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Gamemaker help! (Now with FAQ) 
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Joined: Mon Aug 11, 2008 2:28 pm
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Hi.Im sort of a drag and drop guy and i want to know how to make a animation then end it to a character's stance using drag and drop.Thanks

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Im blue for SSF2AF.Im spader555 of the mcleodgaming forums


Wed Oct 15, 2008 9:32 am
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spader555 wrote:
Hi.Im sort of a drag and drop guy and i want to know how to make a animation then end it to a character's stance using drag and drop.Thanks

1) Open up MS Paint and the sprite sheet you're using.
2) Copy and past each individual frame you're using into Gamer Maker (create a new sprite then hit "Edit Sprite")
3) Check the "Preview" box to see how it looks. If the animation is shaky, you can double click on individual frames to edit them.

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Wed Oct 15, 2008 4:05 pm
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http://www.trollsplatterer.be/ *cough*

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Mon Oct 20, 2008 4:01 pm
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Joined: Mon Aug 11, 2008 10:50 am
Posts: 470
Location: not here!!!!!! Location: i alredy told u Location: quit asking!!! Location: glitchy thing!
hey guys, i'm just wondering why a couple things are happening:

-my guy can keep jumping without having to land
-when i did the walk w/o a change of sprite it walked normally, but when i changed the sprite my char got stuck in the platform
-then, when i tried to make him jump out, he just fell through completely
-the animations are going way faster than they're supposed to, with absolutely NO pause in between the frames

also, i'm wondering how to put up a download link so you can mess with it yourselves.

EDIT:
nvm the download link and animation, but how do you change the room speed?

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Fri Oct 24, 2008 2:03 pm
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haingi wrote:
hey guys, i'm just wondering why a couple things are happening:

-my guy can keep jumping without having to land
Did you set gravity and collision with a solid platform?

-when i did the walk w/o a change of sprite it walked normally, but when i changed the sprite my char got stuck in the platform
Make sure precise collision checking is turned off in all your sprites and all their origins are the same

-then, when i tried to make him jump out, he just fell through completely
When you collide with a platform, you need to set your vertical speed to 0

-the animations are going way faster than they're supposed to, with absolutely NO pause in between the frames
You can adjust the animation speed when you change sprites. In the "change sprites" command you need to fill in the field that says "Animation Speed"

also, i'm wondering how to put up a download link so you can mess with it yourselves.

EDIT:
nvm the download link and animation, but how do you change the room speed?

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Fri Oct 24, 2008 2:16 pm
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Deep Thought 42 wrote:
haingi wrote:
hey guys, i'm just wondering why a couple things are happening:

-my guy can keep jumping without having to land
Did you set gravity and collision with a solid platform?

-when i did the walk w/o a change of sprite it walked normally, but when i changed the sprite my char got stuck in the platform
Make sure precise collision checking is turned off in all your sprites and all their origins are the same

-then, when i tried to make him jump out, he just fell through completely
When you collide with a platform, you need to set your vertical speed to 0

-the animations are going way faster than they're supposed to, with absolutely NO pause in between the frames
You can adjust the animation speed when you change sprites. In the "change sprites" command you need to fill in the field that says "Animation Speed"

also, i'm wondering how to put up a download link so you can mess with it yourselves.

EDIT:
nvm the download link and animation, but how do you change the room speed?


We should write a faq...
*starts*

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Ok that wasn't funny at all, I apologize.


Fri Oct 24, 2008 3:04 pm
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Deep Thought 42 wrote:
haingi wrote:
hey guys, i'm just wondering why a couple things are happening:

-my guy can keep jumping without having to land
Did you set gravity and collision with a solid platform?
you bet.

-when i did the walk w/o a change of sprite it walked normally, but when i changed the sprite my char got stuck in the platform
Make sure precise collision checking is turned off in all your sprites and all their origins are the same
i turned the collision checking off, but what's the origin and how do you change it?

-then, when i tried to make him jump out, he just fell through completely
When you collide with a platform, you need to set your vertical speed to 0
i did that before...

-the animations are going way faster than they're supposed to, with absolutely NO pause in between the frames
You can adjust the animation speed when you change sprites. In the "change sprites" command you need to fill in the field that says "Animation Speed"
thanks! i haven't tried it yet, but when i saw it before it told me it was only for the preview

also, i'm wondering how to put up a download link so you can mess with it yourselves.

EDIT:
nvm the download link and animation, but how do you change the room speed?

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Fri Oct 24, 2008 3:27 pm
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Hey i started!:
http://blog.sirtopeia.com/__oneclick_up ... er-faq.pdf

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Adopted by Spikeman & capcomflash.
Old Quotes: show
Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Fri Oct 24, 2008 3:47 pm
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Location: not here!!!!!! Location: i alredy told u Location: quit asking!!! Location: glitchy thing!


i now know your first name...

oh, and try to put in a few more questions (from the other people) and re-word them a little.

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Fri Oct 24, 2008 4:00 pm
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nice copypasta there sirtopiea.

Anyhow
haingi wrote:
thanks! i haven't tried it yet, but when i saw it before it told me it was only for the preview

I think you're looking at the wrong one. I meant the command inside the objects. Here's what I mean:


Attachments:
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Fri Oct 24, 2008 4:34 pm
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Location: not here!!!!!! Location: i alredy told u Location: quit asking!!! Location: glitchy thing!
it's already at 1, and as you know if you make it 0 there's no animation. i really hate bothering you so much and i don't wanna make you do all the work, but... yeah i do. i'll just put up a download link in a minute so you can test it yourself and possibly tell me what's wrong.

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Fri Oct 24, 2008 4:59 pm
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Deep Thought 42 wrote:
nice copypasta there sirtopiea.

Anyhow
haingi wrote:
thanks! i haven't tried it yet, but when i saw it before it told me it was only for the preview

I think you're looking at the wrong one. I meant the command inside the objects. Here's what I mean:

i plan to do that with this whole section
*notice teh recolored words ^_^*

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Adopted by Spikeman & capcomflash.
Old Quotes: show
Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Fri Oct 24, 2008 6:14 pm
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Posts: 470
Location: not here!!!!!! Location: i alredy told u Location: quit asking!!! Location: glitchy thing!
http://www.yoyogames.com/games/show/57233

there. that's the download.

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Fri Oct 24, 2008 7:10 pm
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haingi wrote:
it's already at 1, and as you know if you make it 0 there's no animation. i really hate bothering you so much and i don't wanna make you do all the work, but... yeah i do. i'll just put up a download link in a minute so you can test it yourself and possibly tell me what's wrong.

You can set it to a decimal. So 0.5 would be half speed. Anyway, I don't want to look through your code. Instead, check out this platforming engine I made. It should help.
http://www.mediafire.com/download.php?lat2jtda7zp

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Fri Oct 24, 2008 9:01 pm
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:drool:

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Fri Oct 24, 2008 10:45 pm
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