| A lot of Die hard Smash Bros fans hate seeing Anime/Manga content in Smash, but Anime fans wanna see a Crossover Anime Fighting game like Smash. So, I've decided to start a project that replaces everything(Events, SSE, ect..) with Anime/Manga content. All new Items, Music, Stages, Characters, Events, Modes, Intro, everything. Every character will have original PSA's based off there appearance in there respective Anime/Manga. Its a lot that needs to be done, but I'm slowly learning game design and a project like this would great as a learning curve. CHARACTER CONCEPTS
Please note that these are character concepts and have not ben fully balanced out yet, and are subject to change.
Ryouta Sakamoto from Btooom!
Ryota is equipped with multiple items found in the Btooom! Anime/Manga. Ryota has all 8 BIMs at his disposal aswell as a Field Knife and Himiko's taser. Like in Btooom! the player only has 6 of each BIM, but killing an opponent will increase your BIM stock by 1 for each BIM. In Btooom! Ryota like to hide and use his stealth abilities to study the opponent and wait for his next move, so as homage to this Ryota will be able to switch his BIMs by using his Neutral Taunt. When using the taser, the taser will also loose power turning it into one of your most useful moves to being a completely useless move. There's also the Sonar/Ping, after killing an opponent the Sonars range will increase. All of these added effects will reset once you die though.
Two slashes with his Knife
Lounges forward and Tases the opponent.
Works like Snakes Dspec.
Throws a Burning Gas BIM in the air, causing smoke to engulf the area. The Smoke works the same way the flames on his Dspec do(without the explosion).
Stabs forward with his knife.
Uses his taser downward.
Slashes upward with his Knife.
Uses his sonar/ping to stun nearby opponents.
A BIM similar to Snakes Grenades, but explodes on contact. The BIM can be held while performing other attacks, but if hit while the BIM is still active you will explode.
A BIM with a 10sec timer before it explodes. This BIM can also be held while using other attacks. The BIM will not explode until the designated time has passed.
Homing BIMs will follow the opponent until it gets close enough, and then it explodes. The blast range is smalland does little damage and knockback. No KO potential but is good for edge guarding.
Flaming Cross BIMs
Throws a Flamming Cross BIM to the ground setting a portion of the stage on fire. When first exploding the attack does medium-high damage and low knockback. The fire that burns the stage has no stun or knockback, but deals damage to anyone who steps in the fire.
Slides the BIM across the stage. When the BIM activates it acts like a vacuum and sucks opponents in dealing very weak multi-hit damage, the last hit does medium-high knockback and damage.
A BIM that protects Ryota from any damage, it also reflects projectiles.
Opens a parachute that blows Ryota Diagonally backwards. Ryota can unhook imself from the parachute by using his Upspec again.
Slashes forward with his Knife
Spins and slashes backwards
Tases the opponent above him.
Grabs the opponent and begins to punch them.
Tosses the opponent forward
knocks the opponent onto the floor and tases them
Throws the opponent behind him.
Tases the opponent and then flips them.
Switches to the next set of BIMs
About to throw your last Cracker/Timer BIM but your opponent SD's off the stage? No problem, just use this taunt to disable your currently active BIM.
Every time this taunt is used the amount of time that passes before a timer BIM explodes is decreased,
Briareos Hecatonchires: show
Briareos Hecatonchires from Appleseed
Briareos' Jab Combo is similar to Snakes, but is followed by an Uppercut instead of a kick.
Briareos fires a Shotgun
Launches his foot forward
A forward kick
Same as down smash but weaker
A tackle attack similar to Capt. Falcon and Ganon's DA
Pulls out a Tactical Rifle and Fires at opponents, can walk while firing
Pulls out a Machete and slashes the opponent
Grabs the opponent and slams there head into his knee
Leaps into the air and punches the opponent, does a second flip afterwards
Same as Ganons
Same as Snakes but stronger
A flip kick
Grabs opponent and punches them
Kicks the opponents forward
Slams opponent down and stabs them
Gut punches opponent then throws them behind him
Headbutts the opponent then throws them upwards
Radio call Deunan
Switches out burnt chip
Kimba the White Lion: show
Kimba the White Lion
Stands on hind legs and claws twice.
