Gamemaker help! (Now with FAQ)
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spader555
Joined: Mon Aug 11, 2008 2:28 pm Posts: 1036 Location: Who cares!!! Im Gold!!!
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Hi.Im sort of a drag and drop guy and i want to know how to make a animation then end it to a character's stance using drag and drop.Thanks
_________________Im blue for SSF2AF.Im spader555 of the mcleodgaming forums
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Wed Oct 15, 2008 9:32 am |
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Deep Thought 42
Legendary Ghost
Joined: Mon Aug 04, 2008 7:44 am Posts: 1031 Location: Pennsylvania Country:
Gender: Male
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1) Open up MS Paint and the sprite sheet you're using. 2) Copy and past each individual frame you're using into Gamer Maker (create a new sprite then hit "Edit Sprite") 3) Check the "Preview" box to see how it looks. If the animation is shaky, you can double click on individual frames to edit them.
_________________ Place all complaints in the circular file.
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Wed Oct 15, 2008 4:05 pm |
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Feng
Joined: Tue Aug 12, 2008 4:01 pm Posts: 239 Location: GA
Gender: Male
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_________________Live by the sword die by the sword... Adopted by KonamiFlash, Guitar_Hero is my uncle mii and j-corp are my grandparents children:SmashKing08, maniacmario64, Glydekid, SolidKlonoa wife:ashante08 Intelligence Test
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Mon Oct 20, 2008 4:01 pm |
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:WEE:
Joined: Mon Aug 11, 2008 10:50 am Posts: 470 Location: not here!!!!!! Location: i alredy told u Location: quit asking!!! Location: glitchy thing!
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hey guys, i'm just wondering why a couple things are happening:
-my guy can keep jumping without having to land -when i did the walk w/o a change of sprite it walked normally, but when i changed the sprite my char got stuck in the platform -then, when i tried to make him jump out, he just fell through completely -the animations are going way faster than they're supposed to, with absolutely NO pause in between the frames
also, i'm wondering how to put up a download link so you can mess with it yourselves.
EDIT: nvm the download link and animation, but how do you change the room speed?
_________________ Default: Haingi Purple: Hollow Orange: Uchiwa Blue: Orine
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Fri Oct 24, 2008 2:03 pm |
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Deep Thought 42
Legendary Ghost
Joined: Mon Aug 04, 2008 7:44 am Posts: 1031 Location: Pennsylvania Country:
Gender: Male
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_________________ Place all complaints in the circular file.
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Fri Oct 24, 2008 2:16 pm |
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Sirtopeia
SSF2 Developer
Joined: Mon Aug 11, 2008 6:41 am Posts: 982 Location: Lost in binary. Country:
Gender: Anime Girl
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We should write a faq... *starts*
_________________Adopted by Spikeman & capcomflash.
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Fri Oct 24, 2008 3:04 pm |
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:WEE:
Joined: Mon Aug 11, 2008 10:50 am Posts: 470 Location: not here!!!!!! Location: i alredy told u Location: quit asking!!! Location: glitchy thing!
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| | | | Deep Thought 42 wrote: | | | | haingi wrote: hey guys, i'm just wondering why a couple things are happening:
-my guy can keep jumping without having to land Did you set gravity and collision with a solid platform? you bet.
-when i did the walk w/o a change of sprite it walked normally, but when i changed the sprite my char got stuck in the platform Make sure precise collision checking is turned off in all your sprites and all their origins are the same i turned the collision checking off, but what's the origin and how do you change it?
-then, when i tried to make him jump out, he just fell through completely When you collide with a platform, you need to set your vertical speed to 0 i did that before...
-the animations are going way faster than they're supposed to, with absolutely NO pause in between the frames You can adjust the animation speed when you change sprites. In the "change sprites" command you need to fill in the field that says "Animation Speed" thanks! i haven't tried it yet, but when i saw it before it told me it was only for the preview
also, i'm wondering how to put up a download link so you can mess with it yourselves.
EDIT: nvm the download link and animation, but how do you change the room speed? | | | | |
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_________________ Default: Haingi Purple: Hollow Orange: Uchiwa Blue: Orine
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Fri Oct 24, 2008 3:27 pm |
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Sirtopeia
SSF2 Developer
Joined: Mon Aug 11, 2008 6:41 am Posts: 982 Location: Lost in binary. Country:
Gender: Anime Girl
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_________________Adopted by Spikeman & capcomflash.
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Fri Oct 24, 2008 3:47 pm |
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:WEE:
Joined: Mon Aug 11, 2008 10:50 am Posts: 470 Location: not here!!!!!! Location: i alredy told u Location: quit asking!!! Location: glitchy thing!
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i now know your first name... oh, and try to put in a few more questions (from the other people) and re-word them a little.
_________________ Default: Haingi Purple: Hollow Orange: Uchiwa Blue: Orine
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Fri Oct 24, 2008 4:00 pm |
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Deep Thought 42
Legendary Ghost
Joined: Mon Aug 04, 2008 7:44 am Posts: 1031 Location: Pennsylvania Country:
Gender: Male
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nice copypasta there sirtopiea. Anyhow I think you're looking at the wrong one. I meant the command inside the objects. Here's what I mean:
_________________ Place all complaints in the circular file.
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Fri Oct 24, 2008 4:34 pm |
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:WEE:
Joined: Mon Aug 11, 2008 10:50 am Posts: 470 Location: not here!!!!!! Location: i alredy told u Location: quit asking!!! Location: glitchy thing!
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it's already at 1, and as you know if you make it 0 there's no animation. i really hate bothering you so much and i don't wanna make you do all the work, but... yeah i do. i'll just put up a download link in a minute so you can test it yourself and possibly tell me what's wrong.
_________________ Default: Haingi Purple: Hollow Orange: Uchiwa Blue: Orine
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Fri Oct 24, 2008 4:59 pm |
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Sirtopeia
SSF2 Developer
Joined: Mon Aug 11, 2008 6:41 am Posts: 982 Location: Lost in binary. Country:
Gender: Anime Girl
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i plan to do that with this whole section *notice teh recolored words ^_^*
_________________Adopted by Spikeman & capcomflash.
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Fri Oct 24, 2008 6:14 pm |
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:WEE:
Joined: Mon Aug 11, 2008 10:50 am Posts: 470 Location: not here!!!!!! Location: i alredy told u Location: quit asking!!! Location: glitchy thing!
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_________________ Default: Haingi Purple: Hollow Orange: Uchiwa Blue: Orine
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Fri Oct 24, 2008 7:10 pm |
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Deep Thought 42
Legendary Ghost
Joined: Mon Aug 04, 2008 7:44 am Posts: 1031 Location: Pennsylvania Country:
Gender: Male
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You can set it to a decimal. So 0.5 would be half speed. Anyway, I don't want to look through your code. Instead, check out this platforming engine I made. It should help. http://www.mediafire.com/download.php?lat2jtda7zp
_________________ Place all complaints in the circular file.
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Fri Oct 24, 2008 9:01 pm |
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Feng
Joined: Tue Aug 12, 2008 4:01 pm Posts: 239 Location: GA
Gender: Male
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_________________Live by the sword die by the sword... Adopted by KonamiFlash, Guitar_Hero is my uncle mii and j-corp are my grandparents children:SmashKing08, maniacmario64, Glydekid, SolidKlonoa wife:ashante08 Intelligence Test
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Fri Oct 24, 2008 10:45 pm |
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