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Confirmed songs
"Battle on the Big Bridge" from Final Fantasy V,
"One Winged Angel" from Final Fantasy VII,
"To Zanarkand" from Final Fantasy X,
"Sunleth Waterscape" from Final Fantasy XIII.
Confirmed Characters
Warrior of Light
Bartz Klauser
Lightning
Cloud Strife
Onion Knight
and a Behemoth & Chocobo(Boco)
First bits from Famitsu's report on Theatrhythm Final Fantasy have surfaced. Here's what's new:
The game will have over 50 songs.
The songs include three songs each for FFI through FFXIII, corresponding to each game's Field, Battle and Event stages.
In addition to 3D visuals, the game will have surround sound.
A release is planned for Winter.
Development on the game originally started on the DS but the project was moved to the the 3DS. The staff had apparently had space issues on the DS, somethign that was resolved with the platform switch.
Famitsu's report on Theatrhythm is just one part of a huge Square Enix feature this week. In past months, Famitsu delivered features on Sony Computer Entertainment, Sega and Capcom. This week, it's Square Enix's turn.
For our first solid details on Theatrhythm Final Fantasy's rhythm gameplay, we turn to Dengeki PlayStation. Yes, it's a PlayStation magazine, but they'll occasionally cover high profile games on non-Sony platforms. This week's issue has one page devoted to the 3DS title.
According to the magazine (via Sokuho), Theatrhythm has three modes of play: Music Game, SpotPass and Museum. Of these, only Music Game is introduced.
Select Music Game, and you'll be presented with three submodes: Series, Challenge and one unidentified mode. These options are shown alongside your current party, listed with HP and level. It also looks like you can swap out characters from your party here.
Now for the gameplay details. As you might have guessed from the screenshots that were released yesterday (see below), the basic gameplay involves icons moving across the screen. There are three types of icons:
Red: Touch the screen briefly
Yellow: Slide in the direction of the arrow or line of movement of the icon
Green: Touch and hold down on the screen.
It was previously revealed that the game will have "field," "battle" and "event" stages for each of the numbered Final Fantasy titles. Of these, field and battle are introduced in the magazine.
Field
Play to field, town and dungeon music. There's just one rhythm line here. The difficulty is lower, and there are some more relaxed songs that require you to slide the touch pen up and down.
Battle
There are four rhythm lines here. The music is higher tempo and the difficulty higher. It appears that you'll be able to get critical attacks by timing your inputs perfectly. Yesterday's screenshots confirmed the presence of chains.
http://www.andriasang.com/e/blog/2011/0 ... n_famitsu/http://www.andriasang.com/e/blog/2011/0 ... _gameplay/