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"Expansion" Character Moveset Speculation 
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Joined: Fri Aug 07, 2015 5:42 pm
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Currently Playing: Pokemon Ultra Sun, Kid Icarus: Uprising
Welp, time to do the "2nd place" of my poll, Blade!
Image

Attributes n Stuff: show
Universe: McLeodGaming
Game: Super Smash Flash (Web Browser)
Victory Theme: A remixed excerpt of Super Smash Flash 2's Main Theme used since v0.9a
Victory Posed, Taunts, and Idle Animations: IDEAS NEEDED
Fun Fact: Many of his attributes from SSF1 are used here, such as his electric effects
The following will use values from SSF2:
Weight: (Mario: 100) 95, tied with :sonic:
Height: A little Taller than :sonic:
Speed: 12.6, a little faster than :pikachu:
Falling Speed-
Regular: (Mario: 13) 15, slightly slower than :bomberman:
Fast: (Mario: 16) 17, tied with :wario: and :sonic:
Jump-
Regular: Average
Short: Avergae
Running: AMAZING
[box=Color Swaps]
http://imgur.com/a/FiDXX



Standard: show
Jab 1: Smash the opponent with the hilt of his sword; only jab
Side Tilt: A slash
Side Smash: Jumps forward while unleashing a powerful slash, electric effect
Up Tilt: Upward Slash, similar to :link: 's Up Tilt. Good for Combos, aesthetic electric effect
Up Smash: Raises his sword and spins it around a couple times, Electric effect
Down Tilt: Punches at the ground with his free hand
Down Smash: Extends spikes and does his "trademark" Spin Dash (a.k.a. He has one like Sonic). 4 weak hits and 1 strong hit.
Dash Attack: Running Slash, similar animation to Ike's Quick Draw


Aerials and Grabs: show
NAir: Spins around, spikes extended
FAir: Pokes at the air in front of him with his sword. Strongest at the tip, and electric effects
BAir: Similar to :naruto: 's FAir, but his sword is used at the back of his body, instead of front. Decent meteor
UAir: Aerial Upward Slash, electric effects
DAir: Down Slash from SSF1. Meteors, and has electric effect

GRAB:
Type: No tether, one hand
Pummel: Hits the opponent with hilt of the sword
FThrow: Simply tosses the opponent forward
UThrow: Throws opponent up, then does a Jumping Spin Dash and extends spikes. 3 hits. Kill throw
BThrow: Turns around and slams down the opponent. 2nd best Kill throw
DThrow: Slams opponent down, then jumps with his sword below his feet and stomps on the opponent. 2 separate hitboxes (Feet, weak and Sword, strong)


Specials: show
Neutral Special: Shockwave- Swings his blade in front of him, which a weak, fast shockwave coming out. Chargeable, but can't KO for awhile. Electric Effects
Side Special: ElectroSpin- A chargeable horizontal twirl with his sword doing damage. Does move damage grounded, but doesn't go as far horizontally as in the air. Electric Effects
Up Special: Sword Jump- Blade thrusts his sword into the air and moves high into the air. Low damage and knockback. Free Fall effect
Down Special: Spin Dash- Also used in SSF1, it's similar to :sonic: 's Spin Dash, but you do not need to mash button for it to work

FINAL SMASH: (Better ideas needed) Classic Mode- Blade tranforms into his old SSF1 sprite and sends out many Fighting Shadow Clones to attack the opponents.

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Thu Sep 03, 2015 9:02 pm
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I like that you gave him an electric-based design. Maybe Blue could use fire?

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Thu Sep 03, 2015 9:13 pm
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Polling Ended
Winner
HATSUNE MIKU!

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Last edited by Shine-chan on Mon Sep 07, 2015 11:46 am, edited 1 time in total.



Sun Sep 06, 2015 6:55 pm
YIM
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For the record, I did start writing this after my stream, but I had to go out to dinner before I finished. Then I didn't really get to use my computer until now because I went to a smash tourney today >_>

Not very familiar with this character, but I'll tell you what I think Shine.

