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Pikachu 
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Joined: Fri Aug 08, 2014 1:18 am
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This forum is beginning to go offtopic. Please route the MK discussion to it's respective forum.

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Tue Dec 02, 2014 11:00 am
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Joined: Tue Aug 12, 2014 4:08 am
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thunder pls
is it just me or is this move broken as s***
stays out for too long, spikes the whole length, covers the whole screen
it's a free KO any time a character with predictable recovery is offstage

pika is legit the only character I get salty against

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Thu Dec 04, 2014 3:39 pm
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Jammy wrote:
thunder pls
is it just me or is this move broken as s#%$&
stays out for too long, spikes the whole length, covers the whole screen
it's a free KO any time a character with predictable recovery is offstage

pika is legit the only character I get salty against


I get salty against lots of characters personally because nothing I do is viable.

But Pika is in my top 2.

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Nothing you do is viable.


Thu Dec 04, 2014 3:49 pm

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I find true Thunder spiking quite easy to avoid and it can be predictable to know when a Pikachu will go for it. However, you do need to have a character that is good at stalling their recovery a bit.

What I really overboard about Pikachu is Dair; so fast on start-up, with high-priority, low horizontal hitting angle; setups combos/frame-traps so well, ever into itself; can kill many characters at 70-80% the side of any stage, and his max air-speed lets him do a yolo-run-of-stage-Dair for a gimp attempt. And whether he succeeds (kill at like 40%) or fails to land the Dair, Quick-Attack has the range to make it back to the stage. It's like Sheik's Fair, but indirectly buffed because of Pika's air-speed and recovery.

Maybe it's to make up for his back-air being useless.

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Thu Dec 04, 2014 4:41 pm
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I'll Thunder campy Links all day with Pika. :mrgreen: And yeah, back air is generally useless, but if you can slip one in and hit every part of it, damn it feels good. I find it funny that fedora is so pika salty. His main has one of the best MUs against him. You have no business getting thunder spiked with Kirby, and dair is harder to hit because he's so short.

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Thu Dec 04, 2014 4:43 pm

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Holy ash ketchup! Thunder has TWO hitboxes that meteor. If you get by both, it's pretty much an instant-kill, even at very low percents.

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Sat Dec 06, 2014 6:18 pm
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Anyone else use short-hop pivot with Pikachu? Here's my analysis on how Pika could use this.

Short-hop pivot Thunder Jolt could be used in the same fashion as Short-hop pivot Fireball with Mario: getaway tool while keeping up pressure, or setup since Pika can run after it and keep up.

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Mon Dec 08, 2014 3:01 pm
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I think Pika doesn't really have a good camping option with Thunder Jolt this demo (thank God), and I don't really see it being that useful. At least my Pika is very rushdown and I don't really see how retreating Thunder Jolt is useful because the projectile is too slow to be viable at harassment and Pika doesn't have another projectile to use once he (it?) has space.

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Mon Dec 08, 2014 8:31 pm
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You're using the word pivot wrong- I think you just mean reversed specials.

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Mon Dec 08, 2014 9:09 pm
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I think pivot refers to techniques with smashes and tilts that allow you to turn around while using them, like the retreating f-tilt technique in this game.

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Mon Dec 08, 2014 10:14 pm

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Thunder jolt seems bad, but at the same time it's still viable as a camping option or retreating tool, but that's mostly because most characters don't have the right tools to be able to adequately punish a t-jolt unless you missspaced it to begin with.


Thu Dec 11, 2014 2:31 am
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If it cant be adequately punished then it isnt bad.
Its a pretty high priority projectile that can both help with your approach and bait out an opponents.
And also completely ruin my edgecamping game, but luckily none of them have caught on yet.

It also almost never reflects properly due to issues with how it moves, so there's very little risk of it backfiring.

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Thu Dec 11, 2014 10:40 am
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Welfare Wednesday wrote:
And also completely ruin my edgecamping game, but luckily none of them have caught on yet.

Enough reason to leave it alone. :smile:

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Thu Dec 11, 2014 11:35 am
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So I want Pika to be one of my mains, secondaries, or characters I'll barley use. Any tips on how to use him? I think I got the basics down so any help would be appreciated.

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Wed Feb 04, 2015 6:37 pm
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sparty88 wrote:
I find it funny that fedora is so pika salty. His main has one of the best MUs against him. You have no business getting thunder spiked with Kirby, and dair is harder to hit because he's so short.


I just saw this.

Here's the thing to keep in mind - when I complain about a move, it usually doesnt have anything to do with Kirby's matchup with that character. Kirby can avoid thunder spiking pretty well, but most characters simply cant. This isn't salt this is legitimate concerns about the game's balance.

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SoldierSunday wrote:
Nothing you do is viable.


Wed Feb 04, 2015 6:50 pm
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