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[v0.9b] SSF2 Bugs 
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Joined: Wed Sep 02, 2015 4:27 pm
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Oh, I almost forgot:
If Peach uses her Final Smash, the Smash Ball may respawn while it lasts, and Smash Ball respawn time in genral has no cooldown.


Wed Sep 02, 2015 4:51 pm

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(Sorry, I just remembered three more things.)
1) You can't airdodge while tumbling.
2) You can't change :zelda: 's color unless in a team battle or in multiplayer.
3) :zelda: / :sheik: AI will teleport towards your character while recovering.


Wed Sep 02, 2015 5:22 pm
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Thu Sep 03, 2015 1:51 am
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NightTehFaux wrote:
(Sorry, I just remembered three more things.)
1) You can't airdodge while tumbling.
2) You can't change :zelda: 's color unless in a team battle or in multiplayer.
3) :zelda: / :sheik: AI will teleport towards your character while recovering.

1 was intentional making it similar to how it is in Melee. Not the getting out of free tumbling like in Brawl and 3DS/Wii U.

2. You can, click on her or use the grab button.

3. That's how they work and good players sometimes do that as well.

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Thu Sep 03, 2015 9:13 am
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ZERO_OR wrote:
1 was intentional making it similar to how it is in Melee. Not the getting out of free tumbling like in Brawl and 3DS/Wii U.

2. You can, click on her or use the grab button.

3. That's how they work and good players sometimes do that as well.

1) Gotcha, thanks.
2) Clicking anywhere will change her between :sheik: and :zelda: , but the grab button works. Thanks!
3) Not when recovering (over a pit).


Fri Sep 04, 2015 5:14 pm

Joined: Sun Sep 06, 2015 11:04 pm
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Computers of any level don't respond correctly on the big moving platform on the Silph Co. stage. They keep walking back and forth in the center of it.


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File comment: Computers of any level don't respond correctly on the big moving platform on the Silph Co. stage. They keep walking back and forth in the center of it.
Silph Co. Bug Replay SSF2.ssfrec [1.01 KiB]
Downloaded 53 times
Sun Sep 06, 2015 11:19 pm
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computers are bad on any moving stage.

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Sun Sep 06, 2015 11:29 pm
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Online Mode always is a pleasure...

When trying to host a room, my screen turned black besides one white blinking spot, the games "Please wait..." got stuck and I couldnt quit it either without the Task Manager.

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Fri Sep 11, 2015 12:25 pm
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not really a bug,but the AI is too dumb and make stupid mistakes even at lvl 9 AI (i'm looking at you wario...)

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Mains: :zelda: :sheik: :donkeykong: (maybe :gameandwatch: )
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Sat Sep 12, 2015 7:02 pm

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My client is stuck at loading screen.
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Sun Sep 13, 2015 8:27 pm
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The lasers on lunar core sometimes doesnt do damage

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Thu Sep 17, 2015 1:22 am
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when you get knocked into the air and your in that psuedo helpless state you cant air dodge you have to attack then air dodge but in brawl you can do that without atacking to get your character into a falling sprite i always mess up cos i frequently play melee brawl and smash 4 and it disorientates me idk if its on purpose but i find it very limiting


Fri Sep 18, 2015 2:20 am
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Sirscrap wrote:
when you get knocked into the air and your in that psuedo helpless state you cant air dodge you have to attack then air dodge but in brawl you can do that without atacking to get your character into a falling sprite i always mess up cos i frequently play melee brawl and smash 4 and it disorientates me idk if its on purpose but i find it very limiting

Ummm this is in Melee. I think you are referring to tumbling, which is the state you enter after the hitstun wears off. This is in Melee where you can't air dodge out of tumbling.

SSF2 has the Brawl air dodge, but you can't air dodge out of tumbling nor hitstun like in Brawl.

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Fri Sep 18, 2015 3:06 am
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Another SSF2 bug is Crusade's existance. Kappa No seriously, I wish airdoding were more useful. When you're tumbling, and you are above Marth or Black Mage, its gg.

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Fri Sep 18, 2015 8:17 pm

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When i play multiplayer in the downloaded mac version, it lags the controls ( it takes like, a second, before the character does the attack)

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Fri Sep 18, 2015 8:32 pm
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