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v0.9.1.1978.2 Patch Early Testing (LAG FIXES!!!) 

Has the current test build IMPROVED or DETRIMENTED your lag spikes?
Improved 68%  68%  [ 21 ]
No change 23%  23%  [ 7 ]
Detrimented 10%  10%  [ 3 ]
Total votes : 31

v0.9.1.1978.2 Patch Early Testing (LAG FIXES!!!) 
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Joined: Wed May 29, 2013 5:15 am
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I can actually play online now. I think that would count as a significant improvement. I saved a replay too.

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Fri May 15, 2015 3:02 am
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Joined: Mon Aug 11, 2008 12:27 pm
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ok you guys are really bad with this being specific thing

what differences are you seeing? is it smooth all of the time or are you still getting lag bursts? when you get lag bursts are they long or short? what is the difference between last demo and this test demo?

... also, what happened when you tried to play online before sonario?

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Fri May 15, 2015 3:49 am
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[TSON] wrote:
ok you guys are really bad with this being specific thing

what differences are you seeing? is it smooth all of the time or are you still getting lag bursts? when you get lag bursts are they long or short? what is the difference between last demo and this test demo?

... also, what happened when you tried to play online before sonario?

Well the waiting room doesn't last nearly as long as before (when it worked after a long time) so it connects quicker. I do get some lag bursts but that might be because my computer is old. And it's not that bad. As in: it's playable.

The problems I had were that it never connected at all and was stuck in perpetual waiting room. It sometimes disconnected automatically too. I thought I saw some problem about RTMFP being displayed but I don't remember much. But like I said, they've been fixed and I can play online just fine now. Thanks again.

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Fri May 15, 2015 4:04 am
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Huh. That's interesting - we didn't really change anything that should have fixed that. That's very useful feedback tho!

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Fri May 15, 2015 4:08 am
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Joined: Sat Apr 27, 2013 11:21 am
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oh..
i still got lag but it's now a rare occurrence and if i do get lag, it's a bit short.
oh and the first match lagged as hell but every matches after that runs almost smoothly.

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Last edited by Vanilla on Fri May 15, 2015 5:28 am, edited 1 time in total.



Fri May 15, 2015 4:27 am
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[TSON] wrote:
Huh. That's interesting - we didn't really change anything that should have fixed that.

Maybe it fixed itself? Or maybe the connection speed and/or quality affected it?

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Fri May 15, 2015 4:35 am
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WOOH IT'S UP!
I'll record a game with someone I lagged with pre-patch and compare it to post-patch.
Will make a new post on here with download links once it's done :]

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Fri May 15, 2015 4:41 am
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Typical speed on a good day
Internet type: Satellite

First test - Me vs MMLegends (Pakistan)
Time of test - Approx. 6:00 AM Est

Pre-Patch: Standard lag, although noticeable input loss
Post-Patch: Far worse. Gameplay felt smoother but more noticeable input loss. Lagged more

Second test - Me vs JayVoltage (Australia)
Time of test - Approx. 6:30 AM Est

Pre-Patch: N/A
Post-Patch: Better than with MMLegends, and less input loss, although lag is starting to feel more like it would on an actual fighting game (Inputs take a second to register rather than not being read at all)

More info later either in this post or in another one, have to work.

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Mains: :sonic: :bomberman:


Fri May 15, 2015 5:25 am
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Joined: Sun Dec 28, 2014 7:22 am
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Well wat can i say afro....tho the stuttering gameplay i used to have with jayvoltage got smooth but it still lags hard and the other is ninjawarrior93 our lag noticably improved but it is still lag....

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Fri May 15, 2015 5:30 am
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Ah, bummer. I expected as much from slower connections now that each button press sends out more information. I will say you have really low ping for a satellite connection, but overall unfortunately gaming on a satellite connection is pretty much going to always be a pretty poopy experience since your signal has to go all of the way up to space and back down before it actually goes through the tubes to get to your opponent.

The fact that you're seeing less dropped inputs is good, because that means the game itself is running faster with less waiting. If/when we add lag input buffering you won't have dropped inputs anymore. Interesting to know, though.

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Fri May 15, 2015 5:35 am
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From the two matches I've played, I can definitely tell that online has gotten smoother.

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Fri May 15, 2015 5:46 am
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Yeah satellite is a**, although I tend to get better matches in the US for obvious reasons. When I get home I'll try with people stateside whom I normally lag against to see if the connection is better. I forgot to mention it's on a WiFi connection too which would also affect it. Best to have data from all walks though to get the best info.

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I am the foot of my shoes
Speed is my body and Wind is my blood
I have ran over a thousand miles
Unknown to Community, nor known to the World
Have withstood pain to perfect my technique
Yet this speed will never be remembered
My whole life was Sonic the Hedgehog.


Mains: :sonic: :bomberman:


Fri May 15, 2015 5:51 am
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Joined: Mon Nov 10, 2014 8:44 pm
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Currently Playing: Void Els, BnS, AK, DFO, GA2, and SSF2
Hmm. I haven't tried it yet, but lemme post my connection speed first.

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Well, it seems it was much less laggier than before. I had one match with Augustbattle (gg man!) and one match with this kinda laggy person playing Zelda.

The real problem now isn't much of the lag I may say, but the half-second input delay I keep having in all my matches. The latency issues SIGNIFICANTLY improved, however. Before, it was freezing and dcing me, how many times. :hmph/:

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Fri May 15, 2015 6:33 am

Joined: Fri Aug 08, 2014 1:18 am
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Location: Lagcity, or lagless city if my phone is working
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<3 Gonna go easy on you when I get that connection <3

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Fri May 15, 2015 8:44 am

Joined: Fri Aug 02, 2013 12:27 pm
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The game play definitely has a lot less lag it still doesn't play fast but stays at decent speed. i played Dracula's castle a stage that normally lags in online mode. i want to play more to see how well it does but there's hardly anyone online so i can't find a match.

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Fri May 15, 2015 9:27 am
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