The McLeodGaming forums were permanently closed on April 30th, 2020. You are currently viewing a read-only archive.
View unanswered posts | View active topics It is currently Fri May 15, 2020 11:03 am



 [ 685 posts ]  Go to page Previous  1 ... 13, 14, 15, 16, 17, 18, 19 ... 46  Next
SSF2 Suggestions 
Author Message
User avatar

Joined: Mon Aug 11, 2014 12:28 pm
Posts: 151
Location: my mom's basement
Country: Korea, Democratic People's Republic of (kp)
Gender: Anime Girl
When MissingNo. does its error glitch, have different screens of death for the Mac and Linux versions. For Linux, add a picture of a Linux Kernel Panic. For Mac, add a picture of the Black Screen of Death. Although this idea may seem redundant, I find this interesting. Since this can be an interesting easteregg for different versions of SSF2.

_________________
Image


Sat Oct 11, 2014 12:32 pm

Joined: Wed Oct 01, 2014 6:59 pm
Posts: 7
Mario suggestions:

1. This is just an audio suggestion, just to make the game look more polished.
When Mario does his spin move (Down + O), maybe add another audio file when he spins?
http://vocaroo.com/i/s0Y49EDElSv4 < From brawl.

2. Increase the side step shield speed. It's too slow right now and side stepping things are really hard.

3. This is just an audio suggestion, just to make the game look more polished.
When Mario does his meteor smash(Left/Right Jump + P), maybe you should add this audio file while he's doing it.
http://vocaroo.com/i/s1d06ujewnfF

That's all I have for Mario, I just want him to look more polished in the upcoming 1.0 release. :wee:

Please read my previous suggestions SSF2 Devs, I had some important stuff in there.

For all characters: When they run, add the dashing sound effect. http://vocaroo.com/i/s1eoJ1RBhKcV
And find some sound effects for individual characters so the game would look really polished.

Thanks, and have fun.


Sun Oct 12, 2014 5:58 pm
User avatar

Joined: Thu Jul 21, 2011 3:15 pm
Posts: 6217
Location: Leafless Canada
Country: Peru (pe)
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
A Smash 4 styled Team Battle.
Instead of having to change the character's colors to fit its team, why not just make outlined lines of that color? Or a colored "aura" shining from behind the character?
I just think this could be possible, it's just that the current system bugs me a lot.

_________________


Thu Oct 16, 2014 7:53 am
User avatar

Joined: Sat Oct 01, 2011 2:28 am
Posts: 2796
Location: Los Angeles & San Luis Obispo, California
Country: United States (us)
Gender: Male
MGN Username: TAC3
Skype: Trey_Cahalan
Currently Playing: SSF2, League of Legends, Steam Games
Kirb-Star wrote:
A Smash 4 styled Team Battle.
Instead of having to change the character's colors to fit its team, why not just make outlined lines of that color? Or a colored "aura" shining from behind the character?
I just think this could be possible, it's just that the current system bugs me a lot.

I think the one thing you're overlooking here is the fact that we still need to have color changes for characters regardless.
(I'm assuming you dislike how characters look awkwardly colored)
or maybe you just want to play as like... purple sora for teams? (as an example)
if that's the case, then I can understand you. I hate all of captain falcon's current colors that he uses for teams lol


Thu Oct 16, 2014 1:41 pm
WWW
User avatar

Joined: Sun Jun 16, 2013 4:05 pm
Posts: 87
Location: Chicago, Illinois, United States
Country: United States (us)
Gender: Male
Currently Playing: SSF2... duh.
TacThree wrote:
Kirb-Star wrote:
A Smash 4 styled Team Battle.
Instead of having to change the character's colors to fit its team, why not just make outlined lines of that color? Or a colored "aura" shining from behind the character?
I just think this could be possible, it's just that the current system bugs me a lot.

I think the one thing you're overlooking here is the fact that we still need to have color changes for characters regardless.
(I'm assuming you dislike how characters look awkwardly colored)
or maybe you just want to play as like... purple sora for teams? (as an example)
if that's the case, then I can understand you. I hate all of captain falcon's current colors that he uses for teams lol


Well despite this, from my own Flash experience, the simplest way is to just add a glow filter and set the color via AS. However, filters alone can cause performance problems so it might not be something worth adding. On the contrary, AS3 might have other methods around this that won't cause the game to slow down, so it's up to the devs if they'll add it in.

