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McLeodGaming Mafia XII [All Stars] 
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Joined: Sun Nov 01, 2009 10:01 am
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Country: Chile (cl)
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MGN Username: 194
Currently Playing: most likely Celeste
Waifu: Curly Brace
Building Role list now. It would be nice from you guys to resend me your role PMs. Anyway, I will post the "abridged" versions as I have them.

Town

Victory Condition: Town wins if every Town Menace is killed or if there's no logical way to prevent the above to happen.

Fly or Die: show
Sanae Kochiya (MG Mafia 7)

Active abilities: Look beyond the hearts.
every night, you can pick two players, A and B. You will receive a PM stating if A and B share the same alignment.


DJ Wizard Cop: show
emmy Altava (MG Mafia 4)

Active abilities: Amateur photography.
every night, you can pick a player. You will be told if that player was visited by any other player during that night, and who visited your target.


Cactus: show
Brikmaethor (MG Mafia 5)

Active abilities:
Grammatical Assault - You may send a single PM to me with a message and the name of a player each night. I will pass this message on to that player. The player will not be able to respond. It is your choice if you want to reveal your identity in this message.
Logical Conviction - If no one was lynched during a day, you may choose to kill the player that had the most votes by the end of the day during the following night. You cannot use this ability if the votes were tied. You can only use this ability once.


Brikmaninoff: show
Curly Brace (MG Mafia 9)

Active abilities: Machine Gun Mother
every night, you can pick a player. If that player is visited by any other player with a killing ability, you will kill the killer player. However, you will also take the bullet for your target, dying in the process.


135: show
Portal Technician (MG Mafia in Space)

Active abilities: Portals
every night, you can pick two playes, A and B. You will place portals in the places of both players, and any ability targetting one of them will be redirected to the other one instead. You are free to pick yourself.


Lucina: show
Jigglypuff (MG Mafia 8)

Active abilities: Sing
once in game, during a night phase, you can choose to use this ability. You will sing and everyone will fall asleep, preventing any actions to happen during that night.


Void - That Person: show
Ditto (MG Mafia 8)

Active abilities: Transformation.
in any game phase, you can send me a PM with the name of an alive player. If that player dies in any moment, you will get all of his/her abilities. You won't get access to quicktopics, however. You can't use this command only once.


Believeblood: show
You are... The Investigator, from MG Mafia in Space!

Welcome to the showdown! You are a futuristic investigator. You are a master at getting evidence, and you will need tons of them to figure this game out, as you did in last game, where your help ultimately led the crew victory. Do it!

Active Ability
-Getting evidence: every night, you can choose a player sending a PM with his/her name to me. You will receive one of these two things:
--An item hinting an active ability of the player, or
--An item hinting the original mafia game the player's role comes from

You can't use this ability more than once on the same target.



Mafia

Victory Condition: Mafia wins if there's no logical way for the Mafia to lose any more members

Dephius: show
Anton Herzel (MG Mafia 4)

Active abilities:
-Kidnapping: every night, you can pick a player. You will kidnap that player, preventing him from using any and all abilities during that night.
-Hallucinations: every night, you can pick two players, A and B. A will receive a PM stating B is guilty.

Safe claim: You know tha Cthulhu, from MG Mafia 9, is not in this game.


Crabby: show
Flandre Scarlet (MG Mafia 7)

Passive abilities:
You can't be roleblocked. Investigative abilities will show you as town-aligned.

Restrictions:
You can't perform the mafia kills during two consecutive nights. If you perform the Mafia kill in any night, you won't be affected by protective abilities during that night.


TheOneWhoKnocks: show
Gastly (MG Mafia 8)

Active ability: Curse
every night, you can pick a player. If that player is visited by any non-Mafia player, your target will die. This kill cannot be prevented.
Restrictions:
If this kill succeeds, Mafia kill will fail.


Third Party

Terra: show
T.Test (MG Mafia 5)

Active Abilities:
Recruit Brony - Every night, you may choose a player. The player will be converted to the Pony Cult. If they are a town member, they change from town aligned to Poly Cult aligned, and will share your victory conditions. If that player is Mafia, they will appear to join the Pony Cult and will gain access to your quicktopic, but will remain aligned with the mafia.

Passive Abilities
Head Brony- if you are killed, all members of the pony cult are rendered unable to use their abilities during the next night.

Victory conditions: You win if only Cult Members survive the end of the game or if it's logically impossible to not do so

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Last edited by Ikuyo on Wed Nov 07, 2012 7:43 pm, edited 1 time in total.



Wed Nov 07, 2012 7:37 pm
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In my first ever game playing scum we had FOUR CONFIRMED TOWNS DAY 2. We really should have blocked DJ like we originally intended.
I massively bussed Deph Day 2 because I couldn't lose my guise as an offensive town player, but now I guess when I play offensively you can't tell what alignment I am >:)

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Wed Nov 07, 2012 7:41 pm
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Pony Cult shows up as guilty.

I thought killing the Head Brony killed all members =/


Wed Nov 07, 2012 7:43 pm
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TheOneWhoKnocks wrote:
In my first ever game playing scum we had FOUR CONFIRMED TOWNS DAY 2. We really should have blocked DJ like we originally intended.
I massively bussed Deph Day 2 because I couldn't lose my guise as an offensive town player, but now I guess when I play offensively you can't tell what alignment I am >:)


Two of those "confirmed town" players were actually cult members.