-If I played Ayumi, my favourite palette swap would be her red palette
-Is this ftilt a roundhouse kick or more like a front kick?
-So this utilt basically taps the opponent but is surprisingly hard to get through? Sounds like the kind of move to troll your opponent with (plus its paper lel)
-If her dtilt hits an airborne opponent, what does it do?
-I kinda like this dash attack, basically a Peach dash attack but sending away rather than up
-For smashes, perhaps you also want to include how much damage they do when fully charged. Also remember that KB also heavily scales with the amount of damage an attack does (recall that a sweetspot Knee of Justice does 17%, and Peach's stitchface does 36%), so keep this in mind when designing moves. It is possible for moves that deal low damage to have high enough KB to cause tumble (Pichu's uair does 4% but puts into tumble really early, compared to Fox's bair which does 15% and won't tumble until after a few hits). I look at the damage a move does to also determine its KB, and I design characters with this in mind.
-This upsmash sounds pretty gross to get hit by. A cool aesthetic might be to make it a multihitting move (like each piece of paper gives a cut)
-Heh heh, her nair really reminds me of the Pack Whack move from Banjo-Tooie :)
-The uair/bair sounds like the sorts of moves you would get pretty surprised by. It would be great if they also had a ton of hitlag, like Zelda's fair/dair.
-Is this sneeze a reference to Phoenix Wright?
-Eww, who would use a spoon to murder someone? Maybe I shouldn't even ask HOW they would have done it either...
-Ah, so she has to use build up the evidence in order to get an incredibly powerful move like Rest. May I also suggest, to further balance the move, that she loses all of her evidence on death? At the very least there needs to be some penalty for dying.
-I like this counter and the way it connects to her stacks of Evidence.
-I can easily picture these throws, and they look surprisingly painful.
-The overall gameplay theme and character theme is similar to Phoenix Wright, which cannot be helped I'm sure. However, many of her neutrals are focused on the use of her schoolbag rather than her pointer finger. In addition, how she uses the Evidence is different because she uses it to power up two of her moves rather than as the way to go Super Saiyan (or just a basic projectile).

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Sun Sep 06, 2015 11:33 pm
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Amazing that i started all these polls that other people are using, which is good. Will post the winner next day, it's sissel from ghost trick.

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Sun Sep 06, 2015 11:47 pm
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Godot wrote:
For the record, I did start writing this after my stream, but I had to go out to dinner before I finished. Then I didn't really get to use my computer until now because I went to a smash tourney today >_>

Not very familiar with this character, but I'll tell you what I think Shine.

