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meda9871
Joined: Sun Oct 16, 2011 5:46 pm Posts: 6 Location: Midwest Country:
Gender: Male
MGN Username: meda9871
Currently Playing: Tales of Xillia, SSF2
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Even though Mega Man was one of the characters nerfed this demo, it allowed me to notice a lot more tricks the Blue Bomber had, like how his shield when used in the air provides a boost of movement, mostly useful on Yoshi's Island.
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Mon Jul 28, 2014 3:00 pm |
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Utah P. Teasdale (Harr)
BR Member
Joined: Sat Sep 20, 2008 12:40 pm Posts: 2880 Location: ...if you bougth this cd you have been cheated... Country:
Gender: Male
MGN Username: KarmaPilcrow
Skype: BaffleBlend
Currently Playing: the waiting game
Waifu: Furry trash.
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I have to ask. I don't play MM, but I'm curious.
How good is the aerial Weapon Menu at pulling off stalls/feints?
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Wed Jul 30, 2014 1:42 pm |
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Shocker14
Joined: Mon Jul 21, 2014 12:44 pm Posts: 104 Location: A house. On the moon. Country:
Gender: Male
Currently Playing: SSF2, LOZ:PH, Pokemon Showdown!.
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Hmm...
_________________The Green Warrior of Rightousness Link!
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Wed Jul 30, 2014 2:20 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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_________________ Treat others as you want to be treated, that is the Golden Rule...
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Wed Jul 30, 2014 3:33 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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And can only be used in the air once
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Wed Jul 30, 2014 4:53 pm |
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yoh
Joined: Sat Jun 13, 2009 8:14 am Posts: 2026 Location: I'll never let go of my human heart! Country:
Gender: Male
MGN Username: Yoh-dono
Skype: yohlhant
Currently Playing: Playing the f*** out of Gundam Extreme VS. Full Boost
Waifu: Korra
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Oh I found something else out(More like a couple days ago) his Usp duration is much smaller then the past demo.
_________________Add my NNID: Kunzite-kun PSN: Kunzite-kun Twitter: @DaPlatinumTrim
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Sat Aug 02, 2014 4:49 am |
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MegaSackboy
Joined: Wed May 23, 2012 3:38 pm Posts: 152 Location: Hockeytown Country:
Gender: Male
MGN Username: MegaSackboy
Skype: MegaSackboy
Currently Playing: Lots of old games
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I noticed a change in the Black hole bomb's behavior: 0.9a:BHB stays even if it misses,opponents can break out. 0.9b:BHB dissapears if it misses,and if it connects,your opponent Can't Escape!
Fantastic! This made me use it more often. I shoot a black hole bomb then finish them with my Up Smash.
_________________ I really really need to change my username.
Microsoft can't count to nine, let alone ten or 720.
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Sat Aug 09, 2014 5:03 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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They can mash out like a grab, and also a strong attack will force the black hole bomb to let go.
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Tue Aug 12, 2014 10:07 am |
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AfroWarrior
Joined: Fri Aug 01, 2014 12:15 pm Posts: 239 Location: Behind you Country:
Gender: Male
MGN Username: AfroWarrior
Skype: That Disgrunted Ninja
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Mega Man can bomb jump using Crash Bomb if it happens to be perfect shielded back on you. You control when it explodes as well..if you happen to use it before it explodes naturally. Always knocks you to the right though.
_________________ I am the foot of my shoesSpeed is my body and Wind is my blood I have ran over a thousand miles Unknown to Community, nor known to the WorldHave withstood pain to perfect my technique Yet this speed will never be remembered My whole life was Sonic the Hedgehog. Mains: 
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Tue Aug 26, 2014 10:58 pm |
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Ikuyo
Joined: Sun Nov 01, 2009 10:01 am Posts: 865 Country:
Gender: Female
MGN Username: 194
Currently Playing: most likely Celeste
Waifu: Curly Brace
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Not that great for stalling but it can disrupt your opponent's edgeguarding process.
