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Sandbag 
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Joined: Thu Aug 03, 2017 7:37 am
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Most people turn off all items in the item switch menu so they can't be spawned from Sandbag's capsule

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buh


Thu Jul 11, 2019 4:36 pm
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Capsule Pull is kind of a weird move really (Not in a bad way though). And even if you turns item off, the exploding capsule sorta gives it some RNG kill potential.

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Fri Jul 12, 2019 6:24 am
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to be fair Peach can do the same.

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black keys will be removed in the future anyways

*sniff*


Fri Jul 12, 2019 6:46 am
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Gudako's Insanity wrote:
to be fair Peach can do the same.

It's less meta though as she mostly pulls turnips and has a small chance of pulling items.

Sandbag on the other hand literall uses one of the Smash series' original items.

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Fri Jul 12, 2019 9:40 am
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Sandbag doing the :huh: face now when shielding is hilarious xd

I wonder if this is Bedoop's idea.

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Sat Aug 10, 2019 1:57 am
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Vanilla wrote:
Sandbag doing the :huh: face now when shielding is hilarious xd

I wonder if this is Bedoop's idea.


I WANT A PICTURE

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Tue Aug 13, 2019 2:34 pm
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can we break the "sandbag only has three sprites" rule now that these are canon sandbag faces

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Fri Sep 06, 2019 9:43 am
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sandbag already have more than three sprites tho
a sprite for shielding where he makes the :huh: face. :sandbag:
and 2 winking sprites (final smash/victory) :sandbag:

but yeah, a more expressive sandbag would be cool (and humorous)

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Fri Sep 06, 2019 10:04 am
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Vanilla wrote:
sandbag already have more than three sprites tho
a sprite for shielding where he makes the :huh: face. :sandbag:
and 2 winking sprites (final smash/victory) :sandbag:

but yeah, a more expressive sandbag would be cool (and humorous)

What would he blush for, I wonder? Being tangled by Isaac's neutral B?

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Fri Sep 06, 2019 2:13 pm
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Click to expand thumbnail

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Fri Sep 06, 2019 2:44 pm
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btw nonya forgot one more of sandbag's new face:


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a ahegao face that looks like its from a typical hentai doujin lmao

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Fri Sep 06, 2019 9:40 pm
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honestly it didn't surprise me that sandbag is actually a masochist

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black keys will be removed in the future anyways

*sniff*


Sat Sep 07, 2019 3:37 am
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yeah it didn't surprise me at all.
all of his trophy since melee always contain a sentence about him enjoy getting beaten up.
it's just ultimate finally made sandbag's masochist side obvious by virtue of him finally emoting in that game.

our sandbag is a more of a rebel than a masochist tho :sandbag:

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Sat Sep 07, 2019 8:50 am
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These are my thoughts on all of :sandbag: moves. the order will be normals, aerials, smashes, specials
n=neutral, u=up s=side/forward b= backward and d = down

Normals:

N: A good quick kill move for most characters
U: A nice basic combo start and combos into itself at low %
S: A good move that sends people and a pretty good angle
D: The only reason I use this is another taunt or to mix up with dash attack
Dash attack: A good backup kill move

Aerials:

N: A quick get the f*** off me attack and I use it to approach
U: A good vertical combo tool
S: A decent kill move at mid-high %
B: Combo tool but use this less than U-air, but can combo into S-tilt
D: Spike with a bit of start-up but feels satisfying to land the spike

Smashes:

U: The Second hit sends them sideways instead of the expected up
S: The main kill move for beginners
D: If you hit the spike on the ground it sends at a better angle, If they are on the ledge it can kill but most people don't stay on the ledge enough for the invincibility to run out.

Specials

N: generates items or can be used for a wonky projectile
U: Use it as recovery, but i hope you're good at teching
S: You can grab your opponents string S-B's together or, a decent recovery tool
D: Use it to recover or approach with the sideways option and an aerial

Rating:
Sandbag is an odd character but hits like a truck once you know how to fight with him.


8/10

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Sat Sep 07, 2019 12:47 pm
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So y'all know how Sandbag drops his UpB bob-omb when something happens to him (mostly being hit) and the bob-omb deals the true bob-omb item's knockback and damage
What i didn't know, is that sliding off a ledge/platform also makes him drop his bomb (and become helpless)

I'm going to call it "bomb-drop"
the setup that so far worked best for me was jumping of a platform, DownB towards it when just slightly above its height and then UpB immediately.
If the platforms are small or close enough, a cancelled dash-attack into an immediate UpB may do the trick, but you'll almost always be in the explosion's range if the platforms are low
bombs away: show
warning if you're trying this in ToS: bob-ombs hit the ledge on the right side, but fall down normally on the left side
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Unfortunately (or fortunately), you cannot catch the bob-omb

Dracula Castle platforms patterns: show
Default position
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The default 3 platforms is likely the best setup for bomb-dropping, dash-cancelling off a platform then immediatelly using UpB almost always works, but don't dash too early or you won't keep enough momentum to stay out of the explosion's range

Line
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Don't even bother...

V-Shape
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The left and right platforms are at a more than safe height from the ground

Diagonal
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Middle and Right platforms can be used for bomb-dropping, avoid doing it going offstage for the right platform however

Arrow(i'm calling it that)
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Top right and Left platforms can be used for bombing, but again avoid going offstage

Triangle
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The opposite case of V-Shape

Oh, and if you happen to do it with near frame/pixel-perfection on a low platform, you can actually avoid getting exploded

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I'll definitely learn all that i possibly can with every character, even though i may stick with only a few out of them all
Oh, and RNG is broken

Waiting for 1.2 so i can put i guess :krystal: and the WAH


Sat Jan 18, 2020 2:16 am
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