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SSF2 Visual Bugs 
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Joined: Mon Dec 26, 2011 10:23 am
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MGN Username: Sachamel
Yeah I know, I used that pose in purpose coz it's the one that bothered me the most haha. I really think you did a great job btw, that's why there are only like 4 nitpicks.

Also I know bout the Yoshi problem, but don't have any other game atm to compare the two:/... I may check if there are any Smash 4 videos with both of them to see the difference.

Just to add to the nitpicky "complaining", just noticed both Goku's down taunt and down special make him move a few pixels from the idle stance (both feet move, wouldn't look off if it was just one moving). Odly enough, they move him different amounts, so if you do one move after the other without letting go "down" you kinda move back and forth in the spot.

I know this is a really minor oversight but still wanted to point it out. Sorry for not having a video/gif tho since I don't have the means of doing that atm, but at least it's easy to replicate.

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Tue Sep 23, 2014 3:32 pm
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Joined: Sat Apr 27, 2013 11:21 am
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Location: Nijigasaki High School
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Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida

Click to expand thumbnail
In v0.9b, Ness's forward air's "sparks" have a new design.

Click to expand thumbnail
But sometimes, it still uses the old one.

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Fri Sep 26, 2014 7:10 am
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Sachamel wrote:
(...)Goku's down taunt and down special make him move a few pixels from the idle stance(...)

Now with a 100% more gif:

Image

And side by side comparison (idle/taunt I believe):


Click to expand thumbnail

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Thu Oct 02, 2014 3:35 pm
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Joined: Sat Jan 04, 2014 4:27 pm
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Not sure if this is intentional/unavoidable, but if a fox holds shine after hitting someone he stays the paler colour, happens with all palettes: http://imgur.com/a/CcH53

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The Americans came in and burned my village with their flaming uppercuts,
killing our water buffalo and leaving this scar on my chest...


Sat Oct 11, 2014 2:44 pm
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Location: Nijigasaki High School
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Currently Playing: SSBU, SSF2, SIFAS
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Yeah...when you attack the post right when they appear, the post's color turns paler.
(and it'll stay like that until it stops spinning)

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Fri Oct 17, 2014 8:05 am
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Joined: Mon Jan 10, 2011 9:46 pm
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There's a white pixel on the flame of Wario's bike.


Tue Oct 28, 2014 2:21 pm
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Joined: Mon Apr 18, 2011 9:42 pm
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There's a frame missing from Mario's running animation:
YouTube Video:

And if you still can't see it:
Image

You guys also have some floating moss issues xD
Image

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Tue Oct 28, 2014 11:24 pm
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Joined: Sat Apr 27, 2013 11:21 am
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Location: Nijigasaki High School
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Currently Playing: SSBU, SSF2, SIFAS
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Marth's usmash
There's a small red line over there when he uses the move.

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Wed Nov 05, 2014 11:12 pm
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Zelda and Sheik recolor CSPs don't match on CSS.

Oddly enough, they match ingame.

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Mon Nov 10, 2014 6:39 pm
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To add to that, by choosing Zelda with one player and Sheik with another (selecting the color that matches the p1 Zelda) you can make it so both have the same color scheme.

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Mon Nov 10, 2014 7:34 pm
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this is small don't know if its been seen yet


Attachments:
bug4.png
bug4.png [ 20.38 KiB | Viewed 3858 times ]
bug 3.png
bug 3.png [ 20.06 KiB | Viewed 3858 times ]

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Wed Nov 12, 2014 12:32 am

Joined: Mon Jan 10, 2011 9:46 pm
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The very first columns on each side needs to be redone. There's also a redone spot on the middle of the right column.


Sat Nov 15, 2014 9:29 pm
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Location: Nijigasaki High School
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Currently Playing: SSBU, SSF2, SIFAS
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Megaman's eye has some missing pixels right after the final ball swing of his dsmash.

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Thu Nov 20, 2014 12:47 am
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Although the AT million spawning issue was resolved, but not all the way because here's what happened.
Image
There are two Starfies I spawned.


Thu Nov 20, 2014 12:56 pm
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Joined: Sat Apr 27, 2013 11:21 am
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Location: Nijigasaki High School
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Currently Playing: SSBU, SSF2, SIFAS
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The light on DK's respawn platform cuts off at 2/3 of the platform

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Tue Nov 25, 2014 3:51 am
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