_________________Avatar and signature pics by Semicolon.
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Sat Aug 30, 2014 5:36 pm |
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OtakuFiend
Joined: Tue Jul 01, 2014 9:32 am Posts: 21 Country:
Gender: Male
MGN Username: EpsilonVigil
Currently Playing: SSF2, Tales of Xillia
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If you come out of aerial Weapon Menu, you'd probably have to resort to Up-Special anyways. But if you get hit by your opponent once, you're a goner (unless they somehow hit you twice or more, you can use Up-Special again)
_________________SSF2 Mains: SSF2 Secondaries:  
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Mon Sep 01, 2014 3:25 am |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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I must admit, Mega Man is a character that I don't really like to play. Just because he doesn't have many options for aggressiveness, which bugs me.
Though he's good if you don't feel like trying very hard, just spam and you'll probably win or come close to it.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Mon Sep 01, 2014 10:27 am |
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SirTundra_23
Joined: Fri Aug 22, 2014 2:17 pm Posts: 42 Location: Area 51 Country:
Gender: Male
MGN Username: Mr Tunra_23
Currently Playing: SSB64, SSBM, SSBB, Project M, SSF2, MK9, Pokemon Showdown
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So after practicing Megaman in 0.9b I can safely that megaman for feels the same as he was as 0.9a with the exception of a few things. These changes include the Black Hole Bomb Completely suck now in this version. In 0.9a you could at least use it for edge guarding since you can use it whenever you please plus it sucks the opponent in if they were close. But in 0.9b you actually have to hit the opponent with it which is really hard to do and even then it doesn't do much at all. His back air also has a bit more of a start up since Mega man's back air in 0.9a was instantaneous. Other than that Megaman feels mostly the same. I just wish megaman in SSF2 would have his SSB4 since he's been announced for like a while. Plus everyone must've saw a good look at his ssb4 moveset from the best buy/ comic con event by now. Also this might be a bit nitpicky here but why use Megaman's sprites from MM7?? Its just so outdated compared to most of the other sprites out there... I mean you could've used Gregarlink's Megaman sprite's or just make your own like you did with Mario/Link/DK etc...... Same goes for Sonic and Tails the advance/battle sprites. You could have used some of deebs sprites from the modgen archive or made your own for them as well. Look I'm completely apologize if I sound completely arrogant/rude to the developers for saying this. The developers clearly did an amazing job for this version. But I just don't like how Megaman, Sonic, and tails look ridiculous compared to most of the cast.
_________________I will show no mercy SSB64 Main:  SSBM Main:  SSBB Main:  Project M Main:  SSF2 Main: 
Last edited by SirTundra_23 on Fri Sep 05, 2014 1:06 am, edited 4 times in total.
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Thu Sep 04, 2014 6:23 pm |
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DrunkenRockman
Joined: Wed Jul 23, 2014 5:14 pm Posts: 207 Location: Maryland Country:
Gender: Male
MGN Username: DrunkenRockman
Skype: BelieveInParappa
Currently Playing: SSF2, League of Legends, Borderlands 2, and Shovel Knight.
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BHB is supposed to be hard to hit. If you trap someone with it near the blast line, it's a pretty easy KO with a bair if they're at a moderately high percentage.
Also, crash bombs are freaking legit, metal blade is much better than before, and guts arm is another good edgeguarding move.
_________________Gonna main Little Mac and Captain Falcon in SSB4. SSF2 mains:     Youtube Channel for mainly Smash content: https://www.youtube.com/user/IceCreamMan1923/videosMGN: DrunkenRockmanSSF2 Offline: Godlike. SSF2 Online: In good matches, it's great!
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Thu Sep 04, 2014 6:33 pm |
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SirTundra_23
Joined: Fri Aug 22, 2014 2:17 pm Posts: 42 Location: Area 51 Country:
Gender: Male
MGN Username: Mr Tunra_23
Currently Playing: SSB64, SSBM, SSBB, Project M, SSF2, MK9, Pokemon Showdown
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Crash bomb is without a doubt Mega man's best projectile move in ssf2. The setup's you can do with it like forward air to down throw to crash bomb is just insane.
_________________I will show no mercy SSB64 Main:  SSBM Main:  SSBB Main:  Project M Main:  SSF2 Main: 
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Thu Sep 04, 2014 7:03 pm |
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