Launches himself forward and bite the opponent.
Crouches and slashes the opponent twice.
Stands on hind legs and Slashes upward twice.
Slashes forward with his claw.
Crouches and slashes once with his claw.
stands on hind legs and slashes once upwards with his claws.
Jumps and tackles the opponent
Kimba Roars, stunning any nearby opponents
Leaps and cross slashes the opponent.
Digs a hole trapping opponents who steps in it.
A group of parrots carry Kimba for a short distance.
Extends his legs while falling.
slashes forward with his claws.
Dives downward and tackles the opponent
Extends his legs and spins in the air.
Slashes upward with his claws.
Jump onto the opponent and begins to claw and bite the opponent.
Swings the opponent forward with his jaw
Slams the opponent down with his jaw
Throws the opponent behind him with his jaw
Throws the opponent upward and claws the opponent
Poses and Roars
Jumps in excitement
Talks to Sako
Monkey D. Luffy from One Piece
Due to Luffys stretching abilities, some attacks have a "Sweetspots". This works similar to the tip of Marth's sword. Hits with the knuckles, palm or foot(heel, bottom, and toes for "speer") cause increase damage and knockback, and in some cases meteor smashes.
-Gum Gum Gatling
Damage- 5% per hit
-Gum Gum Pistol
Range- medium to high
Knockback- medium to high
Chargeable- Increasing range, damage, and Knockback
-Gum Gum Whip
Chargeable- Increasing damage and Knockback
Note: Hitting in front and then behind, Direct Contact launches opponents in the direction hit in with higher knockback
-Gum Gum Volcano
Note: has slight end lag
-Gum Gum Bell
Damage- 1st-8% 2nd-10%
Sweetspot- 1st-10% 2nd 12%
Note:Hitting above and behind then swinging back to hit above and forward. Hitting Sweetspot on the back of Luffy's head has low knockback, Sweetspot on Luffy's forehead(during the second hit) hooks the opponent(s) throwing them forward
-Gum Gum Shotgun
Damage- 6% per hit
Sweetspot- 8% per hit
-Gum Gum Stamp
Note: Buries opponents, meteor smashes opponents in air
-Gum Gum Sickle
Note: increases speed and all attacks do 5% more damage. has a limit similar to final forms
Chargeable-10sec charge before being active, can tap directional buttons to roll out but cancels charge
-Gum Gum Bazooka
-Gum Gum Balloon
Note: Reflects projectiles and gives slight recoil damage for melee attacks(with the exception of slashing attacks), has a 3 second llimit, has some end lag
-Gum Gum Storm
Damage- 10%-23% if all attacks hit
Sweetspot- 15%-28% if all attacks hit
Speed- medium (launch)-high(attack)
Note: Luffy falls helplessly after attack.
-Gum Gum Fireworks
Damage- 8% per hit
Sweetspot- 12% per hit
Note: Luffy remains still while using this move, has slight end lag
-Gum Gum Battle Axe
Note: Meteor smashes if hit by the heel or bottom of Luffy's foot. Does 2% more damage if hits the stage
-Gum Gum Whip
-Gum Gum Spear
Note: meteor smashes if hit directly with Luffy's toes
-Gum Gum Rocket
Direct Contact- 17%
Speed- low(charge up)-high(launch)
Note: aimable, Direct Contact with Luffy's forehead causes higher knockback, Luffy grabs an opponent or the stage to shoot himself in the desired direction. If he fails to grab anything he falls helplessly, grabbing an opponent guarantees a "Direct Contact" hit, has end lag.
