lunges forward Pummel: Marowak attacks with his bone. Deals 4% FThrow: Marowak attacks the opponent with his bone. Deals 9% BThrow: Marowak curses the opponent, lowering his weight by decreasing their damage by 10%. UThrow: Marowak punches upward with electric effects, dealing 10% DThrow: Marowak uses Hidden Power, launching the opponent. Deals 13% FSmash: Marowak fiery punches forward. Does 20% and inflicts flame damage. USmash: Marowak headbutts upward.Deals 23% DSmash:Marowak attacks an opponent and steals an item. Deals 10% and gives Marowak a random item between Bob-om b, Mr Saturn, Beam Sword, or star rod. Neutral Special: Bonearang: Marowak throws his bone. Acts like Link's Boomerang but is a multihit. Deals 10% if all hits connect. side Special: Toxic: Marowak poisons the opponent. Deals 7% darkness and poisons the opponent for 30 seconds. Up Special: Aerial Ace: Marowak goes diagonally upward. Deals 13% Down Special: Stealth Rock: Marowak summons rocks. These rocks stay on the stage wherever they were summons for 30 seconds and deals 7%. Taunt: Marowak uses Taunt. Final Smash: Sandstorm/ Hyper Beam: Marowak starts a Sandstorm which deals 1% per second,then unleashes a Hyper Beam, which attacks like Goku 's neutral special but much stronger and covering the entire stage. Deals 50% if all hits connect.
_________________SSF2 Mains: :lucario: SSF2 Secondaries: Waluigi Ultimate Mains: Snake Greninja Olimar Vincent Ultimate Secondaries: Toon Link, R.O.B. Richter, Roy, King K Rool, Lucas
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Sat Jan 26, 2019 2:31 am |
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bagrielmarmanjo
Joined: Wed Sep 12, 2018 10:45 pm Posts: 815 Country:
Gender: Male
MGN Username: bagrielmarmanjo
Currently Playing: SSF2, M.U.G.E.N (rarely), GBA Kirby Games, SSBC, Deltarune
Waifu: i like bepis
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Through the fire and flames, Blue spices the battle! Blue The Hedgehog Moveset: show Ground moves:
Jab: 1: swings his sword left in a 180.|1% 2: does a spin with the sword.|1% (first)|2% (second) 3: does a weak stab forward|3% 4: slashes with his sword right.|4% total:10%
Dash attack: Does a stab while running.|8%
Tilts:
Side tilt: Does a weak slash forward, similar to his side attack in SSF1.
Up tilt: Same as Blade's, but two times stronger.|8%
Down tilt: Same as Blade's|8%
Smash attacks:
Forward Smash: Spins his sword forward, a multi-hit and can reflect projectiles (SLS)| uncharged: 2% (first 5 hits)| 7% (final hit) half-charged: 2% (first 3 hits)|3% (other 2)|10% (final hit) fully charged: 3% (first 5 hits)|14% (final hit)
Up smash: Thrusts his sword upwards, similar to Marth's uncharged: 13% half-charged: 16% fully charged: 20%
Down smash: Spins his sword around him while crouching, similar to Shulk, but faster.| uncharged:9% (front)|9% (back) half-charged:12% (front)|10% (back) fully charged:16% (front)|13% (back)
Aerial attacks:
Neutral air: Does a forward kick similar to Rayman's forward air which sends forwards.|9% Forward air: Similar to Isaac's, but has a bit more vertical range.|10% Back air: Does two fast spins, with the final one being stronger.|5% (first hit)|7% (second hit) Up air: Does a rising slice upwards. Nearly the same as Marth's.|9% Down air: Launches himself downwards while stabbing. A stall-then-fall that can be jumped out of. Meteor smashes on clean hit.|12% (clean)|7% (late)
Grab and Throws:
Grab: reaches out with his hand. Pummel: hits the opponent with his elbow.|1%
Forward Throw: Throws the opponent forwards.|9% Back Throw: Suplexes the opponent backwards.|10% Up Throw: Throws the opponent upwards.|8% Down Throw: Slashes the opponent on the ground.|9%
Ledge attack: Kicks with one foot forward.|9% Floor attack: Kicks forward and backwards.|7% (both hits)
Neutral Special: Fireball / Fire Blast Blue channels his sword's power and fires a ball of fire. It is similar to Luigi's fireball, as it isn't affected by gravity, but obviously Blue's can be angled up or down and is chargeable. The charge is visually indicated and stored. It has 5 stages of charging, similar to Megaman's Mega Buster. 1st stage: weak fireball (can be angled)|7% 2nd stage: fast fireball (similar to Mario's second custom) (cannot be angled) 10% 3rd stage: big fireball (only about 2/3 the size of Blue's body) (can be angled, but doesn't go as far up/down)|14% 4th stage: Fire Shot (fastest one, both in speed and duration, but still deals less damage than big fireball)|17% 5th stage: Fire Blast (can be angled)|3% (first 5 hits)|10% (final hit) Fire blast travels slower than all previous ones, but is a multi-hit move, which explodes in the final hit (if connecting), similar to Naruto's current Rasenshuriken (and could also be compared to Frollo's fully charged Firing Fire from Super Smash Bros. Lawl).