_________________
Image My DA account: http://supersegasonicss.deviantart.com/

Here's some of my spritework I did~. Image
Find more at my thread: viewtopic.php?f=11&t=42479


Thu Oct 16, 2014 4:46 pm
User avatar

Joined: Sun Aug 17, 2008 12:29 am
Posts: 914
Location: Heaven
Country: United States (us)
Gender: Male
MGN Username: 1smash18
Currently Playing: Pokemon Games, Super Smash Flash 2, I Wanna Be The Guy!, Games in General
Waifu: None
Kirb-Star wrote:
A Smash 4 styled Team Battle.
Instead of having to change the character's colors to fit its team, why not just make outlined lines of that color? Or a colored "aura" shining from behind the character?
I just think this could be possible, it's just that the current system bugs me a lot.

Or they could add arrow colors on player's head indicating the team that they're in.


My suggestion is for the rules to have a Default button so then you can quickly change back options when you're playing matches or completing challenges.

Pretty good suggestions in my option. So what do you guys think?

_________________
AKA: smash18, 1smash18Sama, SamaHaremKing
SSF2 Mains: Everyone!
YouTube Channel: http://www.youtube.com/user/1smash18




Thu Oct 16, 2014 5:02 pm
WWW

Joined: Sat Jul 26, 2014 5:44 am
Posts: 3
Country: United Kingdom (uk)
Gender: Anime Girl
Currently Playing: Super Smash Flash 2, Minecraft, Sploder and Roblox
Can you make Bijuu mode Naruto's Final Smash


Sat Oct 18, 2014 11:26 am

Joined: Sat Oct 10, 2009 3:46 pm
Posts: 1514
Location: Westchester, New York
Country: United States (us)
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
I feel like an off/on/ switch for Star & Screen KO's could be nice a option. I was thinking about with Smash 4. When as the stocks and time wind down, these forms of KO's happen less frequently, if at all Characters die off the top as do on the sides and bottom.

I'm thinking about how making the Special KOs a controllable variable cuts out certain impacts they have:
- Star KO's are maybe 1 or 2 seconds longer in SSF2 than in official Smash games. Don't know it's character dependent, but some seem pretty long.
- Screen KO's are a brief moment longer here as well, and the screen space a character takes when they bounce off blocks like 85% of the view of the stages (effects moments in Free-For-Alls / Teams)
- Screen KO's can causes lag issues in the match, especially if it's a bigger character or Kaio-Ken Goku being KO'd (for people who don't have great PCs).
- Not having these KOs keeps the pace of matches upbeat and slightly shorten their lengths.
- Prevents certain independent variables in competitive-play. (Respawn time, Match time, Trading KOs, Charge-Characters, Rest punishes, etc.)

_________________

Luigi Movement, Cancel, Tech, etc.
YouTube Video:
SSF2 Google Drive
". . . Emphasis . . . of players helping one-another"


Sat Oct 25, 2014 1:52 pm
WWW

Joined: Mon Jan 10, 2011 9:46 pm
Posts: 1034
Location: Mesa, AZ
Country: United States (us)
Gender: Male
MGN Username: smash_machine
Wario's bike needs a little touch up.


Tue Oct 28, 2014 2:07 pm
User avatar

Joined: Tue Sep 09, 2014 9:31 pm
Posts: 102
Location: Your shower
Country: United States (us)
Gender: Anime Girl
Currently Playing: Your 3DS
Sonic,megaman,bomberman and tails need resprites.Plus Sonic needs his Project M and SSB4 moveset,also he needs more voice clips.He should have Rogers voice when he turns super sonic,Ryan Drummond for KO's and special moves and Jason Grithith gets the rest.Also,every actor should do one taunt.Example:Roger Says:"Cmon!" for Taunt 1,Jason says "Your too slow!" for Taunt 2 and Ryan says "Catch me if you can!" for Taunt 3.We need luigi,shadow and pac man.

