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SSF2 Suggestions Thread v2 
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Joined: Tue Jan 19, 2016 4:22 pm
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Replace Samus standard taunt (or add it as an up/down taunt, idk) with her taunt from SSB64.
Same could go for her victory poses.
https://www.ssbwiki.com/Samus_(SSB)#Taunt
She had a lot of attitude back then, didn't she?

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Thu Nov 08, 2018 2:02 pm
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You know how when Isaac uses upb, he'll either say "Scoop!" or a simple grunt.

How about apply the "sometimes calling your attacks, sometimes grunt" voice clip quirk to many other special moves.
For example, Ness using PK Fire, he'll either shout "PK Fire!" like usual or simply grunts, just like when he performs regular moves.
Makes the move less annoying sound-wise :luigi:

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Thu Nov 08, 2018 9:42 pm
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i think it would be cooler if waluigi crossed his arms in his idle

also increase pichu's neck fluff

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hi im gabriel
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Sun Nov 11, 2018 4:17 pm
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Give every final smash a cut-in portrait effect just like in ultimate.

as of now, sandbag's the only one with this effect.

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Tue Nov 13, 2018 10:12 am
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make every fighters eyes yellow when they have a smash ball, not just while they are doing it

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Tue Nov 13, 2018 2:56 pm
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SilverVortex wrote:
make every fighters eyes yellow when they have a smash ball, not just while they are doing it


none of the character's eyes glow yellow while they're doing their final smash tho

except sandbag

sandbag's special :sandbag:

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Wed Nov 14, 2018 12:29 am
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Make the item select in training mode like in Ultimate (has the images of the items and you can select the assists you want).

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Sat Dec 08, 2018 5:29 pm
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:sandbag: 's star KO sound should be the distance measure sound from Home-Run contest
I thought about giving :bomberman: the death scream from Bomberman 5 but don't know if it would sound good

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Sat Dec 08, 2018 5:38 pm
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There should be a way to switch on/off individual assist characters (Assist Trophies and Pokémon),just like the one for items.
There could be a "Sandbag Mode" in Home-Run contest, when you choose to play as sandbag. A second select button could appear, so that you may choose who's gonna get hit.

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If everyone had been patient, Beta would be fully completed, and free of bugs. Not even instant noodles is instant, people.


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I made the avatar, the signature and the samus emoticon right above. :colonthree:


Mon Dec 10, 2018 5:30 pm
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I thought about making Waluigi's up-b a Super Jump Punch, but he spins and its sweetspot is near the end of the move.

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hi im gabriel
Mains: :ichigo: :captainfalcon: :donkeykong: :sora:
Secondary: :mario: :wario: :falco: :marth:, almost any other character.
Waiting for results: :simon: :krystal: :rayman: Waluigi
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Mon Dec 10, 2018 8:45 pm
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A "Star/Screen KO" toggle.
If disabled, star and screen KOs will not happen and instead replaced by regular blast KOs

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Mon Dec 10, 2018 9:50 pm
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The Ice Climbers control glitch turned into an official feature, functional for both controllers and keyboard :colonthree:.
It's very likely that the devs don't and won't look at this thread but hey! I can dream.

_________________
If everyone had been patient, Beta would be fully completed, and free of bugs. Not even instant noodles is instant, people.


Image

Mains:Image
Secondaries: :wario:
I made the avatar, the signature and the samus emoticon right above. :colonthree:


Mon Dec 10, 2018 11:22 pm
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Joined: Sat Apr 21, 2018 2:10 pm
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Make Game and Watch's Neutral B (Chef, or the pan) have the food come out in a set order, instead of randomness. Then GnW mains (like myself) can actually use this as a trapping tool and not just spam


Tue Dec 11, 2018 8:51 am
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Give everyone a unique screen ko animation/sprite a la smash 4

i loved bomberman's unique screen ko animation back in 9a.
im disappointed when the animation was changed to simply use the regular hurt animation in 9b and so.

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Wed Dec 12, 2018 7:07 am
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Make pixel arts for screen KOs like this guy did

https://forums.mcleodgaming.com/viewtop ... 8&start=75

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Wed Dec 12, 2018 5:06 pm
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