Side Special: Drill Spin Similar to Meta Knight's Drill Rush but it goes faster and further, but can't change direction and still leaves you helpless.|3% (first 4 hits)| 8% (final hit)|total:20%
Up Special: Spin Jump Ground: Blue starts charging a Spin Dash and shoots himself forward and it goes farther than Blade's. However, he can't spin on the ground.|18% Air: Blue instantly does a Spin Jump diagonally upwards, propelling himself very far. It leaves him helpless.|16%
Down Special: Soul of Fire It's similar to Goku's Kaioken from version 0.7. He charges up and, after 3 seconds, he enters Pure Mode. He stays in this state for 7.5 seconds. The state is visually indicated by the aura around Blue and his stronger coloration. In this enhanced form, his moves change a bit, as they become a bit faster and stronger, but his specials change the most.
Jab: Double slash First: swings his sword left Second: slashes with his sword right, has a bit more range than the fist swing.
Dash attack: Does a dash teleport, slashing twice|4% (first)|6% (second)
Neutral Special: Fireball Same as the original, but brighter and more powerful (damage increased by 3%).
Side Special: Super Drill Same as his normal side special, but goes 1.5 times the original distance.
Up Special: Ground: Rain of the Phoenix Blue summons three big red fireballs which explode in contact with the ground.|8% (fireballs)|12% (explosion) Air: Explosive Dash Blue creates an explosion which propells him upwards while stabbing, and then plunges diagonally downwards while stabbing. If it connects with an opponent, it stuns them and propells himself and them up, and finishes by doing a stunning slash, and a small blue explosion.|8% (explosion recoil)| 18% (explosion)||13% (propelling slash)|5% (stun slash)|10% (small explosion) total:27%
Down Special: Blaze Aura Similar to Kaioken Goku's down b, but acts differently, as Blue smashes the ground creating a blue flame pillar that sends the opponent upwards, so he can start combos or juggles.|10%
Final Smash: Cataclysm Blue flies up and starts charging up with flames, he then smashes the ground with his hand, creating three pairs of fire pillars on both sides, each pair coming out one after the other.|55% (each pillar)
Special Attributes: Shield: Blue produces a fiery bubble shield that doesn't shrink, meaning he can't be shield poked.
_________________out of ideas here '-'
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Fri Feb 01, 2019 5:01 pm |
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Sonario
Joined: Wed May 29, 2013 5:15 am Posts: 2481 Location: The MG Discord Country:
Gender: Male
MGN Username: Sonario
Currently Playing: games probably
Waifu: Speedwagon
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Currently working on a Frieza moveset but my Side-B idea, Death Saucer is too similar to the Egg Rocket from earlier when it comes to controlling it. It's an energy disk you can move in 4 directions but it slices through like Final Cutter instead of exploding. Any other more unique ideas?
_________________Through plenty of determination, I've beaten I Wanna Be The Guy and so I am a The Guy. My save proves it.My thanks to Utah P. Teasdale (Harr) for the amazing Flash Card.
