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[v0.9b] SSF2 Bugs 
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So spring bug hasnt been fixed :|

Please do not post giant attachments
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Sat Dec 20, 2014 4:07 pm
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Miracle holy crap was is that attachement

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Sat Dec 20, 2014 8:45 pm
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When Chibi Robo got grabbed while he's about to toss a Naruto clone he picked up earlier, the naruto clone will stay floating in the air on the place he got grabbed.

EDIT:
It actually works on any projectile

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Sat Dec 20, 2014 9:49 pm
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Damn Miracle your attachment is huge.

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Sat Dec 20, 2014 10:03 pm
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Doof wrote:
Damn Miracle your attachment is huge.



<3


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Sat Dec 20, 2014 10:37 pm
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Samus got the tether recovery glitch again.

When you you try to tether recover as her and you miss the ledge even when you should have grabbed it.

Then when you use Screw attack to grab the ledge it transitions into her tether recovery grabbing ledge animation.

Bomberman's bombs still can't be reflected and Pikachu's Thunder Jolt does not reflect right when perfect shielded.

Also Pikachu's Thunder Jolt does not go off a platform when performed on one.

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Sun Dec 21, 2014 11:31 pm
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niayre wrote:
Samus got the tether recovery glitch again.

When you you try to tether recover as her and you miss the ledge even when you should have grabbed it.

Then when you use Screw attack to grab the ledge it transitions into her tether recovery grabbing ledge animation.

Bomberman's bombs still can't be reflected intentionally and Pikachu's Thunder Jolt does not reflect right when perfect shielded. Nothing new here.

Also Pikachu's Thunder Jolt does not go off a platform when performed on one.
Again, nothing new here. Or are you talking about something different?

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Mon Dec 22, 2014 2:47 am
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Skailler wrote:
niayre wrote:
Samus got the tether recovery glitch again.

When you you try to tether recover as her and you miss the ledge even when you should have grabbed it.

Then when you use Screw attack to grab the ledge it transitions into her tether recovery grabbing ledge animation.

Bomberman's bombs still can't be reflected intentionally and Pikachu's Thunder Jolt does not reflect right when perfect shielded. Nothing new here.

Also Pikachu's Thunder Jolt does not go off a platform when performed on one.
Again, nothing new here. Or are you talking about something different?

Dude most people report the same bugs over and over again. Also some of the same bugs are still in the patches which is why keep reporting the same thing.

Also I used to be like you with so just don't do it again. I didn't know the Bomberman's not be able to be reflected was intentional.

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Mon Dec 22, 2014 3:51 am
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niayre wrote:
Skailler wrote:
niayre wrote:
Samus got the tether recovery glitch again.

When you you try to tether recover as her and you miss the ledge even when you should have grabbed it.

Then when you use Screw attack to grab the ledge it transitions into her tether recovery grabbing ledge animation.

Bomberman's bombs still can't be reflected intentionally and Pikachu's Thunder Jolt does not reflect right when perfect shielded. Nothing new here.

Also Pikachu's Thunder Jolt does not go off a platform when performed on one.
Again, nothing new here. Or are you talking about something different?

Dude most people report the same bugs over and over again. Also some of the same bugs are still in the patches which is why keep reporting the same thing.

Also I used to be like you with so just don't do it again. I didn't know the Bomberman's not be able to be reflected was intentional.


Dude, calm down. It just bugs me that people say the same things over and over again, even if it is already known. And why should you be albe to reflect BBMs bombs? That would wreck him for sure. What do you mean with the Thunder Jolt anyways? It is normal that is stays on the platform and goes on underneath it. Always has been this way. Or do you mean something else? I didni want to offend you, I overreacted a bit. :sweat:

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Mon Dec 22, 2014 4:23 am
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1)Training mode
2)Select Jigglypuff as training dummy.
3)Pick any stage
4)Set CPU action to "Human"
5)This happens:
YouTube Video:

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Mon Dec 22, 2014 5:11 am
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Well the thing with Thunder Jolt is that it does technically reflect, but unless you are at JUST the right frame of the animation the trajectory remains the same / acts like your shield as a platform. This isn't a move that you can use the same reflect formula for.

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Mon Dec 22, 2014 7:31 pm

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ssf2 wont let me play it just says loading the whole time can u fix :( [url][/url]


Mon Dec 22, 2014 7:45 pm
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Tue Dec 23, 2014 2:56 am

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I opened a room in online mode, someone joined, I then selected a stage. It went to the waiting room, and after a few moments it suddenly said "sudden death" and made a sudden death match on the Waiting Room stage versus a sandbag! It made me have a sudden death game versus a sandbag! I won (obviously), then it went to the results screen with the sandbag standing where the second person normally stands. I pressed back, and then this happened: (image)

https://drive.google.com/file/d/0B83BrF ... sp=sharing

imdatboss 5 wrote:
ssf2 wont let me play it just says loading the whole time can u fix :( [url][/url]

Read the troubleshooting section: viewtopic.php?f=54&t=39352


Wed Dec 24, 2014 2:59 am
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A similar glitch just happened to me. I wound up in a Sudden Death match against Sandbag instead of the online match I wanted. It was on the stage I picked (Bomb Factory) instead of the Waiting Room, though.
On another attempt, I ended up on my own in the Waiting Room stage, with no Sandbag in sight, with all the match conditions set up and the error message "Problem updating finish status" constantly occuring.


Wed Dec 24, 2014 10:16 pm
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