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Wed Nov 07, 2012 7:44 pm
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But still, they were confirmed non-scum, which we all assumed to be town.

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Wed Nov 07, 2012 7:45 pm
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Um...as mafia, don't you know 100% sure from the beginning who's non-scum?


Wed Nov 07, 2012 7:48 pm
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Waifu: Curly Brace
Action History

Night 1: show
135 Portals Void-FoD
Lucina doesn't use abilities
BB investigates Brik.
DJ Wiz watches 135
Deph sends a message to Terra saying BB is guilty
Deph roleblocks 135
TOWK curses Cactus
Crabby MafKills Cactus
Terra cults 135
Void doesn't use his ability
FoD compares Terra with BB.
Brik protects Void
Cactus doesn't do anything

Results:
135 gets roleblocked. therefore, no bussing happens.
135 gets recruited into the pony cult.
DJ Wiz watched 135 being visited by both Terra and Dephius.
Terra receives a message stating BB as guilty.
BB receives this image: http://media.tumblr.com/tumblr_kzrlwaR7RJ1qzpbds.jpg.
FoD is told that Terra and Believeblood do not belong to the same alignment.
Cactus is killed by Mafia Kill. TOWK's Curse ability is unused.


Night 2: show
BB investigates Terra.
Lucina sings to roleblock everyone
FoD compares BB and Lucina
DJ Wiz watches Terra.
TOWK curses and kills DJ Wiz
Terra recruits DJ Wiz
135 busses both Terra and FoD
Brik protects Lucina.

Results:
No actions happen this night.


Night 3: show
DJ Wiz watches Terra
BB investigates FoD
FoD compares Crabby and DJ Wiz
Crabby MafKills DJ Wiz
TOWK Curses DJ Wiz
Terra recruits DJ Wiz
135 busses Terra and Brik
Brik protects DJ Wizard Cop

Results:
DJ Wiz is killed by TOWK's curse, triggered by Terra and BRik
Brik triggers protection and kills Crabby. Brik dies because of it.
FoD gets Crabby and DJ Wiz being from the same alignment
BB gets a magnifying glass.


Night 4: show
Terra recruits Believeblood
FoD compares BB and 135.
135 doesn't bus.
BB investigates Terra

Results:
FoD gets to know that BB and 135 belong to different alignments
BB gets a cutie mark
Cult wins.


Priority: Sing > Roleblocking > Mafia kill > Other kills > Anything else

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Wed Nov 07, 2012 7:54 pm
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Fly or Die wrote:
Um...as mafia, don't you know 100% sure from the beginning who's non-scum?

Yes. 4 confirmed nonscum narrow down the suspects dramatically, so POE f*** us.

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Wed Nov 07, 2012 8:08 pm
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We win!


Wed Nov 07, 2012 9:30 pm
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135 wrote:
We win!

You rock, woohoo, start next game please.

For once I want to play well AND win.

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Wed Nov 07, 2012 9:34 pm
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We're finalizing roles and stuff, game will be ready tomorrow or day after.

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Wed Nov 07, 2012 9:42 pm
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Also, Pony topic:
http://www.quicktopic.com/48/H/9CaNnL2NyjUN


Wed Nov 07, 2012 10:15 pm
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Believeblood wrote:
Terra wrote:
Good game guys!

I think I've learnt, or we've learnt, many things this game:
Never trust two people who clear each other. They could be Masons, but in this case it was Cult.
Always look at those conf. town people one more time. Was there any reason why you couldn't investigate me twice just in case I was lying?
Cult is OP. What made it even better was that 135 kept his abilities.

The thing is though we didn't know how much the roles were altered. Like I said I thought of the possibility that there was a pony cult. It just seemed like something 194 would de confirmed on the first post. Also the balance of mafia members and town members just didn't make sense on day 4.(I even tried to investigate you on night 2.)
My suspicions were minimized because FoD said he got a different alignment off comparing me and you and all pony cult members are suppose to appear innocent. (ergo we should have been the same alignment on investigation.)
There was also the whole Terra gave something to 135 instead of Terra recruited 135 from DJ on day 2.
My final mistake was not taking into account the towns win condition and thinking we could win after lynching the last mafia.
Overall though I liked this game. Also I'm not sure how many people noticed, but the mafia actually played extremely well, but were screwed over by bad luck.


The mafia played very well. I have to admit, I didn't suspect Crabby too much. In the end it came down to night actions.

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Wed Nov 07, 2012 10:46 pm
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A few things to cover. First I did not receive that image on night 1 I simply found a mimiga mask.
Secondly...
Believeblood wrote:
In my opinion the town should have won as soon as the last mafia was lynched, but whateves now I can post this.
194 wrote:
I was so close... I could feel the victory in my hands...
My almost perfect record, is shattered...

GG and I knew there was a pony cult all along, but I thought killing the last mafia would have ended the game. How much were the win conditions for them tweaked exactly?

I posted this for nothing, I actually did win. :-_-:
And thirdly can someone explain what the book "the element of harmony" is?


Wed Nov 07, 2012 11:04 pm
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Well I know from watching a single episode of MLP that the elements of harmony are these magic relics, but other than that I don't know.

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Wed Nov 07, 2012 11:32 pm
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