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Sat Feb 02, 2019 2:42 am |
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BandanaDeeMain
Joined: Tue May 22, 2018 7:25 pm Posts: 573 Country:
Gender: Male
MGN Username: Knuckles for SSF2
Currently Playing: Super Smash Flash 2
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Game: Sonic Adventure 2 Playstyle: Shadow would be a floaty zoner char who would have a multitude of projectiles and AoE attacks. he would be very light tho and very fast, making him a character who is focused around baiting and punishing and zoning. (All chaos attacks inflict the Darkness effect BTW) Weight: Height: Dash Speed: Air Speed: Fall Speed: Jab: Shadow swings his hand in front of him. Deals 7% Ftilt: Shadow has a Chaos projectile appear in front of him. Deals 6%. UTilt: Shadow punches upwards. Deals 5% DTilt: Shadow roundhouses kicks around himself. Deals 8%. Dash Attack: Shadow slides to a stop with his shoes going in front of him. Deals 9% and burns. Nair: Shadow surrounds himself with Chaos energy. Deals 10% Fair: Identical to FTilt. Uair: Shadow has a Chaos projectile appear above him. Deals 8% Bair: Shadow has a Chaos projectile appear behind him. Deals 7% Dair: Shadow has a Chaos projectile appear below him. Deals 5% and spikes. Grab: Shadow uses Chaos energy to grab the opponent. Has above average range, but is laggier then most grabs. Pummel: Shadow psychically attacks the opponent. Deals 2%. FThrow:Shadow tosses the opponent forward. Deals 10% and kills at 90% BThrow: Shadow tosses the opponent backward. Deals 12% and kills at 70% DThrow: Shadow spindashes into the opponent. Deals 13%. UThrow: Shadow goes into the air and uses Chaos Burst. Deals 11% and kills at 80% FSmash: Shadow makes a orb out of Chaos energy that stays there and explodes when touched. Deals 15% and kills at 90% USmash: Shadow charges a Chaos-powered uppercut. Deals 17% and kills at 75% DSmash: Shadow surrounds himself with chaos energy. Deals 19% and kills at 50%, but has heavy endlag Neutral B: Chaos Spear: Shadow charges up a chaos spear. At full charges it covers the entire stage and daels 20%. At mininum charge at covers half of FD and deals 4% Side B: Black Tornado. Shadow creates a whirlwind around himslef that draws in nearby opponents and multihits them. Deals 15% if all hits connect. Up-B: Teleport: The Up-B from CrusadeDown-B: Chaos Boost/Chaos Control: Shadow charges up a Chaos Boost gauge. Hwne it reaches fall shadow becomes much heavier and deals 2x the amount of damage for 15 seconds. He can also use chaos control which slows down time for the entire stage for 3 seconds. Has a cooldown of 1 minute. Final Smash: Chaos Blast: Shadow unleashes a wave of Chaos Blast energy that OHKOs. Deals 30%. Taunts: Neutral:Shadow says, "It is no time for games; farewell!" and teleports away. Vertical: Shadow surrounds himself with Chaos Energy. Side: Shadow says, "I am the ultimate life form" Win: Shadow teleports off the screen. (With Sonic he says, "You're not even good enough to be my fake) Loss: Shadow says,"Maria" (With Sonic Sonic says, "I caught you faker) What do y'all think?
_________________SSF2 Mains: :lucario: SSF2 Secondaries: Waluigi Ultimate Mains: Snake Greninja Olimar Vincent Ultimate Secondaries: Toon Link, R.O.B. Richter, Roy, King K Rool, Lucas
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Mon Feb 04, 2019 12:31 am |
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BandanaDeeMain
Joined: Tue May 22, 2018 7:25 pm Posts: 573 Country:
Gender: Male
MGN Username: Knuckles for SSF2
Currently Playing: Super Smash Flash 2
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sorry for double post but wondering whether I should do Knuckles or Sly Cooper next.
_________________SSF2 Mains: :lucario: SSF2 Secondaries: Waluigi Ultimate Mains: Snake Greninja Olimar Vincent Ultimate Secondaries: Toon Link, R.O.B. Richter, Roy, King K Rool, Lucas
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Fri Feb 08, 2019 1:20 am |
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Sonario
Joined: Wed May 29, 2013 5:15 am Posts: 2481 Location: The MG Discord Country:
Gender: Male
MGN Username: Sonario
Currently Playing: games probably
Waifu: Speedwagon
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_________________Through plenty of determination, I've beaten I Wanna Be The Guy and so I am a The Guy. My save proves it.My thanks to Utah P. Teasdale (Harr) for the amazing Flash Card.
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Fri Feb 08, 2019 7:05 am |
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bagrielmarmanjo
Joined: Wed Sep 12, 2018 10:45 pm Posts: 815 Country:
Gender: Male
MGN Username: bagrielmarmanjo
Currently Playing: SSF2, M.U.G.E.N (rarely), GBA Kirby Games, SSBC, Deltarune
Waifu: i like bepis
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i'm already finishing my Zero moveset and it should be posted by next week or so.
