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Joined: Wed Nov 12, 2008 4:13 pm
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Why is he humping the air.

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Fri Feb 15, 2013 6:19 am
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Currently Playing: Chaconne
Try walking around for a bit. You'll notice three things.

1. It's unnatural to keep one's torso angled compared to the legs while walking.
Do fix this, try bringing his back shoulder forward (towards the right) 1-6 and his front shoulder back 1-3 pixels.
I did notice that walking with your torso angled makes it easier to walk with the torso leaning backwards.
Funnily enough, by combining two things that would be mistakes on their own, your animation is almost accurate...

2. When one walks naturally, the hands are not in sync. One goes forwards while the other goes back.
This is easy to fix if your animation has an even number of frames. Just cut and paste.

And uh... I don't remember what number 3 was.
Maybe it was "Try moving the legs a couple pixels back and keep the center line on the torso straight"

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Fri Feb 15, 2013 12:00 pm
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[:] wrote:
Try walking around for a bit. You'll notice three things.

1. It's unnatural to keep one's torso angled compared to the legs while walking.
Do fix this, try bringing his back shoulder forward (towards the right) 1-6 and his front shoulder back 1-3 pixels.
I did notice that walking with your torso angled makes it easier to walk with the torso leaning backwards.
Funnily enough, by combining two things that would be mistakes on their own, your animation is almost accurate...

2. When one walks naturally, the hands are not in sync. One goes forwards while the other goes back.
This is easy to fix if your animation has an even number of frames. Just cut and paste.

And uh... I don't remember what number 3 was.
Maybe it was "Try moving the legs a couple pixels back and keep the center line on the torso straight"


I honestly walk funny. My arms don't move at all, and it's been commented on.

Excuses aside, I'll try this out.


BTW, how's Riggs? The future gattling gun guy.

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Fri Feb 15, 2013 3:13 pm
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I feel like if I make the line on his chest perfectly straight, it will look incredibly strange. It's a little more centered, but this is as far as it will go.

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Sun Feb 17, 2013 5:09 pm
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Sat Feb 23, 2013 2:13 pm
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Proportions are nice, hair has jaggies and is pillowed.
Look at the CSW hair http://cardgallery.tales-tra.com/cards_blue.htm
Should probably help a lot.

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Sat Feb 23, 2013 3:04 pm
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Too much time on my hands this weekend...
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Mon Feb 25, 2013 11:50 pm
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I made a pretty poor model of Sukapon. I'm aware 3D stuff is supposed to be in Art, but I'll make a topic if I continue stuff like this.
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Tue Feb 26, 2013 11:42 pm
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Reix wrote:
I made a pretty poor model of Sukapon. I'm aware 3D stuff is supposed to be in Art, but I'll make a topic if I continue stuff like this.
[ Image ]


I think the software you used to render or the fact that this is saved in .GIF explains the poor quality. Also, some of the color choices are pretty dull. Also, i assume that the center is supposed to be some kind of core but it looks like it's slapped on. You should have pulled some of the vertices or extruded the core inside the body a little.

But i don't think its bad in overall. For starters, i like how you got the finger pieces on the hands. Also, it actually does look like Sukapon so that's really nice.

If you're new to 3D, this is a nice way to begin things.
If you're experienced already with 3D, a few things could have been adjusted to make it look much better.

One last thing: For Renders, i recommend saving it as PNG. I suppose the GIF format might have ruined some of it in quality


Wed Feb 27, 2013 12:37 am
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Michael M wrote:
Reix wrote:
I made a pretty poor model of Sukapon. I'm aware 3D stuff is supposed to be in Art, but I'll make a topic if I continue stuff like this.
[ Image ]


I think the software you used to render or the fact that this is saved in .GIF explains the poor quality. Also, some of the color choices are pretty dull. Also, i assume that the center is supposed to be some kind of core but it looks like it's slapped on. You should have pulled some of the vertices or extruded the core inside the body a little.

But i don't think its bad in overall. For starters, i like how you got the finger pieces on the hands. Also, it actually does look like Sukapon so that's really nice.

If you're new to 3D, this is a nice way to begin things.
If you're experienced already with 3D, a few things could have been adjusted to make it look much better.

One last thing: For Renders, i recommend saving it as PNG. I suppose the GIF format might have ruined some of it in quality


I screenshotted it then saved it as a GIF, but it's pretty low res to begin with.
For the center, I pulled back a circle of lines inward, which was supposed to give the impression of a sphere inside a sphere. It's probably the angle.
PNG, noted.

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Wed Feb 27, 2013 1:44 am
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What program did you use to make it? But yeah, Micheal said just about everything I could say about it, it looks pretty nice, but it needs to be saved as a PNG.

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Wed Feb 27, 2013 9:32 am
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King Arthur wrote:
What program did you use to make it? But yeah, Micheal said just about everything I could say about it, it looks pretty nice, but it needs to be saved as a PNG.


Wings 3D with Game Maker to remove the background.

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Wed Feb 27, 2013 9:48 am
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Reix wrote:
King Arthur wrote:
What program did you use to make it? But yeah, Micheal said just about everything I could say about it, it looks pretty nice, but it needs to be saved as a PNG.


Wings 3D with Game Maker to remove the background.

Ah, alright.

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Term wrote:
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Wed Feb 27, 2013 7:11 pm
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The crags on the head I'm not super happy about, but I'm not experienced enough to understand what else to do.

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Sat Mar 02, 2013 2:23 am
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Chrom, the main hero from Fire Emblem: Awakening.
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Head and legs aren't super great, but I'm really happy with the body.


I've heard a lot of good reviews about Awakening, but I'd like a bit more.
Is it worth getting? Replayable? Etc?

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Fri Mar 08, 2013 12:07 am
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