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det makes some sprites: shady waifus incoming 
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DettaDoodle wrote:
[ Image ]

Kuriyama Mirai, from Kyoukai no Kanata. I found the zoom function by accident after toiling away on her eyes for about 45 minutes. :T Referenced a shot from the movie trailer.
I officially love this program. I haven’t been able to draw this confidently in foreverrrrrr.

Probs not gonna color this one (but im probably lying when i say that)

Looks great!

Keep up the good work.

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Lukepi wrote:
read my post in your thread after i locked it.

i'm done. if you send me another PM with a sarcastic s#%$& attitude i'm banning you for 3 days.

go ahead and test me. see what happens.

;)


Thu Feb 19, 2015 7:19 am
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i wasnt lying about the lying part

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Thu Feb 19, 2015 1:31 pm
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Sun Feb 22, 2015 7:08 pm
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DettaDoodle wrote:
[ Image ]

looks really nice!


Sun Feb 22, 2015 7:19 pm
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decided to mess around in a more simple style to figure out something i could easily animate if i ever wanted to make this stupid game idea

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fully custom, two palettes included; one is higher contrast (two on the left), other is colors i used in my first sprite

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Sun Mar 08, 2015 4:03 am
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Flipnote Studio? Wow that's a program I haven't heard in ages. I used to be a Spriter on there, so it's great so see other artists using the program :D

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Sun Mar 08, 2015 9:05 am
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some frames i made to mess with so i can start adapting my rms engine for this game

stand (posted earlier), run, crouch, rising jump and falling jump

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Mon Mar 09, 2015 12:22 am
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DettaDoodle wrote:
[ Image ]

some frames i made to mess with so i can start adapting my rms engine for this game

stand (posted earlier), run, crouch, rising jump and falling jump

I suppose it's going to be a beat em up?

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Lukepi wrote:
read my post in your thread after i locked it.

i'm done. if you send me another PM with a sarcastic s#%$& attitude i'm banning you for 3 days.

go ahead and test me. see what happens.

;)


Mon Mar 09, 2015 11:08 am
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TsunataThursday wrote:
DettaDoodle wrote:
[ Image ]

some frames i made to mess with so i can start adapting my rms engine for this game

stand (posted earlier), run, crouch, rising jump and falling jump

I suppose it's going to be a beat em up?



DettaDoodle wrote:
[ Image ]
[ Image ]
"Shut up! I've got people to save, OK? I don't have time for your trash talk."
"Can you save them, though? Feels to me like I'm a shadow of a doubt! Bwehehe..! You're no hero."
"For once, I'm going to PROVE YOU WRONG!"


As of yet unnamed characters from a game idea I've been sitting on for... probably around two years.
Edited from this sheet because I was roaming around TSR for a cool style to use for the game. Anything else I make of her will more than likely be custom.
And the reference I made in this thing because I literally cannot create characters from scratch LOL.

So far it's a very story-driven game; you play as this girl who is constantly demeaned and tormented by her living shadow. Only she (and other people with living shadows) can hear it talk, but it can physically interact with the world if wants or needs to. However, it is limited to the area in which her actual shadow is cast; if she is standing directly below a light it barely takes up any space, but if, for example, she's standing in front of a flood light projecting onto a far-off wall, it can get pretty big.
In terms of gameplay, it'll be a platformer - hoping to get something metroidvania-y with the outcome. You primarily control the girl, but after a certain point you also gain control over your shadow and can essentially have it act as a shield or weapon. Light sources will be an important factor in the gameplay; if there's too much or too little light you won't be able to use the shadow, but you can also do things like abuse lamps to give yourself massive range on the shadow's attacks.

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Mon Mar 09, 2015 12:01 pm
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i mean i guess it'll be kind of beat-em-uppy in that you progress through levels by beating up enemies, just like... basically any other action-platformer.

maybe i'll make a thread in the upcoming games board that just has all my game stuff in it so it's easier to keep track of

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Mon Mar 09, 2015 3:19 pm
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made in flipnote

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Tue Mar 10, 2015 2:41 am
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DettaDoodle wrote:
[ Image ]

made in flipnote

[ Image ]

Hey that looks cool! Though her expression looks like: O_O to me (although that could be because it's not coloured). Also, her left arm is bent a bit awkwardly. If she's doing an uppercut, wouldn't she have a stronger line of action running through her? Google Ryu Shoryuken images or something for an example of what I mean.

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Tue Mar 10, 2015 3:36 am
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Whaku wrote:
DettaDoodle wrote:
[ Image ]

made in flipnote

[ Image ]

Hey that looks cool! Though her expression looks like: O_O to me (although that could be because it's not coloured). Also, her left arm is bent a bit awkwardly. If she's doing an uppercut, wouldn't she have a stronger line of action running through her? Google Ryu Shoryuken images or something for an example of what I mean.


she's not doing an actual uppercut; she's getting her shadow to do it.

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Tue Mar 10, 2015 12:14 pm
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I like the character design, though on full size/larger scale pieces, it may need some spicing up. Otherwise it's a bit bland.

Keep going with it, this seems like an interesting project.

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Tue Mar 10, 2015 2:43 pm
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DettaDoodle wrote:
Whaku wrote:
DettaDoodle wrote:
[ Image ]

made in flipnote

[ Image ]

Hey that looks cool! Though her expression looks like: O_O to me (although that could be because it's not coloured). Also, her left arm is bent a bit awkwardly. If she's doing an uppercut, wouldn't she have a stronger line of action running through her? Google Ryu Shoryuken images or something for an example of what I mean.


she's not doing an actual uppercut; she's getting her shadow to do it.

Fair enough! I still think the arm angle is a bit off though.

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Tue Mar 10, 2015 5:09 pm
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