_________________out of ideas here '-'
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Fri Feb 08, 2019 10:11 am |
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Zombie_Guy
Joined: Sat Oct 13, 2018 7:39 pm Posts: 140 Country:
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Kirby Source Accurate Move Set Idea: show Entrance - warp star crash
Gimmick - copy abilities Kirby can use Down Special to switch copy ability Similar to Mega Man’s old Down Special, except with nine options instead of five Smash would be the default
Smash: Jab 1 - punch Jab 2 - punch Rapid Jab - fulcan jab Jab 3 - overhead punch S Tilt - kick Dash Attack Tap - breakdance head spin Dash Attack Hold - fireball U Tilt - kick D Tilt - sweep kick F Smash - smash spin kick U Smash - flip kick D Smash - spin kick Nair - twinkle star Fair - three kicks Bair - drop kick Uair - flip kick Dair - drill kick Zair - aerials Neutral Special - inhale B - spit out Down - copy Neutral B Side Special - hammer flip Hold to charge Can move around and jump once while charging Side Special air - hammer somersault Side Smash Special air - double hammer whack Up Special - final cutter Down Special - copy ability Down Smash Special - stone Grab - grab Pummel - punch Forward Throw - backthrow’s forward throw Back Throw - backthrow’s back throw Up Throw - airdrop Down Throw - rapid stomp Shield Stance - guard Forward Roll - dodge Back Dodge - dodge Spot Dodge - dodge Air Dodge - dodge
Fighter: Jab 1 - flip kick Jab 2 - divekick Rapid Jab - fulcan jab Jab 3 - force palm S Tilt - flash kick Dash Attack - hurricane spin kick U Tilt - flip kick D Tilt - slide F Smash - smash spin kick U Smash - flip kick D Smash - spin kicks Nair - hurricane spin kick Fair - flash kick Bair - force drop kick Uair - flip kick Dair - drop down kick Zair - aerials Neutral Special - force blast Hold to charge Four levels: Force Blast Super Force Blast Mega Force Blast Ultra Force Blast Quarter Circle Forward Attack or Special - instant mega force blast Side Special - spin kick Up Special - rising uppercut Down Special - copy ability Grab - grab Pummel - punch Forward Throw - forward throw Back Throw - back throw Up Throw - airdrop Down Throw - force palm Shield Stance - guard Forward Roll - dodge Back Dodge - dodge Spot Dodge - dodge Air Dodge - dodge
Sword: Jab 1 - slash Jab 2 - slash Rapid Jab - rapid jabs Jab 3 - final jab S Tilt - slash Dash Attack - drill stab U Tilt - stab up D Tilt - sword slide F Smash - sword spin U Smash - upper slash Second input - down slash D Smash - sword spin Nair - sword flip Fair - cut n thrust Bair - slash Uair - stab up Dair - drop stab Zair - aerials Neutral Special - sword beam charge Kirby will hold his sword up, making it glow Neutral Special while already having Sword Beam Charge - sword beam Side Special - drill stab B during Drill Stab - upper slash B during Upper Slash - down slash Up Special - final cutter Down Special - copy ability Grab - grab with one hand Pummel - kick Forward Throw - smash’s forward throw Back Throw - smash’s back throw Up Throw - smash’s up throw Down Throw - smash’s down throw Shield Stance - guard Forward Roll - dodge Back Dodge - dodge Spot Dodge - dodge Air Dodge - dodge
Beetle: Jab 1 - slash, Rapid Jab - rapid slashes Jab 2 - spin slash S Tilt - slash Dash Attack - dash stab U Tilt - slash D Tilt - slide poke F Smash - slash U Smash - drill stab D Smash - spin slash Nair - spin slash Fair - two slashes Bair - slash Uair - slash Dair - moon drop Zair - aerials Neutral Special - fly Side Special - dash stab Down - flip slam Up Special - rising spin Down Special - copy ability Grab - stab Pummel - slam Forward Throw - flip slam forwards Back Throw - flip slam back Up Throw - flip slam in place Down Throw - slam opponent, then drill with horn on opponent Shield Stance - guard Forward Roll - dodge Back Dodge - dodge Spot Dodge - dodge Air Dodge - dodge
Hammer: Jab - hammer whack S Tilt - hammer pound Dash Attack - hammer spin U Tilt - hammer arc swing D Tilt - slide F Smash - triple hammer U Smash - hammer twirl D Smash - hammer twirl Nair - hammer somersault Fair - hammer pound Bair - hammer swing Uair - hammer arc swing Dair - hammer twirl Zair - aerials Neutral Special - hammer flip Hold to charge Can move around and jump once while charging Side Special - hammer toss Kirby will spin around twice, then throw his hammer forwards Up Special - bluster hammer flip Kirby will perform the hammer flip, rising upper wards during the swing, then slamming back down Down Special - copy ability Grab - grab Pummel - Forward Throw - hammer flip Back Throw - hammer flip Up Throw - hammer flip Down Throw - triple hammer Shield Stance - guard Forward Roll - dodge Back Dodge - dodge Spot Dodge - dodge Air Dodge - dodge