-If I played Ayumi, my favourite palette swap would be her red paletteThanks! I'm redoing her palettes the I hope you'll still like them ^_^
-Is this ftilt a roundhouse kick or more like a front kick? It's a straight, soft kick. Ayumi's leg barely comes off the ground.
-So this utilt basically taps the opponent but is surprisingly hard to get through? Sounds like the kind of move to troll your opponent with (plus its paper lel)Think of it as a faster Peach utilt but less range. lel
-If her dtilt hits an airborne opponent, what does it do?It just pops them up. lel
-I kinda like this dash attack, basically a Peach dash attack but sending away rather than up
-For smashes, perhaps you also want to include how much damage they do when fully charged. Also remember that KB also heavily scales with the amount of damage an attack does (recall that a sweetspot Knee of Justice does 17%, and Peach's stitchface does 36%), so keep this in mind when designing moves. It is possible for moves that deal low damage to have high enough KB to cause tumble (Pichu's uair does 4% but puts into tumble really early, compared to Fox's bair which does 15% and won't tumble until after a few hits). I look at the damage a move does to also determine its KB, and I design characters with this in mind.Your right I should start including all damage values and not cut cornerners.
-This upsmash sounds pretty gross to get hit by. A cool aesthetic might be to make it a multihitting move (like each piece of paper gives a cut)The Usmash is meant to be a burst hitbox, not a lingering multi-hit lol :p
-Heh heh, her nair really reminds me of the Pack Whack move from Banjo-Tooie :)
-The uair/bair sounds like the sorts of moves you would get pretty surprised by. It would be great if they also had a ton of hitlag, like Zelda's fair/dair.Freeze frames do sound fitting lol especially since she's taking photos.
-Is this sneeze a reference to Phoenix Wright?It's not a reference as much as it's inspired by Pheonix. I wanted Ayumi's dair to be something different other than a schoolbag attack or a kick
-Eww, who would use a spoon to murder someone?lel finally someone notices the evidence Maybe I shouldn't even ask HOW they would have done it either...
-Ah, so she has to use build up the evidence in order to get an incredibly powerful move like Rest. May I also suggest, to further balance the move, that she loses all of her evidence on death? At the very least there needs to be some penalty for dying.Well Evidence takes 2 seconds to complete each use. Ayumi would have to hard commit to it each time and it can't be used midair. It would take over 10 seconds to reach 5 stacks. If you count having to stand and reinput neutral special again. Losing ALL evidence on death would be frustrating. Maybe losing 1 stack is fine though.
-I like this counter and the way it connects to her stacks of Evidence.
-I can easily picture these throws, and they look surprisingly painful. Yeah they deal good damage. Too bad she doesn't have a KO throw.
-The overall gameplay theme and character theme is similar to Phoenix Wright, which cannot be helped I'm sure. However, many of her neutrals are focused on the use of her schoolbag rather than her pointer finger. In addition, how she uses the Evidence is different because she uses it to power up two of her moves rather than as the way to go Super Saiyan (or just a basic projectile).

Thanks for the review :3 I'll go make the according info changes!

I'll also conclude my Poll at 12PM EST

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Mon Sep 07, 2015 9:19 am
YIM
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Yoshiblaze wrote:
Welp, time to do the "2nd place" of my poll, Blade!
[ Image ]

Attributes n Stuff: show
Universe: McLeodGaming
Game: Super Smash Flash (Web Browser)
Victory Theme: A remixed excerpt of Super Smash Flash 2's Main Theme used since v0.9a
Victory Posed, Taunts, and Idle Animations: IDEAS NEEDED
Fun Fact: Many of his attributes from SSF1 are used here, such as his electric effects
The following will use values from SSF2:
Weight: (Mario: 100) 95, tied with :sonic:
Height: A little Taller than :sonic:
Speed: 12.6, a little faster than :pikachu:
Falling Speed-
Regular: (Mario: 13) 15, slightly slower than :bomberman:
Fast: (Mario: 16) 17, tied with :wario: and :sonic:
Jump-
Regular: Average
Short: Avergae
Running: AMAZING
[box=Color Swaps]
http://imgur.com/a/FiDXX



Standard: show
Jab 1: Smash the opponent with the hilt of his sword; only jab
Side Tilt: A slash
Side Smash: Jumps forward while unleashing a powerful slash, electric effect
Up Tilt: Upward Slash, similar to :link: 's Up Tilt. Good for Combos, aesthetic electric effect
Up Smash: Raises his sword and spins it around a couple times, Electric effect
Down Tilt: Punches at the ground with his free hand
Down Smash: Extends spikes and does his "trademark" Spin Dash (a.k.a. He has one like Sonic). 4 weak hits and 1 strong hit.
Dash Attack: Running Slash, similar animation to Ike's Quick Draw


Aerials and Grabs: show
NAir: Spins around, spikes extended
FAir: Pokes at the air in front of him with his sword. Strongest at the tip, and electric effects
BAir: Similar to :naruto: 's FAir, but his sword is used at the back of his body, instead of front. Decent meteor
UAir: Aerial Upward Slash, electric effects
DAir: Down Slash from SSF1. Meteors, and has electric effect

