Living Shadow's Sprite Gallery [Rosalina]
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clubby
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I feel like under the breast the rest of her torso needs to go a bit inward.
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Wed Jan 07, 2015 9:15 pm |
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Living Shadow
Joined: Mon Aug 11, 2008 10:43 am Posts: 641
Gender: Male
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Funny you mention that, that's exactly what I just did Also slimmed down the neck. EDIT: I might have a problem, I don't think I can stop working on this single sprite EDIT2:
_________________ Tyler~
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Wed Jan 07, 2015 9:37 pm |
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Sazh
Joined: Sat Apr 16, 2011 7:39 pm Posts: 1451 Location: Enjoying Life Country:
Gender: Male
Skype: sazhchocobo
Currently Playing: League of Legends, Killing Floor 2, Overwatch
Waifu: Cleod9
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| | | | Living Shadow wrote: Any shapes you're noticing specifically that need to be redone? Done, and made some other adjustments to Luma. Done, does this look better? I somehow missed the whites of its eyes last upload, put those back in and lightened the edges of the eyes to try to shrink their appearance. Still too much? And thank you, I definitely think its important to use criticism as a mechanic for bettering yourself and your artwork. P.S. Hope you don't mind Tupilluis, I used the SSF2 Mario and Link sprites out of your signature for the comparison | | | | |
Yes! Really digging that sprite man!
_________________Trying my best to better myself as a programmer! Please visit my programming blog, any and all tips are welcome!: https://conceptsexplained.wordpress.com
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Thu Jan 08, 2015 10:19 am |
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Tupilluis
SSF2 Developer
Joined: Wed Mar 12, 2014 11:19 am Posts: 146 Country:
Gender: Male
MGN Username: Killatores
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Nevermind, they are form SSF2 anyway, and it's always good to have the style and size of the game's sprites in mind XD Focusing on your rosalina (your Luma is almost perfect, maybe just needs a midtone between the base color and the first shadow tone): In my opinion I think that the main problem is the silhouette of character, specially in the midbody and in the hips. Rosalina wears a dress, but it's good to show that she is a woman. The pose looks a bit like... a stick. A good method to see that fast is painting all black and see the silhouette: Here you can see that mario and link have a dinamic pose, and your Luma, even withouth the color, is recognizable and looks good. But with rosalina you can see the troubles, in the midbody is just a rectangle without more shapes, and the arms are a bit unnatural. I marked them with the green lines I suggest you to first work with the black silhouette and when the character looks good, go for the color and shading. Here I show you a fast little modification to the hips, midbody, botton dress and arms to show my point. Here I show you too a Rosalina Sprite that I found in Deviant art. There you can see that... well, maybe is a bit oversexualized, but that's better that don't have any woman's shape in your Rosalina (and looks better, at least for me, as a man XD ) Take notes of how that sprite maker did his Rosalina (pose, shapes, shading... etc) to learn a little bit from him
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Thu Jan 08, 2015 11:30 am |
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Living Shadow
Joined: Mon Aug 11, 2008 10:43 am Posts: 641
Gender: Male
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| | | | Tupilluis wrote: Nevermind, they are form SSF2 anyway, and it's always good to have the style and size of the game's sprites in mind XD Focusing on your rosalina (your Luma is almost perfect, maybe just needs a midtone between the base color and the first shadow tone): In my opinion I think that the main problem is the silhouette of character, specially in the midbody and in the hips. Rosalina wears a dress, but it's good to show that she is a woman. The pose looks a bit like... a stick. A good method to see that fast is painting all black and see the silhouette: [ Image ] [ Image ] Here you can see that mario and link have a dinamic pose, and your Luma, even withouth the color, is recognizable and looks good. But with rosalina you can see the troubles, in the midbody is just a rectangle without more shapes, and the arms are a bit unnatural. I marked them with the green lines I suggest you to first work with the black silhouette and when the character looks good, go for the color and shading. Here I show you a fast little modification to the hips, midbody, botton dress and arms to show my point. [ Image ] [ Image ] Here I show you too a Rosalina Sprite that I found in Deviant art. There you can see that... well, maybe is a bit oversexualized, but that's better that don't have any woman's shape in your Rosalina (and looks better, at least for me, as a man XD ) Take notes of how that sprite maker did his Rosalina (pose, shapes, shading... etc) to learn a little bit from him [ Image ] | | | | |
Wow, thanks! This whole post was really helpful. I'm jealous of that guys, tho, whewww, haha. I did work a lot on her shape in those edit updates, but looking at your modified silhouette, it might not be a bad idea to really exaggerate the pinch and take it in another pixel or two. That's why I love sharing work and getting feedback, it really turns even individual spriting into a sort of community project. Thanks again for all the advice! EDIT: This is the most recent version, btw: EDIT2: Softened the outline, changed the color scheme of the wand, adjusted the torso anatomy some more, made a couple other minor adjustments, and tried to fix up Luma's shading, adding in another shade as suggested. And here's her current silhouette, arms removed so you can really see the shape of her body.
