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does Luigi have any killthrows?, if so any good set ups?

also can up-b's landing anim be cancelled without ledge?


Sat Nov 11, 2017 5:30 am
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LilGuardianLuigi wrote:
does Luigi have any killthrows?, if so any good set ups?

also can up-b's landing anim be cancelled without ledge?

Well, d-throw can kill. Oddly enough.

For the second question, only if you slide off a platform juust right.

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Tails is nice. And marth. So i guess i like... combos?
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Wow they actually fixed Ness' throw. kinda

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Sun Nov 12, 2017 9:25 am
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Tailsis<3 wrote:
LilGuardianLuigi wrote:
does Luigi have any killthrows?, if so any good set ups?

also can up-b's landing anim be cancelled without ledge?

Well, d-throw can kill. Oddly enough.

For the second question, only if you slide off a platform juust right.


Expansion on the first question, EVERY SINGLE ONE OF HIS THROWS CAN KILL WHY

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Thu Nov 16, 2017 6:26 pm
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30XX but he's tilted wrote:
Tailsis<3 wrote:
LilGuardianLuigi wrote:
does Luigi have any killthrows?, if so any good set ups?

also can up-b's landing anim be cancelled without ledge?

Well, d-throw can kill. Oddly enough.

For the second question, only if you slide off a platform juust right.


Expansion on the first question, EVERY SINGLE ONE OF HIS THROWS CAN KILL WHY



Can't Pretty Much any Characters Kill with their throws if someones % is high enough??

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Thu Jan 25, 2018 11:26 am
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gosh_dang_doodles wrote:
Can't Pretty Much any Characters Kill with their throws if someones % is high enough??


Yes. Unless all of their throws have a set knockback or don't kill at 999% and neither of those are things. What people mean by kill throws is that they will kill at a practical kill percentage range. If you grab someone at 130% and can kill off a throw than means that throw is probably a kill throw. If you can't kill with a throw at like 170% then you have no kill throws. The exact percentage range of what qualifies as a kill throw is based off personal opinion and character types. If your character has good kill power then the practical percent for a throw to death is lower than if your characters has low kill power because the opponent is less likely to reach the percent where a throw will kill.


Sun Jan 28, 2018 8:29 pm
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I really don't like how incredibly hard to hit Luigi's dash attack is now. The target can just stand still and there's only a 10% chance all the hits will connect whereas some other forward multihits like Megaman or Kirby's dash attack or Tails' jab gets all hits in easily.

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Mon Jan 29, 2018 3:39 am
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Mr MuffinEtG wrote:
Yes. Unless all of their throws have a set knockback or don't kill at 999% and neither of those are things. What people mean by kill throws is that they will kill at a practical kill percentage range. If you grab someone at 130% and can kill off a throw than means that throw is probably a kill throw. If you can't kill with a throw at like 170% then you have no kill throws. The exact percentage range of what qualifies as a kill throw is based off personal opinion and character types. If your character has good kill power then the practical percent for a throw to death is lower than if your characters has low kill power because the opponent is less likely to reach the percent where a throw will kill.


Got it. I hardly every Use Grabs in Sm4sh or SSF2, But I understand.










Also, M I S F I R E :luigi: :luffy: :luigi:

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Wed Jan 31, 2018 10:50 am
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"Misfire kills at 10% are reasonable" -Me, when I zoned out and was playing against my friend

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Wed Jan 31, 2018 10:44 pm
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30XX but he's tilted wrote:
"Misfire kills at 10% are reasonable" -Me, when I zoned out and was playing against my friend


LMAO, That's me playing Luigi 86% of the time

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Wed Jan 31, 2018 11:47 pm
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Luigi might have one of the most obnoxious projectiles in the game. Fireball is quick, land-cancellable, and have the dumbest trajectory, speed, and lasting time. The only problem is that it's hard to get them low enough due to Luigi's high short hop. luigi buff when


Thu Apr 26, 2018 8:50 am
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Luigi's Fireball is insane.

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Thu Aug 23, 2018 11:32 pm
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hey everyone
i'm new to these forums, and i'm a dedicated luigi main (unlike most of the population) and even though people might already know about this, i'd like to share a tech discovery of mine: slide cancel.
okay, it's not really a cancel, but it's incredibly useful for comboing.
just tap shield while dashing and while you still slide, you now have full control over luigi, allowing for throw combos.
this can also be done by dash canceling with crouch, but this method is easier and also better for protection and is geared towards newer players.

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Sat Sep 15, 2018 5:11 am
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This is already known. In fact, if you hop on the Luigi discord, there's a bunch of Luigi's movement tech on display there.

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Sun Sep 16, 2018 3:38 pm
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