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Kirb-Star
Joined: Thu Jul 21, 2011 3:15 pm Posts: 6217 Location: Leafless Canada Country:
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
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the image isn't showing up... I recommend you to use imgur to host the images. About the WFT sprite, aside from the fact her face looks a bit too angry, looks good overall.
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Sun Apr 24, 2016 12:25 pm |
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TrippleDedede
Joined: Sat Apr 16, 2016 1:09 pm Posts: 15
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Ah, sorry about that!  How's that?
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Sun Apr 24, 2016 12:35 pm |
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Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
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The first of the Warrior Pose frames could do with some hyper extending. If everything reached out an extra pixel or two it would look more powerful.
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Sun Apr 24, 2016 2:12 pm |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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1 page ago he already mentioned he was gonna expirement with that.
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Sun Apr 24, 2016 2:26 pm |
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TrippleDedede
Joined: Sat Apr 16, 2016 1:09 pm Posts: 15
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 How's that? (Edited with a moving leg)
Last edited by TrippleDedede on Sun Apr 24, 2016 3:48 pm, edited 1 time in total.
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Sun Apr 24, 2016 3:21 pm |
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Alexander
SSF2 Developer
Joined: Mon Aug 11, 2008 2:25 pm Posts: 968 Location: Around the East Coast of the US
Gender: Male
MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
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Looks great. I would just add a frame or two at the start before she gets into the pose with the leg up. It's looking great.
_________________
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Sun Apr 24, 2016 3:30 pm |
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Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
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I'm usually intelligent, I promise. The hyper extension usually comes first in the order of actions. The arm would be fully extended first, then slacken back into the shorter version, not short, extended, short.
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Sun Apr 24, 2016 4:56 pm |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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Here are some animations that feature the principle, if you want you can take 'em apart and study them frame by frame if you'd like. The old Darkstalkers games also features this principple very prominently and make for good reference material.    (credit to jmorphman for the Ryo)
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Sun Apr 24, 2016 5:30 pm |
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TrippleDedede
Joined: Sat Apr 16, 2016 1:09 pm Posts: 15
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I'll definitely try it your way and post the results.  |  |  |  | Steven wrote: Here are some animations that feature the principle, if you want you can take 'em apart and study them frame by frame if you'd like. The old Darkstalkers games also features this principple very prominently and make for good reference material. [ Image ][ Image ][ Image ] (credit to jmorphman for the Ryo) |  |  |  |  |
Thanks for these illustrative examples! You're really helping me progress! Since I'm on break I'm thinking I should take some requests, here are some rules: 1) Should be SFW 2) Should be relatively smash-y, meaning somebody who could definitely get into smash (or is in Smash) 3) I'd prefer if you asked for some sort of animation to accompany the sprite, and I'd be grateful for any footage of the character performing said move, but that's not necessary. I'll probably make a small sheet for WFT too.
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Tue Apr 26, 2016 9:21 pm |
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Kirb-Star
Joined: Thu Jul 21, 2011 3:15 pm Posts: 6217 Location: Leafless Canada Country:
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
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Taking requests? Hmm... how about Kumatora from Mother 3 perfoming a PK Freeze? Great job on Wii Fit Trainer, btw.
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Tue Apr 26, 2016 11:15 pm |
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blackking1700
Joined: Mon Aug 12, 2013 9:31 pm Posts: 664 Country:
Gender: Male
MGN Username: blackking1700
Skype: blackking1700
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 |  |  |  | TrippleDedede wrote: I'll definitely try it your way and post the results.  |  |  |  | Steven wrote: Here are some animations that feature the principle, if you want you can take 'em apart and study them frame by frame if you'd like. The old Darkstalkers games also features this principple very prominently and make for good reference material. [ Image ][ Image ][ Image ] (credit to jmorphman for the Ryo) |  |  |  |  |
Thanks for these illustrative examples! You're really helping me progress! Since I'm on break I'm thinking I should take some requests, here are some rules: 1) Should be SFW 2) Should be relatively smash-y, meaning somebody who could definitely get into smash (or is in Smash) 3) I'd prefer if you asked for some sort of animation to accompany the sprite, and I'd be grateful for any footage of the character performing said move, but that's not necessary. I'll probably make a small sheet for WFT too. |  |  |  |  |
OK could you do Pax from mushroom men using his head to glide? Here are some links: Mushroom Men Wii gameplay: http://m.youtube.com/watch?v=68CK8ivxjHkTrouffle Trouble gameplay: http://m.youtube.com/watch?v=8tbqKQ5ZTDoPicture of Pax: https://www.google.com/search?q=pax+the ... tvA-n-M%3A
_________________ Literally Nothing to see here
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Tue Apr 26, 2016 11:35 pm |
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<Awesome>
Joined: Fri Sep 28, 2012 12:02 pm Posts: 1529 Location: the 6th dimension Country:
Gender: Male
Currently Playing: 3ds
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could you do falco's dair with a shine at the end
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Wed Apr 27, 2016 4:30 am |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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You're still new to animating so I really wouldn't suggest attempting very difficult stuff yet.
I would suggest spriting a walk animation for your Wii Fit Trainer or her bending her knees/crouching to get more expierence. Once you you're more confident with the basics you should start gathering more animation reference and attempt more difficult motions.
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Wed Apr 27, 2016 7:02 am |
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TrippleDedede
Joined: Sat Apr 16, 2016 1:09 pm Posts: 15
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I wasn't being explicit enough, what I meant to post was that my completion of the Wii Fit Trainer would mark the beginning of my work on the requests.
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Thu Apr 28, 2016 12:11 pm |
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Tupilluis
SSF2 Developer
Joined: Wed Mar 12, 2014 11:19 am Posts: 146 Country:
Gender: Male
MGN Username: Killatores
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Good progress there. You need more inbetweens to make the animations look right. You can duplicate current frames and modify them to get the animation more fluid. Try to look at references of the move.
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Fri Apr 29, 2016 8:04 pm |
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