GRAB:
Type: No tether, one hand
Pummel: Hits the opponent with hilt of the sword
FThrow: Simply tosses the opponent forward
UThrow: Throws opponent up, then does a Jumping Spin Dash and extends spikes. 3 hits. Kill throw
BThrow: Turns around and slams down the opponent. 2nd best Kill throw
DThrow: Slams opponent down, then jumps with his sword below his feet and stomps on the opponent. 2 separate hitboxes (Feet, weak and Sword, strong)


Specials: show
Neutral Special: Shockwave- Swings his blade in front of him, which a weak, fast shockwave coming out. Chargeable, but can't KO for awhile. Electric Effects
Side Special: ElectroSpin- A chargeable horizontal twirl with his sword doing damage. Does move damage grounded, but doesn't go as far horizontally as in the air. Electric Effects
Up Special: Sword Jump- Blade thrusts his sword into the air and moves high into the air. Low damage and knockback. Free Fall effect
Down Special: Spin Dash- Also used in SSF1, it's similar to :sonic: 's Spin Dash, but you do not need to mash button for it to work

FINAL SMASH: (Better ideas needed) Classic Mode- Blade tranforms into his old SSF1 sprite and sends out many Fighting Shadow Clones to attack the opponents.


I really like this. I had planned to make a game involving Blade and Blue, so I may do a Blue moveset incorporating those ideas.

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Mon Sep 07, 2015 10:44 am
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Actually, for some reason, i just DON'T WANT TO DO KING BOO! im not sure why. if you insist, ill just do the special moves.

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Mon Sep 07, 2015 4:22 pm
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Yoshi'sWoolyWorld wrote:
Yoshiblaze wrote:
Welp, time to do the "2nd place" of my poll, Blade!
[ Image ]

Attributes n Stuff: show
Universe: McLeodGaming
Game: Super Smash Flash (Web Browser)
Victory Theme: A remixed excerpt of Super Smash Flash 2's Main Theme used since v0.9a
Victory Posed, Taunts, and Idle Animations: IDEAS NEEDED
Fun Fact: Many of his attributes from SSF1 are used here, such as his electric effects
The following will use values from SSF2:
Weight: (Mario: 100) 95, tied with :sonic:
Height: A little Taller than :sonic:
Speed: 12.6, a little faster than :pikachu:
Falling Speed-
Regular: (Mario: 13) 15, slightly slower than :bomberman:
Fast: (Mario: 16) 17, tied with :wario: and :sonic:
Jump-
Regular: Average
Short: Avergae
Running: AMAZING
[box=Color Swaps]
http://imgur.com/a/FiDXX



Standard: show
Jab 1: Smash the opponent with the hilt of his sword; only jab
Side Tilt: A slash
Side Smash: Jumps forward while unleashing a powerful slash, electric effect
Up Tilt: Upward Slash, similar to :link: 's Up Tilt. Good for Combos, aesthetic electric effect
Up Smash: Raises his sword and spins it around a couple times, Electric effect
Down Tilt: Punches at the ground with his free hand
Down Smash: Extends spikes and does his "trademark" Spin Dash (a.k.a. He has one like Sonic). 4 weak hits and 1 strong hit.
Dash Attack: Running Slash, similar animation to Ike's Quick Draw


Aerials and Grabs: show
NAir: Spins around, spikes extended
FAir: Pokes at the air in front of him with his sword. Strongest at the tip, and electric effects
BAir: Similar to :naruto: 's FAir, but his sword is used at the back of his body, instead of front. Decent meteor
UAir: Aerial Upward Slash, electric effects
DAir: Down Slash from SSF1. Meteors, and has electric effect

GRAB:
Type: No tether, one hand
Pummel: Hits the opponent with hilt of the sword
FThrow: Simply tosses the opponent forward
UThrow: Throws opponent up, then does a Jumping Spin Dash and extends spikes. 3 hits. Kill throw
BThrow: Turns around and slams down the opponent. 2nd best Kill throw
DThrow: Slams opponent down, then jumps with his sword below his feet and stomps on the opponent. 2 separate hitboxes (Feet, weak and Sword, strong)


