Time to be the fangirl of FF that I'm always are.
:
-Dtilt, Jab, FTilt and BAir are based of the 3 main weapons that the class could use in the franchise (Punch, Dagger, Staff)
-While the character in the game itself is the BLACK Mage, he has some magics that are actually from other types of magic:
Choco Kick (FAir) it's a summoner magic.
1000 Needles (UThrow) is blue magic
Stop and Haste on the first game were Black Magic, but got changed on the next games to Time.
Aero (FThrow) Blue Magic
Quake (BThrow) Blue Magic
Goblin Punch (UTilt) Blue Magic
Meteor tends to be considered Black Magic, but in FFV it was Time.
His air dodge it's Invisible, a White Magic-Oddly enough, his 100% ledge attack uses a sword, which mages can't use (Which would explain why he uses it only on that attack, and so slowly)
-His entrance appearance comes from the FF1 class selection menu, and the other character that appear are the rest of the cast (Knight, Thief, Monk, White Mage, Red Mage)
-On his victory pose, a Crystal of multiple colors can be seen around him, that's one of the Crystals in the main plot of FF, representing the 4 elements.
-His idle animation (When he looks like he's thinking about something) comes from the fact while mages are casting in FF, they get a little animation of them "preparing" the spell before using it.
-The crouch animation is based around the low hp animation of the characters in the FF franchise.
-The victory theme it's the popular and well known victory fanfare from the franchise.
-His spot-dodge animation comes from the common chance in the main games of dodging an attack, a "Miss" message will appear.
-The first part of his Final Smash comes from the RNG that there was in FF to find enemies by walking, when sometimes you literally just walked 1 step and you found an enemy
-The second part it's the classic menu of FF and BM picking Flare, commonly one of the most powerful spells in the game.
-In the Magic part of his FS, there are some of the spells that he uses in battle, but there are also some that he doesn't really use at all. (By example he isn't using neither Flood or Saber)
-While BM smashes can be charged to be the third phase of them (By example FSmash Thunder becomes Thundaga), the only spell which has his mid-way transformation is Fire (Fira), and it's on his NAir.
-The concept of his DAir could easily come from the fact that in the games, Death is a low accuracy spell, so it's not really common that you get the effect as much as you cast it (Hence why it's a sweetspot)
-The delayed Meteor of Death could be given thanks to another spell, Doom which leaves a timer on your opponent that causes him to die the moment the timer reaches 0.
-Neutral Taunt comes from the common victory animations from the franchise.
-Down Taunt comes from the theme when you rest on an INN in the first game.
-His Dash Attack (Stone) doesn't make sense in the logic of FF, because the only ways you can remove it are a White Magic spell or a Golden Needle used by another person. Or dying.
...you still with me? Wow, I'm amazed. Anyway, that's all I got, I could be wrong on some of them tho. In any case I still have some more information about the FF-centred stages (Chaos Shrine and Lunar Core) so maybe I'll follow this one up someday