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Super Smash Bros for Wii U/3DS 
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Joined: Sat May 16, 2009 1:44 pm
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666 page get

greninja actually

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Wed Apr 09, 2014 5:27 pm
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Well Mega Man's reveal trailer was the most exciting

But Little Mac seems to be the most fun character

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Wed Apr 09, 2014 5:31 pm
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i'd like little mac but the horrible in air thing is really worrying me
i'm really used to fighting in the air, especially with characters like P:M's Roy or Link in general

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Wed Apr 09, 2014 5:33 pm
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probably he'll be slow as f*** in air

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imagine having sex with a clown though
instead of a dick he just has one of those flowers that shoots water out


Wed Apr 09, 2014 5:47 pm
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Pochiman wrote:
probably he'll be slow as f#%$& in air

And jugglers everywhere smile with this thought

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Sakurai Fanfic continues


Wed Apr 09, 2014 5:50 pm
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tanooki leaf lmao

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Wed Apr 09, 2014 5:51 pm
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The Earthbound items give me a little more faith in the possible return of Ness and/or Lucas. All these items are cool though, going to be fun trying them all out.

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Wed Apr 09, 2014 6:21 pm
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MetaGabo wrote:
Pochiman wrote:
probably he'll be slow as f#%$& in air

And jugglers everywhere smile with this thought

His air speed will not determine if he can be be juggled or not. It's his falling speed that will determine if he is susceptible to juggling or not.

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Wed Apr 09, 2014 6:33 pm
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niayre wrote:
MetaGabo wrote:
Pochiman wrote:
probably he'll be slow as f#%$& in air

And jugglers everywhere smile with this thought

His air speed will not determine if he can be be juggled or not. It's his falling speed that will determine if he is susceptible to juggling or not.

Got them confused, thanks for correcting me!

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Wed Apr 09, 2014 6:39 pm
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I can't wait to breeze past projectile spam. Little Mac's ground based fighting style looks satisfying, but there's one issue that I can see being resolved, like, yesterday:

Some of his moves will have to bring his opponents to the ground, which will mean something about his falling speed is fast in order to react properly, and/or he'll have to have a landing animation with the speed of an L-Cancel (or something) so he has combo capability along with not invalidating his ground moves. Because I'd hate the counterplay for Little Mac to be the complex art of jumping/air camping.

Oh and 666th page hayle saytin

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Wed Apr 09, 2014 7:02 pm
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Dunno if you guys talked about this already, but when a player gets KOd, the player who gets the kill is indicated by a flash at their feet.

http://gfycat.com/WaryFalseFlatfish

Little Mac looks really fun and unique, but probably not for me since all of my mains have always been characters who are good in the air.

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Wed Apr 09, 2014 7:13 pm
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Kimihro wrote:
I can't wait to breeze past projectile spam. Little Mac's ground based fighting style looks satisfying, but there's one issue that I can see being resolved, like, yesterday:

Some of his moves will have to bring his opponents to the ground, which will mean something about his falling speed is fast in order to react properly, and/or he'll have to have a landing animation with the speed of an L-Cancel (or something) so he has combo capability along with not invalidating his ground moves. Because I'd hate the counterplay for Little Mac to be the complex art of jumping/air camping.

Oh and 666th page hayle saytin

I think the only way you could beat Little Mac from what we've seen is gonna be relying on air attacks, like you've said. It'd be nice if any other weaknesses were shown, though. It'd give us a better idea of what characters to use against him.

someone already mentioned the page btw


Wed Apr 09, 2014 7:26 pm

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[NU] wrote:
Dunno if you guys talked about this already, but when a player gets KOd, the player who gets the kill is indicated by a flash at their feet.

http://gfycat.com/WaryFalseFlatfish

Little Mac looks really fun and unique, but probably not for me since all of my mains have always been characters who are good in the air.

I think they confirmed this last year actually.

Edit: What do you guys think about Online and its new features and upright rules?


Wed Apr 09, 2014 8:15 pm
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niayre wrote:
His air speed will not determine if he can be be juggled or not. It's his falling speed that will determine if he is susceptible to juggling or not.

Air speed helps characters escape juggles. Why do you think its really difficult to combo Jigglypuff in any smash game? Its not just the fallspeed and gravity, airspeed also helps to determine how easy it is to juggle someone.

As for reveals; I'm the most hyped for Greninja and Mega Man, but I'm interested in playing Rosalina the most.

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Wed Apr 09, 2014 8:28 pm
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I would prefer if the "For Glory" mode included Battlefield

that was my only complaint


Wed Apr 09, 2014 8:29 pm
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