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Sonic 
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Seriously, just play against humans and it becomes pretty clear pretty quickly what works and what doesn't, even stuff that wouldn't work on CPU's (I've been hit more than I care to admit by fthrow -> sspec, which is never a true combo)

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Sun Aug 21, 2016 6:07 pm
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Can someone explain, the EXACT, definitive, completely right way to spin dash under the stage?

I feel like I only get it right about 1/10th of the time. And it's hard to recover if you spin off the stage.

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Wed Aug 24, 2016 1:34 pm
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I'm just going to say that Sonic's one of the few characters I dread playing as. Fighting with him's like throwing pebbles; fast, yeah, but if I'm doing any damage at all, I can hardly see it.

Unfortunately for me, Random seems to absolutely love the guy. His red costume in particular.

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Thu Aug 25, 2016 8:37 am
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Harr Turnpike wrote:
I'm just going to say that Sonic's one of the few characters I dread playing as. Fighting with him's like throwing pebbles; fast, yeah, but if I'm doing any damage at all, I can hardly see it.

Unfortunately for me, Random seems to absolutely love the guy. His red costume in particular.

^
I admit that he should've gotten more unique changes in Beta.

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Thu Aug 25, 2016 10:36 am
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SmasherOfLegend wrote:
Harr Turnpike wrote:
I'm just going to say that Sonic's one of the few characters I dread playing as. Fighting with him's like throwing pebbles; fast, yeah, but if I'm doing any damage at all, I can hardly see it.

Unfortunately for me, Random seems to absolutely love the guy. His red costume in particular.

^
I admit that he should've gotten more unique changes in Beta.

I wasn't aware that SSC Sonic was final :pikachu:

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Thu Aug 25, 2016 3:05 pm
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Starkiller wrote:
SmasherOfLegend wrote:
Harr Turnpike wrote:
I'm just going to say that Sonic's one of the few characters I dread playing as. Fighting with him's like throwing pebbles; fast, yeah, but if I'm doing any damage at all, I can hardly see it.

Unfortunately for me, Random seems to absolutely love the guy. His red costume in particular.

^
I admit that he should've gotten more unique changes in Beta.

I wasn't aware that SSC Sonic was final :pikachu:

RESPRITE HYPE!!!1111!1111 :sonic: :sonic: :sonic:

jokes aside hopefully sonic will be good after the great nerf of v0.X

forgot what it was, was it 7? lul

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Thu Aug 25, 2016 7:32 pm

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Dsmash mulithitbox would be cool :o

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Fri Aug 26, 2016 2:17 am
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Mon Aug 29, 2016 9:55 am

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*imagines sonic swooping down with Dair to pick someone up and eat them mid-flight*

...
...
Howboutno?

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Mon Aug 29, 2016 1:20 pm
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LOL

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Mon Aug 29, 2016 7:56 pm
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Speaking of down air, is it still the same animation as well?

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Sun Sep 04, 2016 2:44 pm
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I'm wondering if d-air spikes....Hmm.

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Tue Sep 06, 2016 10:12 am
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SmasherOfLegend wrote:
I'm wondering if d-air spikes....Hmm.


But whether D-air spikes in Smash 4 depends on how your opponent is positioned, their smoke clouds, and what frame Sonic's on.
Unless they make their own rules for the D-air spike... I do want it to be easier to land.

Not only the above, but they'd really have to change D-air's animation to be able to tell if you're doing it right.

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Sun Sep 11, 2016 2:03 pm
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True.

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Tue Sep 13, 2016 8:44 am

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gamejutsu wrote:
SmasherOfLegend wrote:
I'm wondering if d-air spikes....Hmm.

Not only the above, but they'd really have to change D-air's animation to be able to tell if you're doing it right.

dat glowing foot man

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Tue Sep 13, 2016 2:02 pm
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