Specials: show
Neutral Special: Shockwave- Swings his blade in front of him, which a weak, fast shockwave coming out. Chargeable, but can't KO for awhile. Electric Effects
Side Special: ElectroSpin- A chargeable horizontal twirl with his sword doing damage. Does move damage grounded, but doesn't go as far horizontally as in the air. Electric Effects
Up Special: Sword Jump- Blade thrusts his sword into the air and moves high into the air. Low damage and knockback. Free Fall effect
Down Special: Spin Dash- Also used in SSF1, it's similar to :sonic: 's Spin Dash, but you do not need to mash button for it to work

FINAL SMASH: (Better ideas needed) Classic Mode- Blade tranforms into his old SSF1 sprite and sends out many Fighting Shadow Clones to attack the opponents.


I really like this. I had planned to make a game involving Blade and Blue, so I may do a Blue moveset incorporating those ideas.


RespectThePixel wrote:
I like that you gave him an electric-based design. Maybe Blue could use fire?


Thanks guys. This one got a better reception then I thought it would :D

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Secondaries: :gameandwatch: :pit: :yoshi:
Smash Ultimate Mains: :pikachu: :yoshi:
Sm4sh Main: :pit:
Brawl Main: :kirby:
Melee Main: Image
Fav Video Game Character: :yoshi:


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Mon Sep 07, 2015 4:53 pm
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Yoshiblaze wrote:
Blade Movest


My plan was to make a combat based game strung around combos for Blade and more power for Blue. It was going to be called "The Forgotten Ones" and Blade, Blue and potentially Azrael were going to receive redesigns.

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Mon Sep 07, 2015 5:04 pm
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i see no one reviewed my little mac moveset /:|

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1. Put on his costume.
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3. Realize how stupid you just sounded and how weak your punch was......right before you got K.O'd in a real fight like me I mean err...... before you get caught with that stupid costume on,like me I MEAN DOH!


Mon Sep 07, 2015 8:44 pm
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... you had a little mac moveset?

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Mon Sep 07, 2015 9:21 pm
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What did i start now everyone is using polls :) Source: Ghost Trick [DS]
Okay poll winner is sissel, so here it here Warning Spoilers. Like super spoilers for one of the best made DS games ever for that i won't post any image to show a spoiler [So don't read if you haven't played that amazing game which then you should go buy it now]
Okay yes i am using the cat, which is true sissel, I WARNED YOU DIDN'T I!!!!
Any attacks that are major spoilers i use the spoiler to hide it for people.

Stats:
Weight Lighter then Pikachu.
Speed - About as fast as :pikachu:
Air Speed - Like :pikachu:
Shield - Like jigglypuff's, sissel will be launched if the shield is broken, though it won't kill sissel until around 30%.

------------Jab Combo and Tilts-------------------
Jab Combo - Sissel does basic cat claw fury swipes
F-Tilt - A ghostly projection of a Armor holding a sword with a globe stabbed in it swings counter clockwise and hits forward.
D- Tilt - Sissel does a classic caw grab with 2 paws, though it doesn't grab just attacks and has low knockback for combos
U-Tilt - Ghost Searchlight - Sissel summons a ghostly projection of a search light that fires a short range beam diagonally that does some damage but mostly for combos.
Dash Attack - Sissel Hops on a ghostly projection of a bicycle and charges forward, Due to sissel being small and a bicycle being huge compared to him, this is a really safe dash attack to use.

----------Smash Attacks---------------------------
U-Smash - Sissel summons a ghostly projection of a crosswalk that lifts up to attack, not the highest launching, but has great range.
F-Smash - A ghostly projection of Yomiel comes in and does a punch similar to little's mac f-smash pointed downward., since sissel is not the one preforming the smash, it's a super safe disjoint.
D-Smash - Like the above, a ghostly projection of Yomiel does a spin attack similar to luigi's cyclone custom 3, which is strong but hits once.

