Name (aka Handle):Saikyoshi.
How old are you?:18.
Which characters do you play in SSF2? Why do you play these characters? - Yoshi: Aside from liking the character, I have always felt comfortable with his playstyle due to maining him since Super Smash Bros. 64. I enjoy his range and projectile control, along with being able to use Egg Lay to make a quick getaway and reposition myself and Egg Throw to punish approaching opponents and add a few extra points of damage to a standard attack meeting at the same point, usually his Jab2->Dash Attack B&B combo. I also enjoy his down-smash as a fast-starting and fairly reliable finishing move. Furthermore, his Super Smash Flash 2 playstyle mechanics appear to be similar to his Super Smash Bros. 4 self, meaning that I feel comfortable knowing that any practice with him here will likely carry over.
- Goku: I'm a very reckless player, and he's a very reckless character. I love how he's able to switch on the fly from a brutal offensive force with relentless floating assaults and satisfying, hard-hitting smash attacks to a clever defensive character with his mid-range ki blasts and teleportation mix-ups. Even after his teleportation was nerfed in v0.9b, I felt that only increased my options due to being able to do either an on-ground short-range fake-out or a short hopped warp like in previous demos. I also find the Kamehameha to be an excellent edge guarding move, and using the Kaio-Ken when my current stock is already at kill percentages is a powerful tool to either make a stunning comeback or mercilessly cement a lead that I've already gained. Even after its activation range was nerfed, I don't hold back in trying to get to it and using it to its full potential.
Tails: I admit that I play as him mostly as a handicap right now, and so I can ditto against my training partner who mains him. I do understand that he has potential, though I don't feel very comfortable with him on a personal level. He's mostly a forced secondary.- Fox: I've only started taking him up recently, in both SSF2 and Melee/PM, when I realized my tech skill seriously leaved a lot to be desired. So he's mainly a reflex exercise, as he's one of the hardest and most technically-demanding characters to master. I may be averse to top-tier characters, but the devs seem to have done a good job balancing him here. Also, aesthetically, the Marcus costume is a nice touch - it's him I main, not his father.
- Random: I occasionally find myself growing complacent, so I use this icon as a swift wake-up call in order to make me learn to adapt to a character that I'm not used to as quickly as possible. If I learn this, then I'll learn how to act immediately in regulated matches when something does not go according to plan.
How much experience do you have with official Smash titles?:
I admit that I do not have any hands-on competitive experience due to not being able to travel. I do, however, look into what I can do and study on my own in Melee and Project M along with going into discussions on Smashboards, while knowing that it's no substitute for training against a human opponent. Regardless, I'm fully aware that I'm an amateur in the field in the hands-on department, but I am able to consistently understand what's happening even if I'm currently unable to put it into action.
While I have only started taking crash courses in competitive Smash in early 2013, I have played passionately since Smash 64 was released. I consistently main Yoshi in all games, and I also use Mario in 64, Mewtwo and an experimental Fox in Melee, and primarily Mewtwo in P:M. I no longer play Brawl for the most part, but when I did, I experimented with Lucas, Luigi, and Charizard.
Have you ever attended any Smash tournaments? If so, give some details about the tournament (number of participants, which games, etc). How well did you place?:
I have never attended any tournaments.
When did you start playing SSF2? Version 0.1b.
What is your favorite stage in SSF2? Explain.Hazardless Tower Of Salvation. I feel that it's a potentially more neutral stage than even Smashville, with the equidistant platforms on both sides unable to be fully dominated by a single player while still being manageable.
Who, in your opinion, should be placed first on the SSF2 tier list? Under competitive settings why would this character perform on a higher level than all others?Under initial analysis of v0.9b, I feel the spot belongs to Ichigo, with effective approach and defense options in Getsuga Tenshō and Flash Step, along with what I feel is a very large amount of currently-untapped potential in being one of the only characters with an effective Wavedash.
I have done some independent study into this AT, and I firmly believe that his largest weakness, the high startup lag of his attacks, is dullened or nullified by this ability.
Who, in your opinion, should be placed last on the SSF2 tier list? Under competitive settings why would this character perform on a lower level than all others?Under initial analysis of v0.9b, I feel the spot belongs to Mario. He has been, for lack of a better word, crippled by his significantly reduced damage and range in this update. With his smaller physical attacks
and the fact that his fireballs only do scratch damage, he has to fight at a much closer range than he ever had to before, a range which he's by design only average in.
That said, I feel the tiers are close enough together this time around for him to still be viable or even excellent.
Keep in mind that this is only an initial assessment and I know full well that I could be eating my words very soon.
If you could make only one change to SSF2 as it currently is, what would it be and why?I would zoom out the camera. Play as it stands right now feels somewhat claustrophobic in full screen.
What is your view on items in competitive play?:
I am proud to say that I'm a card-carrying member of the Item Standard Play user group on Smashboards. In my personal opinion, items would be safe if set to low and ones that radically alter the course of gameplay with little effort disabled. See
the ISP thread I set up in the Community section for details and initial assessments on specific items.
Do you have or can you download Skype? You don't need a mic or webcam.I'm not entirely sure. I'll try, but I don't necessarily feel comfortable with it.
Why do you want to join the Smash Flash Back Room? What will you contribute? Why are you an exceptional applicant? Be as detailed as possible.I want to join the Smash Flash Back Room in order to gain experience and insight into the Super Smash Bros. community and its inner workings, and with the release of v0.9b and online play, I'll finally have the hands-on experience that I previously lacked. I intend to observe patterns and learn to punish common mistakes in order to learn both a character's strengths and weaknesses, and I feel that I have at least a decent ability to do that.
Additional Information:I am currently
hosting an online tournament as a first preliminary test of the viability of my initial ISP analysis, so I can get somewhat of an idea on the impact of regulated items in a real match. After it is completed, I will upload it in its entirety to both analyze it myself and to possibly and hopefully start a discussion.
I am well aware that online play has a fairly large margin for error. However, I'm willing to take the risk for now to see if I have at least something to go on.