_________________
Image SSB64:Luigi
SSBM:Dr.Mario,Young Link,Luigi,Roy,Mewtwo Brawl:Sonic,Lucario,Fox,Wolf,Snake,Link,Mario,Kirby,R.O.B 3DS:Sonic,Megaman,Dr.Mario,Marth,Fox,Link,Kirby,Pacman,Little Mac SSF1:Mario,Fox,Super Sonic SSF2:Sonic,Kirby,Mario,Tails Crusade:Sonic,Tails,shadow,,Mario,Megaman,Crash,Pacman u wot m8


Tue Oct 28, 2014 8:50 pm
WWW
User avatar

Joined: Thu Jul 21, 2011 3:15 pm
Posts: 6217
Location: Leafless Canada
Country: Peru (pe)
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
9XSonic7x wrote:
Sonic,megaman,bomberman and tails need resprites.Plus Sonic needs his Project M and SSB4 moveset,also he needs more voice clips.He should have Rogers voice when he turns super sonic,Ryan Drummond for KO's and special moves and Jason Grithith gets the rest.Also,every actor should do one taunt.Example:Roger Says:"Cmon!" for Taunt 1,Jason says "Your too slow!" for Taunt 2 and Ryan says "Catch me if you can!" for Taunt 3.We need luigi,shadow and pac man.

Wrong topic.

_________________


Wed Oct 29, 2014 2:55 pm
User avatar

Joined: Tue Sep 09, 2014 9:31 pm
Posts: 102
Location: Your shower
Country: United States (us)
Gender: Anime Girl
Currently Playing: Your 3DS
Doesnt the fourm say "SSF2 Suggestions"? It means we can suggest something we want and/or make something look better.

_________________
Image SSB64:Luigi
SSBM:Dr.Mario,Young Link,Luigi,Roy,Mewtwo Brawl:Sonic,Lucario,Fox,Wolf,Snake,Link,Mario,Kirby,R.O.B 3DS:Sonic,Megaman,Dr.Mario,Marth,Fox,Link,Kirby,Pacman,Little Mac SSF1:Mario,Fox,Super Sonic SSF2:Sonic,Kirby,Mario,Tails Crusade:Sonic,Tails,shadow,,Mario,Megaman,Crash,Pacman u wot m8


Wed Oct 29, 2014 4:25 pm
WWW
User avatar

Joined: Mon Dec 26, 2011 10:23 am
Posts: 151
Location: Room 0
Country: Chile (cl)
Gender: Anime Girl
MGN Username: Sachamel
He's just refering to the bolded sentence. This is on the OP:
zackniv123 wrote:
Please don't make character requests. The roster is set in stone, so there is no changing it. It also annoys the *&^% out of everyone.

_________________
Image
Image


Wed Oct 29, 2014 7:00 pm
User avatar

Joined: Thu Dec 23, 2010 12:16 pm
Posts: 1583
Country: United States (us)
Gender: Anime Girl
MGN Username: TheRealHeroOfWinds
Skype: TheRealHeroOfWinds
Steven wrote:
SSF2 Trivia;

In the Bomberman games, defeat often means being blown up. We had expirimented with incorporating such a scene into his lose animation, but constantly found that it was too distracting. After that, we originally had intended to just give him a normal lose, untill we got the idea to make him look all roughed up, as if post-explosion. We were very happy with the results, as we thought it added a lot of personality.



Bomberman's lose animation always looked weird to me. The colors didn't really match as well as they could've. So I decided to fix it up. I really encourage/suggest this change.

Image

_________________
Image
ImageImageImageImage


Wed Oct 29, 2014 9:03 pm
Site Admin
User avatar

Joined: Tue Jan 27, 2009 11:32 am
Posts: 11709
Country: United States (us)
Gender: Anime Girl
Currently Playing: Undertale
9XSonic7x wrote:
Also, every actor should do one taunt.

Why in the world would we do that? Mixing voice actors on a character would lead to them sounding very, very inconsistent.


Wed Oct 29, 2014 9:52 pm
Display posts from previous:  Sort by  
 [ 685 posts ]  Go to page Previous  1 ... 13, 14, 15, 16, 17, 18, 19 ... 46  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.