Jet: Jab 1 - kick Jab 2 - jet kick S Tilt - burner Dash Attack - jet headbutt U Tilt - flip kick D Tilt - slide F Smash - jet cracker U Smash - rocket jump D Smash - burner spin Nair - burner flip Fair - jet kick Bair - burner blast Uair - flip kick Dair - burner Zair - aerials Hold attack to fly up a bit Neutral Special - jet charge Hold to charge Neutral Special Full Charge - jet cracker Side Special - jet headbutt Hold to charge Special during the dash - jet cracker Up Special - hover Down Special - copy ability Grab - grab Pummel - kick Forward Throw - burner throw Back Throw - burner throw Up Throw - dive bomb Down Throw - slam and burn with burner Shield Stance - guard Forward Roll - dodge Back Dodge - dodge Spot Dodge - dodge Air Dodge - dodge
Spear: Jab 1 - spear thrust Jab 2 - spear thrust Rapid Jab - rapid spear thrusts Jab 3 - final thrust S Tilt - pin point thrust Dash Attack - jump and spear spin downwards U Tilt - sky thrust D Tilt - slide F Smash - back thrust U Smash - back thrust up D Smash - spear sweep around Nair - spear spin Fair - spear thrust Bair - back thrust Uair - sky thrust Dair - drop thrust Zair - aerials Neutral Special - spear toss Hold to charge Can move and jump once while charging Full charging makes you throw three spears This move can be somewhat spammed in the air Side Special - gale thrust Hold to charge for a farther slide Up Special - spear copter Down Special - copy ability Grab - grab Pummel - kick Forward Throw - toss with head of spear Back Throw - smash’s back throw Up Throw - smash’s up throw Down Throw - smash’s down throw Shield Stance - guard Forward Roll - dodge Back Dodge - dodge Spot Dodge - dodge Air Dodge - dodge
Ninja: Jab 1 - katana slash Jab 2 - quad shock S Tilt - kunai slash Dash Attack - kunai slash dash U Tilt - katana slash up D Tilt - slide F Smash - shuriken U Smash - blossom storm D Smash - fire blast Nair - kunai spin slash Fair - katana slash Bair - kunai slash Uair - katana slash up Dair - dive kick Zair - aerials Neutral Special - kunai toss Side Special - quick draw Up Special - smoke counter This would be a teleport If hit during the initial smoke puff you perform the ninja ability’s smoke counter, and would not go into freefall Down Special - copy ability Grab - grab Pummel - punch Forward Throw - kick Back Throw - quickdraw slash Up Throw - airdrop Down Throw - slam and stomp Shield Stance - guard Forward Roll - dodge Back Dodge - dodge Spot Dodge - dodge Air Dodge - dodge
Beam: Jab - beam whip S Tilt - beam whip quick spin Dash Attack - modern whirl beam U Tilt - beam whip arc D Tilt - slide F Smash - retro whirl beam U Smash - retro whirl beam up D Smash - spin the beam whip around Nair - spin the beam whip around Fair - beam whip Bair - beam whip Uair - beam whip arc Dair - beam whip arc Zair - aerials Neutral Special - charge shot Hold to charge a bigger shot Side Special - rain beam A rapid fire beam attack Up Special - high jump Down Special - copy ability Grab - grab Pummel - Forward Throw - beam throw Back Throw - beam throw Up Throw - beam throw up Down Throw - beam throw down Shield Stance - guard Forward Roll - dodge Back Dodge - dodge Spot Dodge - dodge Air Dodge - dodge
Parasol: Note: when I say parasol whack, the move in Kirby is actually called parasol slash Jab - parasol whack Hold attack to leave the parasol out as a reflector on your front S Tilt - spinning parasol whack This is a multi hit Dash Attack - parasol dash U Tilt - parasol whack D Tilt - slide F Smash - splashy parasol whack U Smash - chumbrella D Smash - parasol spin whack Nair - parasol spin whack Fair - parasol whack Bair - parasol whack Uair - parasol twirl Dair - parasol dive Zair - aerials Neutral Special - water ball Hold to charge for a bigger ball to be sent out Side Special - parasol dash Up Special - updraft and parasol float Down Special - copy ability Grab - circus throw grab Pummel - bounce opponent Forward Throw - circus throw Back Throw - circus throw Up Throw - circus throw Down Throw - slam and parasol twirl Shield Stance - parasol guard Forward Roll - dodge Back Dodge - dodge Spot Dodge - dodge Air Dodge - dodge