----------Aerials------------------------------------
N-Air - A ghostly projection of a guitar appears in the center of sissel and plays notes that quickly scatter around sissel.
F-Air - Sissel does a doggy paddle in mid-air [Prehaps Missile taught him]
B-Air - A ghostly projection of a fan blade vertically appears slightly behind sissel's center and mutihits behind him.
U-Air - A ghostly projection of a Umbrella opens upwards, doesn't allow gliding cause it's just a ghost umbrella.
D-Air - A Ghostly projection of a Metal Craw below sissel opens and drops a wrecking ball below, has huge hitbox and meteors, but is amazing slow with so much ending lag, it is a projectile.

--------Grab and Throws---------------------------
Grab - A ghostly projection of a claw with a arm of various junk pieces extend out and grabs the foe, almost as long as samus's.
Z-Air - Same range as above but the claw clamps down in air and is most likely the strongest Z-Air.
F-Throw - The claw tosses the person forward.
B-Throw - The claw does a 180 slam and it launches the foe backwards.
U-Air - The claw tosses the foe upwards and tackle them upward.
D-Air - A simple downward slam.

-------Specials------------------------------------
I'm basicly going to have sissel borrow powers from other characters in the game to make this more workable
N-Spec - Yomiel - A ghostly projection of yomiel reaches out and grabs in front of sissel if it is succesful, you can take control of a person for a brief time [Similar to stun, but even with less duration to have] this will mean that you will lose control of sissel until then, also it will have huge start up lag and end lag.
S-Spec - Missile Swap - Sissel is swapped over a distance between himself and a cat statue, which will drop if in mid air after swapping, only able to get damage and knock back in the begining of the move.
U-Spec - Dial - This move is a combatination of pikachu's and black mage's, it has the range of black mage's but is a 4 hit version of pikachu's quick attack, however much faster and harder to control, and does no damage.
D-Spec - Not sure what to here so i'll just use this. Time Counter - Sissel does a counter, but instead of doing damage, he teleports to a direction he wants, allowing a good spacing tool.

-------------I got no final smash in mind---------------

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Secondaries: :sora: :chibirobo:
Awesome Images in Sig and avatar made by Ssf2 Dev Steven :)

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kb wrote:
Seriously, stop &$^#ing harassing me. I'm not some Terrible Evil Overlord Of The Forums you have to vanquish or anything like that.


Last edited by Mage on Tue Sep 08, 2015 11:50 pm, edited 1 time in total.



Mon Sep 07, 2015 9:22 pm
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smashyflashy wrote:
i see no one reviewed my little mac moveset /:|


You actually got one or two reviews.


Its nice to see this thread exploding with ideas again. Having no posts here for months was kinda lame... Anyway, my Maxwell moveset is near completition. Should be able to release it soon.

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Shoutouts to Harr for this sick player card!

Join Chibi Nation, the 20CR Discord for all aspiring Chibi-Robo mains!

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Tue Sep 08, 2015 7:02 am
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Joined: Thu Oct 17, 2013 11:28 pm
Posts: 900
Location: Dystopia and the "Expansion" Speculation forums.
Country: United States (us)
Gender: Anime Girl
MGN Username: gamingmage
Currently Playing: ao2
Indeed, when will the 1st page be updated though >.<

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Discord ID: #6110 (If you want to question something about me more quickly then on the forums, or if you have beef with me)
Mains: :blackmage: :ichigo:
Secondaries: :sora: :chibirobo:
Awesome Images in Sig and avatar made by Ssf2 Dev Steven :)

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kb wrote:
Seriously, stop &$^#ing harassing me. I'm not some Terrible Evil Overlord Of The Forums you have to vanquish or anything like that.


Tue Sep 08, 2015 10:11 am
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