Captain Harlock from Space Pirate Captain Harlock
Similar to Marth but has Harlock swing his sword from multiple directions instead of one
Stabs then Shoots a his sword
Stabs downward twice and then follows with an upward slash
Swing sword upward and fires his sword at the opponent
Similar to Marth's Down Tilt
Similar to Marth's DA
Pulls out a handgun and shots the opponent, can be aimed
moves forward with dark aura and slashes opponents
A parry attack, if hit he will teleport behind the opponent and attack them
His Black Bird(forgot his name) carries him upward, can fire his hand gun while flying
Slashes behind him going upward(without turning around) and then in front and of him diagonally downward
Slashes diagonally downward with his sword
His Black Bird flies under him and attacks the opponent
Slashes behind him going upward
Grabs opponent and has his Bird Peck him
Throws opponent forward
Kneels the opponent down and shoots him with his handgun
Throws the opponent behind him
Swings the opponent upward
Kirito from Sword Art Online
A horizontal slash followed by a slant/forward and then vertical slash
Side Smash - Vorpal Strike
Lunges forward and stabs opponents, has Armor on startup
Down Smash - Cyclone
Holds his sword on his right side with both hands, then swings his sword forward while spinning his sword(similar to Nspec), Kirito will bring the sword around and end the attack with a slash. A multi hit attack that blows opponents back
Up Smash - Rage Spike
Thrust his sword diagonally upwards
A forward slash
Swings his sword overhead, slamming it into the ground
Crouches and swings his sword diagonally upwards and over his head
Dash Attack - Horizontal Square
Kirito dashes forwards(uncontrollable, part of the attack) then does four slashes. Can jump cancel and L-cancel out of dash, but the attack can't be canceled
1-A slash left to right, low dmg and kb
2-A slash from right to left, low dmg and kb
3-A upwards slash, low dmg and kb
4-Spins and does a downwards slash, does low dmg and basic kb
5-A fifth hit can be activated by holding the forward arrow and the standard Attack button. Kirito will shoulder tackle the opponent. Does basic dmg and medium knockback
Neutral Special - Embracer
A strait punch with high dmg and medium kb and invincibility, has start up lag and a cooldown
Side Special - Stardust Stream
Similar to Marth's Sspec and allows custom combos, but cancels if certain moves in the chain don't hit. The first Attack is a horizontal slash from the left with the right sword, the slash can chain into the following attacks(and other follow up attacks) by pressing the specified buttons:
After the first strike, pressing one of the directional buttons will initiate one of the following attacks, the attacks are used in the exact order as listed and can't use another move with the designated button until the previous one is used(e.g. if the "Up" arrow is pressed it will use the first move list below under "Up" and not the 2nd or 3rd, and will not use the 2nd or 3rd move until the first is used). Also pressing the Standard Attack or Special button will cancel the attack into a finisher attack. The chain will end with the first "X" slash if no additional buttons are pressed, also holding one of the directional buttons will auto chain into that buttons attacks
Note: It is possible to land all 22 hits together, but unless you know exactly what to press in the right order in the right amount of time its not very likely, the "finisher" attacks can also be chained together by using Storm Breaker and then using Vorpal Strike just before Kirirto hits the ground. All attacks do 1% dmg and "X" attacks do medium kb, making it so opponents will almost be guaranteed to get knocked out of the combo on the first "X"
1. A horizontal left to right slash with both swords and a full circle spin
2. An downward "X" slash with both swords(attack cancels if this attack misses, skip to 3 if "Down" or "Up" 2 was used directly before attempting this attack)
3. Two opposite-directional diagonal slashes, left sword going down-left, right sword going up-right
4. Lifts his swords while turning away from the opponent, reverses grip of both swords(attack cancels if this attack misses, skip to 5 if "Down" or "Up" 4 was used directly before attempting this attack)
5. Reverse-grip downward "X" slash with both swords(attack cancels if this attack misses, skip to 6 if "Down" or "Up" 5 was used directly before attempting this attack)
