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Jigglypuff 
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Joined: Tue Jul 22, 2014 10:40 pm
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Agreed, her aerial mobility was nerfed quite a bit. I did feel it was way too much last version, but now it feels it's too slow.

Also, her old rest could kill as low as around 25% depending on your location at the stage. Fair pivot grab u-throw rest was something you could do before.

---

Just found out that you can jab reset now. Also nair resets as well. Jab reset rests will help quite a bit, although I'm not sure how much because of the rest knockback nerf.

EDIT: Sing also works if you're in the air now. So you can be offstage, ledgegrab using sing and hit them with sing if they're close enough. Nice little buff to sing.

EDIT2: F-air's hitbox is shorter in duration now.


Fri Jul 25, 2014 6:28 pm
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Turbo Mode Puff.
What can I say about it. B-air and U-air allow you to indefinitely keep your opponents on lockdown. Dair is the most amazing thing I've ever seen when you use Sing afterwards. And Rest. Holy macarons, if you hit with Rest, which is (probably) the most powerful move in Smash outside of Final Smashes. If you land it, you can immediately get out of the recoil of that cool down time.
If they make a separate Tier List of Turbo Mode, I except Marth and Puff to be the Top 2.

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Fri Jul 25, 2014 8:45 pm
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Yeah Puff is insane on Turbo mode but don't forget Kirby, Meta Knight and Sora.

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Sat Jul 26, 2014 12:17 am
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I just wanna say how awesome Jiggs is now, perfectly well balanced. No more dair > Rest!
Rest is now a nice mix between Melee and Brawl in power, as well as having less range. Which means you have to be more percise on your aiming.

Finally happy with Jigglypuff, amazing job in balancing.

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Sat Jul 26, 2014 11:35 am
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Btw her upair has been nerfed, it has less ending lag now. Also nair is now a sec kick which is good, the second hitbox has pretty low knockback, and the first one has more killing power than the old nair.
I really like her combo ability now.

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Sat Jul 26, 2014 7:52 pm
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Shady75 wrote:
Btw her upair has been nerfed, it has less ending lag now. Also nair is now a sec kick which is good, the second hitbox has pretty low knockback, and the first one has more killing power than the old nair.
I really like her combo ability now.

How is less ending lag a nerf lol, it makes it easier to combo into another uair or Rest.

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Sat Jul 26, 2014 11:28 pm
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Uh yeah I meant to say it's a buff lol I'm loving it
Also you can easily combo it into a backair that's awesome


edit : It's not only upair, fair got the same buff

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Sat Jul 26, 2014 11:45 pm
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Hitting aerials with Jigglypuff is so much more satisfying. Seems to be because of the improved hitboxes, Jigglypuff aerial animations + the striking animation that appears when you hit someone. Also, u-air's hitbox is so much more wider than before. D-air also does a whopping 24% damage if you get all the hits to land. Upthrow rests seem to be viable on most of the cast at around medium %'s as long as you double or triple jump and they don't DI. Other characters have gotten bigger sprites as well, making it much easier to land hits against them. Metaknight is now bigger than Jiggs which helps a lot. U-Smash also got a hitbox that reaches the forward side of Jiggs now.

EDIT: in 0.9a, you would get more air speed if you jumped while standing still and then move right/left rather than to do a dashing jump. Now, it seems regardless of the way you jump, you'll still get the same airspeed.


Mon Jul 28, 2014 4:31 pm
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The speed of Jiggs is great now. I don't have to rely (or overuse) her down special, rest.

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Thu Jul 31, 2014 8:36 am
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if your doing turbo mode, Jigglypuff is a great character to use for a combo. :nod:

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Thu Aug 14, 2014 12:23 pm
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You can just hit them with fair and then start mashing for 100%+ every stock. Plus, that combos into Rest with no ending lag. :)

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Sun Aug 17, 2014 1:16 pm
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I strongly disagree with the air speed nerf. While we can all agree that her air speed was too fast in the last demo, it's waaaay to slow in this demo. The slowest I've ever seen Jigglypuff in any incarnation of Smash she's even slower than Peach and Samus.(anyone who says her air speed is "perfect" in this demo is full of baloney. Lol jk xD :P ) Walls of Pain are much harder to pull off and the Rest nerf was a little excessive. I can agree with ridding the world of Dair to Rest but nerfing Rest's power and range was a little much. Rising Pound isn't even that effective at covering horizontal distance.

Looks like it's Brawl all over again for Jiggs. :cry:

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Sat Aug 30, 2014 7:09 pm
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Funny that you say it's Brawl for Jiggs when she's never been this good at comboing.
Also the biggest nerf is not about the air speed itself it's more about the mobility imo

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Sat Aug 30, 2014 9:13 pm
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Shady75 wrote:
Funny that you say it's Brawl for Jiggs when she's never been this good at comboing.
Also the biggest nerf is not about the air speed itself it's more about the mobility imo


Funny you say that because I never said Jiggs couldn't combo. :)) I said it's Brawl for Jiggs because everyone's pointing at her this version and saying "Low tier!, Worst Character, Too nerfed!"

Also Bruh. That's basically the same thing imo

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Sat Aug 30, 2014 10:28 pm
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Shine! wrote:
I strongly disagree with the air speed nerf. While we can all agree that her air speed was too fast in the last demo, it's waaaay to slow in this demo. The slowest I've ever seen Jigglypuff in any incarnation of Smash she's even slower than Peach and Samus.(anyone who says her air speed is "perfect" in this demo is full of baloney. Lol jk xD :P ) Walls of Pain are much harder to pull off and the Rest nerf was a little excessive. I can agree with ridding the world of Dair to Rest but nerfing Rest's power and range was a little much. Rising Pound isn't even that effective at covering horizontal distance.

Looks like it's Brawl all over again for Jiggs. :cry:


I feel like she should switch her air speed with Samus or something...

I can totally agree here. Puff would otherwise be destroying characters like Ichigo and Donkey Kong, but she can't, SHE'S TOO SLOW.

XP

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Sun Aug 31, 2014 9:29 am
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