All Abilities: Side Taunt - idk Up Taunt - idk Down Taunt - idk Final Smash - hypernova Kirby would inhale everyone infront of him Then he would spit them out very far Basic, but source accurate and effective Victory - any victory dance from Kirby Lose - current clap Kirby hat - takes the other Kirby’s ability Pocketable - all force blasts, sword beam, shuriken, kunai, thrown hammer, water ball, thrown spears, rain beam, charge shot Absorbable - force blast, sword beam, rain beam, charge shot
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Sun May 05, 2019 7:30 pm |
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Shadow_Hegehog09
Joined: Sun Mar 31, 2019 9:17 pm Posts: 3 Country:
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I say replace Kirby's current brawl hammer with Ultimate's chargeable hammer. Make it just like Ultimate's
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Thu May 09, 2019 7:08 pm |
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Broly
Joined: Tue Aug 14, 2018 2:02 pm Posts: 1042 Location: An unknown cave island in Japan Country:
Gender: Male
Currently Playing: SSF2, Roblox, Kirby Star Allies, Sonic Mania Plus, Super Smash Bros. Ultimate, Pokemon Emerald, Leauge Of Legends
Waifu: Rera (SSVI)
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Actually that current Hammer was first in Melee. The chargeable hammer was in Brawl. But, still, keep the Melee ground Hammer, but give us the Melee Hammer in the air is what I say.
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Thu May 09, 2019 7:41 pm |
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Nonya
Joined: Sun Aug 03, 2014 1:33 pm Posts: 1744 Location: the beach Country:
Gender: Male
Currently Playing: bye bye MG
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Technically, the charged hammer was unused in Brawl. They left in the animations, but it can't be charged in-game. As for adding Melee's air hammer, consider
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Thu May 09, 2019 8:08 pm |
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Broly
Joined: Tue Aug 14, 2018 2:02 pm Posts: 1042 Location: An unknown cave island in Japan Country:
Gender: Male
Currently Playing: SSF2, Roblox, Kirby Star Allies, Sonic Mania Plus, Super Smash Bros. Ultimate, Pokemon Emerald, Leauge Of Legends
Waifu: Rera (SSVI)
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Well, they could double the damage it deals, kind of like in Ultimate.
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Thu May 09, 2019 8:12 pm |
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BandanaDeeMain
Joined: Tue May 22, 2018 7:25 pm Posts: 573 Country:
Gender: Male
MGN Username: Knuckles for SSF2
Currently Playing: Super Smash Flash 2
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Ultimate has the Brawl aerial side b which is already amazing.
_________________SSF2 Mains: :lucario: SSF2 Secondaries: Waluigi Ultimate Mains: Snake Greninja Olimar Vincent Ultimate Secondaries: Toon Link, R.O.B. Richter, Roy, King K Rool, Lucas
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Thu May 09, 2019 9:39 pm |
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Broly
Joined: Tue Aug 14, 2018 2:02 pm Posts: 1042 Location: An unknown cave island in Japan Country:
Gender: Male
Currently Playing: SSF2, Roblox, Kirby Star Allies, Sonic Mania Plus, Super Smash Bros. Ultimate, Pokemon Emerald, Leauge Of Legends
Waifu: Rera (SSVI)
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I know, but this is the aerial Hammer from Melee I'm talking about.
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Thu May 09, 2019 9:54 pm |
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BandanaDeeMain
Joined: Tue May 22, 2018 7:25 pm Posts: 573 Country:
Gender: Male
MGN Username: Knuckles for SSF2
Currently Playing: Super Smash Flash 2
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Which is one of the worst moves in Smash history. The only 2 moves from Melee that are worse are Kirby’s forward and back throws. Aerial side b as is is an amazing combo ender and kill move; don’t mess with it,
_________________SSF2 Mains: :lucario: SSF2 Secondaries: Waluigi Ultimate Mains: Snake Greninja Olimar Vincent Ultimate Secondaries: Toon Link, R.O.B. Richter, Roy, King K Rool, Lucas
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Thu May 09, 2019 11:19 pm |
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