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SSF2 Beta Graphical Errors 
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Since i was already posting a few images individually, i thought i might aswell just post again once i get more than just 2 images so i don't keep coming back as soon as i find 1 little thingy

Chibi Robo's FAir has some stuff going on
Image Image


Goku's shadow when side-taunting moves much further than normal to the left or right depending on where you are on the arena
Image Image

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Sun Feb 03, 2019 7:19 pm
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The dust cloud when Kirby's PK Flash copy ability gets cancelled (by touching a platform or the ground before exploding) doesn't move until kirby's animation is finished first
gif: show
Image


Sandbag randomly gets patches on his lower body for a frame or two after doing down tilt
Image

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Mon Feb 11, 2019 3:23 am
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Geez am i the only one who is actively looking for these?

Another big stack of graphical errors incoming

Marth: show
Oh Marth why are you the most graphically broken character of all? at least as far as i've seen...
Up-Smash is just... look at it yourself
Image Image

Sword blade missing on his forward smash startup frames
Image

This one isn't a big deal at all, you may even call it a little nitpick since it's just a frame and the special effects make it less noticeable too, but still - the sword blade doesn't properly connect with the hilt on his Down Tilt
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Edit: Also, for some reason, the opponent is layered behind marth instead of in front of him when doing his throws
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Chibi-Robo: show
the black part of the toothbrush's handle is unshaded on this frame of his Side-B
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Missing pixels on his crouching pose
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Another missing pixel on his air jump animation
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More missing pixels on his plug during UpB at:
Startup frames
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Takeoff initial frames
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Somewhere in the middle of the takeoff
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Edit: Oh yeah i almost forgot: what's with this frame on Pichu's standard taunt?..
Image

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Last edited by CraftGMC on Tue Feb 12, 2019 7:10 pm, edited 2 times in total.



Tue Feb 12, 2019 6:28 pm
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how do you even find these

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Tue Feb 12, 2019 6:47 pm
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Attachment:
pitgraphd-b.png
pitgraphd-b.png [ 65.95 KiB | Viewed 834 times ]

I've got a couple of brown frames during Pit's Down-B

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Tue Feb 12, 2019 7:37 pm
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bagrielmarmanjo wrote:
how do you even find these
Too much free time


If you look closely, the fire effects on Black Mage's Up-Smash gets cut off around the sides and corners... perhaps it's the hitbox? who knows!
Also, now that i see it - it bothers me how the fireball glow effect swaps hands after he strikes upwards
Image

Image

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Tue Feb 12, 2019 7:54 pm
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black mage uses a .png image for an attack

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Tue Feb 12, 2019 9:54 pm
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Stray pixel on Black Mage's hat during NAir startup
Image
Full charge Down smash and Forward smash startup animations on a reflection show a color gradient that starts opaque then gets transparent instead of being completely transparent, but that doesn't happen for Up Smash
Additionally, Down Smash's "negative zone" does not cause color inversion on opponents, likely a mistake with layers
Image Image
Still at the full charge smash attack - Black Mage's sprite is in the correct color when both his and his reflection's "negative zones" overlap, but that does not happen with an opponent
Image

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Tue Feb 12, 2019 10:51 pm
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I think y'all even realized. :naruto: and :gameandwatch: have more of 1 victory pose, sometimes the shadows of them make another different pose.
Victory pose error: show
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Wed Feb 13, 2019 4:30 am
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Out of pure chance, while posting on the "Bug Report/Troubleshooting Thread" i had a ditto sandbag CPU without a palette swap show up - Instead, they had a patch on their body show up whenever they're doing anything other than standing still
(i kinda want the patched sandbag as a costume for him, but i guess i can see why it wasn't quite implemented - it can look buggy as hell in certain moments)
more gifs: show
Image Image

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Wed Feb 13, 2019 9:41 pm
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the Blade on Ichigo's sword is practically disconnected for a frame or so on his DAir
Image

Naruto's Rasengan ball gets in front of him about one frame earlier than his actual animation shows
Image

probably nitpicks but whatever: show
I've also noticed that these particle effects still look low-res even on maximum settings
Image Image
ALSO WHY IS SAMUS' GRAPPLE BEAM LOW RESOLUTION?
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Edit: also, the crystals in Final Destination are low resolution, even Metal Cavern's crystals don't look this blurry
Image


sora stuff: show
OH GOD HOW DID I NOT SEE THIS EARLIER
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Stray pixel on Sora's shoe during Neutral-B
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What's with his sprite being so... round.. in his forward smash?
Image

Sora's hand still has part of the keyblade on his hand during his side taunt
Image Image Image

Similar case for his Up-B (and there's a little more than just some clipping keyblade in this case)
Image

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I'm just waiting for 1.2 so i can remake this signature


Thu Feb 14, 2019 1:53 am
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The tip of Bandana Dee's spear is weirdly misplaced during his stun animation.
Attachment:
spear error.png
spear error.png [ 4.87 KiB | Viewed 771 times ]

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Thu Feb 14, 2019 6:22 am
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Jigglypuff's eyes on her victory pose are a different color from her normal sprite
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I'm just waiting for 1.2 so i can remake this signature


Thu Feb 14, 2019 9:46 am
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Here's some Pacman errors.

some graphic errors: show
What is these black pixels in the stand side of his hand in chargeable d-smash
Image
Pacman's lower jaw is longer than upper jaw
Image
That knight has a shadow in the air in pacman's down taunt
Image

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Thu Feb 14, 2019 10:48 am
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Missing outline pixel on Fox' hand on his idle animation
Image
Edit: Missing pixels on Fox' snout on his spot dodge animation
Image
Ledges are sorta weird: show
well that explains the clipping arms and other stuff when characters hang on ledges
Image Image Image

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I'm a "Jack of All Trades", perhaps going for "Master of Many", I'll definitely try to learn all that I can with these characters.
I'm just waiting for 1.2 so i can remake this signature


Thu Feb 14, 2019 10:43 pm
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