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[v0.9b] SSF2 Bugs 
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Joined: Sun Jun 23, 2013 2:53 pm
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I found a big Issue with Sora's final smash!!!
usually you need to press the attack button when they tell you but now Sora does all the final smash by himself (you will hear the sound when you are supposed to press the attack button but sora continues to do his final smash. Even if you press many times before or after the little sound it wont stop the final smash)

So yea i guess it's a bug to fix :P

Edit: Here it is the bugged final smash :P (go to 1:19)
YouTube Video:

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Last edited by protocool22 on Fri Jul 25, 2014 4:01 pm, edited 1 time in total.



Fri Jul 25, 2014 12:56 pm
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Sometimes when a battle is going on, the camera and everyone freezes. Player 1 usually just runs in place. It usually happens after you pause a few times in a row. Or at least that's what I observed.

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Last edited by Fiery on Fri Jul 25, 2014 1:28 pm, edited 2 times in total.



Fri Jul 25, 2014 1:03 pm
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The music for Shadow Moses Island isn't the full one. It just loops way too early.


Fri Jul 25, 2014 1:09 pm
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Silph Co and Skyward Voyage can't be disabled for me


Fri Jul 25, 2014 1:15 pm
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protocool22 wrote:
I found a big Issue with Sora's final smash!!!
usually you need to press the attack button when they tell you but now Sora does all the final smash by himself (you will hear the sound when you are supposed to press the attack button but sora continues to do his final smash. Even if you press many times before or after the little sound it wont stop the final smash)

So yea i guess it's a bug to fix :P
We disabled the quick time event portion.

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Fri Jul 25, 2014 1:22 pm
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(I don't know the specifics) Mega Man's up-special (Beat) doesn't seem to work in Target Test Level 1, sometimes it will, and other times it won't come out at all. Everything else seems to work fine though.

Sonic's aerial-neutral takes forever in Dramatic Mode, and the animation doesn't play in the process

Sora and Lloyd's FSes are super laggy (probably just my comp, but couldn't hurt to ask)

The Fire Emblem-styled life bar effect in Marth's FS is flipped upside down when he performs it while facing left.

Goku's SSJ sprites act really, really weird.

When Chibi-Robo fires a caught projectile, it goes slightly upward (unless this was intentional)

The character portraits have varying qualities (not really a bug, it's more of a nitpick so really just ignore this one)

Sonic and Tails(and possibly Wario)' sprites don't seem to fit in very well, especially when compared to the new Mario. (again, more nitpicking)

Ichigo's sound clips sound very low quality (nitpicking)

Goku doesn't say the rest of "Kamehameha" when he fires it prematurely (unless this was intentional)

Mega Man's charge shot effect only shows up when he's running, and even then it's the old charge effect from 0.8. o_o

In a match I did where I was Goku and the CPU was Mega Man (no special modes were on, Final Destination), the game froze upon me losing my last life, but you could still hear it say "GAME!" and the music was still playing. You could still pause and exit as well.

The "MISS" that pops up on Black Mage when he blocks is backwards if he blocks while facing left/


Last edited by BrawlerNinja on Fri Jul 25, 2014 10:21 pm, edited 4 times in total.



Fri Jul 25, 2014 1:46 pm
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The lower right KO explosion is still glitched.

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Fri Jul 25, 2014 1:56 pm
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(I have found this with Mario's Final Smash but, I expect that it is with all projectiles (kinda put earlier but this is different slightly)) All projectiles can be fired backwards if it is heading towards an opponent.

(Quick Edit) The revival platform goes up when Silph. Co scrolls. (This maybe intended, but it allows people to camp on the platform when it scrolls, yet most have good enough recovery to survive anyway.

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Fri Jul 25, 2014 1:56 pm
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Marth's counter activation isn't instant. is this a bug/ intended?

sometimes it just doesnt work at all and sometimes it does.

its definitely notthing like marths counter from melee and brawl on instant activation.


Fri Jul 25, 2014 2:02 pm
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Sometimes items on the stage are invincible and unusable. When this happens they are lower than normal usable items. I don't know what causes this.
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Here's an example. The left Pitfall is usable. The right Pitfall is not.

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Fri Jul 25, 2014 2:07 pm
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no one else talking about marth's counter? :( am i the only one that feels its a bug its not instant like melee/brawl and sometimes it just doesnt work at all?


Fri Jul 25, 2014 2:19 pm
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In training mode if you go to Casino night and try to put the smash ball in everything freezes

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Fri Jul 25, 2014 2:20 pm
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Sorabotics wrote:
Silph Co and Skyward Voyage can't be disabled for me



This. These stages do not appear in the list so we can't disable them.

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Fri Jul 25, 2014 2:23 pm
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Skyward Voyage can't be disabled as a random select stage


Fri Jul 25, 2014 2:26 pm
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If someone blocks link's final smash whilst next to him, it is stuck, but the opponent can still attack. He isn't invincible so nothing can hurt him.

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Fri Jul 25, 2014 2:30 pm
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