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| ConquestStreak wrote: First, amen. A new demo. Thanks, Cleod. Second, I'm slightly confused on your way of labeling your demos. This is demo 0.5b, but there is a total of 7 characters implemented at this point. There are, however, approx. 45 confirmed characters to be placed. That, an you have the adventure mode, and several other modes to be placed in. Currently, I am under the assumption that v1.0 is the general "complete" version, but based upon the rate you introduce new characters, stages, and fixes, I'm wondering if 1.0 will be the official "finished product", or if it would be until, say a version 2.0 for a more closer aim of a goal. New characters may require more specialized programming, and that would only create more bugs, as the other actors don't know how to respond to the attack. That crates more bugs, and more work and late nights for you, Cleod, to fix. Is there something I'm not understanding? (Note, I am a novice to Flash programming, and am not sure how the process of creating SSF2 works.) | |
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Well just so you know I was actually considering labeling this demo v0.6, but it didn't have any of the features planned for v0.6 so I decided against it. But at the rate we are increasing you can expect v0.6 and v0.7 to be huge leaps. The reason for this is because I want v1.0 to be the finished product, and anything after that to be a revision or special edition of sorts.
Incorrect TSONThat's the way it
used to be, but I can't add them alone at that rate anymore since they've gotten much more complex since then
Considering it actually.
Don't worry I'm giving the credits a special screen for v0.6 so I can put more people down.
Kirby wears an invisible sash that gets replaced with the hats. I tried to move the sash as accurately as I can in his movements to make the best effect.
There's room for side tilts for everyone
And TSON did say walk, but this is already posing a problem at Hyrule...
I didn't do dashes yet, it doesn't seem to work properly for some reason.
Theoretically yes it should, but I will not make it public what I am doing to solve this issue
That always could happen, I'm gunna make it work like Brawl instead later on where you have to click to drop it
I didn't think of that!
*cough*PIT*cough*
I basically know all the glitches now...
Anyway I think we've had enough here