_________________ Tyler~
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Thu Jan 08, 2015 12:01 pm |
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Living Shadow
Joined: Mon Aug 11, 2008 10:43 am Posts: 641
Gender: Male
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Bam! Thinned out the waist slightly more, and redid the bottom of the dress.
_________________ Tyler~
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Thu Jan 08, 2015 1:32 pm |
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DettaDoodle
Joined: Sun Apr 10, 2011 2:18 am Posts: 899 Location: drowning in pixels and waifus
Gender: Male
MGN Username: Detta
Waifu: Zinnia
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looks like it's shaping up much better
with the recent change in the dress i'd try to move the split in the middle of it over to the right maybe 3 or 4 pixels so it's lined up with the way she's facing
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Thu Jan 08, 2015 1:39 pm |
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Living Shadow
Joined: Mon Aug 11, 2008 10:43 am Posts: 641
Gender: Male
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Like this?
_________________ Tyler~
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Thu Jan 08, 2015 2:04 pm |
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Living Shadow
Joined: Mon Aug 11, 2008 10:43 am Posts: 641
Gender: Male
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If there's no further critiques I'd like to begin sheeting, but I need to find a way of checking the height ratio first.
_________________ Tyler~
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Sat Jan 10, 2015 12:35 am |
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Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
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Height ratio can be done in Flash. As long as it isn't a major size change, it shouldn't really matter.
In other news, I feel as though the dress should be a bit more rounded. It doesn't follow Rosalina's hips. I also feel like the chest could use a bit more work around it. I keep seeing it as a chestplate.
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Sat Jan 10, 2015 12:47 am |
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Living Shadow
Joined: Mon Aug 11, 2008 10:43 am Posts: 641
Gender: Male
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Well, if you look at pics from SSB4, it never really is rounded around her hips, it's a loose flowing dress Idk, is it just me? I can definitely fix the chest though.
_________________ Tyler~
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Sat Jan 10, 2015 2:17 am |
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Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
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It still is too straight. It needs a bit of roundness to it. Otherwise it looks a bit artificial.
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Sat Jan 10, 2015 2:32 am |
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clubby
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What I assume they're trying to say is that it looks too straight, whereas Smash 4's is a bit smoother, and does have a rounder feel.
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Sat Jan 10, 2015 2:57 am |
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Living Shadow
Joined: Mon Aug 11, 2008 10:43 am Posts: 641
Gender: Male
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Ooooooh, alright, I get you! Yeah, I can fix that
_________________ Tyler~
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Sat Jan 10, 2015 8:09 pm |
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Living Shadow
Joined: Mon Aug 11, 2008 10:43 am Posts: 641
Gender: Male
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How's this adjustment?
_________________ Tyler~
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Mon Jan 12, 2015 1:12 am |
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