6. A corkscrew attack, and shifts swords into forward grip(attack cancels if this attack misses, skip to 7 if "Down" or "Up" 6 was used directly before attempting this attack)
7. A diagonal top-right to bottom-left slash with right sword with a full circle spin
8. Horizontal right to left slash with the left sword
9. Downward diagonal slash with left sword
10. A forward lunge with left sword
1. A horizontal left to right slash
2. An downward "X" with both swords(attack cancels if this attack misses, skip to 3 if "Up" or "Side" 2 was used directly before attempting this attack)
3. Swings both swords downward
4. Lifts his swords while turning away from the opponent, reverses grip of both swords(skip to 5 if "Side" or "Up" 4 was used directly before attempting this attack)
5. Reverse-grip downward "X" with both swords(attack cancels if this attack misses, skip to 6 if "Side" or "Up" 5 was used directly before attempting this attack)
6. A corkscrew attack, and shifts swords into forward grip(attack cancels if this attack misses, skip to 7 if "Side" or "Up" 6 was used directly before attempting this attack)
7. A downwards "X" slash with both swords(attack cancels if this attack misses)
8. Uppercut slash with the left sword
9. Downward vertical slash with right sword
10. A forward thrust with right sword(switch to "Side" 10 if "Up" 10 was used directly before attempting this attack)
1. Uppercut slash with the left sword and a full circle spin(skip to 2 if "Down" or "Side" 1 was used directly before attempting this attack)
2. An downward "X" slash with both swords(attack cancels if this attack misses, skip to 3 if "Down" or "Side" 2 was used directly before attempting this attack)
3. An upwards "X" slash with both swords
4. Lifts his swords while turning away from the opponent, reverses grip of both swords(skip to 5 if "Down" or "Side" 4 was used directly before this attempting this attack)
5. Reverse-grip downward "X" with both swords(attack cancels if this attack misses, skip to 6 if "Down" or "Side" 5 was used directly before attempting this attack)
6. A corkscrew attack, and shifts swords into forward grip(attack cancels if this attack misses, skip to 7 if "Down" or "Side" 6 was used directly before attempting this attack)
7. Upwards "X" slash with both swords (attack cancels if this attack misses)
8. Uppercut slash with the right sword
9. Downward diagonal slash with left sword with full circle spin
10. A forward thrust with right sword(switch to "Side" 10 if "Down" 10 was used directly before attempting this attack)
"B": Storm Strike
Pressing this button will automatically end the attack with a "finisher" attack
1. Goes up while spin slashing knocking the opponent upwards as well, then finishing with a helm breaker, medium knockback
"A": Vorpal Strike
Pressing this button will automatically end the attack with a "finisher" attack
1. Vorpal Strike with mid charge knockback, but less range
Side Special(Air) - Vertical Square
Dashes forward and strikes the opponent 4 times. The first strike is vertical slash followed by a left to right swing from below and then a vertical slash downwards. The attack ends with an overhead uppercut slash, knocking opponents into the air, has short range, but won't fall helpless if move hits
Down Special - Spinning Shield
Spins his sword in front of him deflecting projectiles. Kirito will also block melee attacks, he'll only take half the intended damage and won't receive any hitstun or kb from the move blocked, also has a windbox that blows opponents back(no dmg). The shield itself traps and is a multi hit attack
Up Special - Sonic Leap
Dashes upwards and does a vertical slash, meoter sweetspot
A horizontal sweeping slash
Slanted downwards slash
Leans over and swings his sword downward, has a meteor hitbox
Slashes forward down to his back
Similar to his Usmash, stabs diagonally upwards
Grabs and knees opponents
Throws opponent forward
Slashes the opponent upwards then jumps in the air and ends the attack with a helm breaker
Tosses the opponent behind him then slashes them
Tosses the opponent and follows with Rage Spike
Straitens his cloak
Eats one Asuna's sandwiches, restores 3% health. After 2 consecutive uses Kirito will only stare at the sandwich and place it in his inventory
Shuffles through the command menu
Honoko Kosaka from Love Live!
Swings her microphone forward
Swings a guitar forward
Spins and poses
Swings her hand upward while singing into microphone, has a chance to find a note
Leans forward and blows a kiss with both hands
Leans over and swings her microphone forward towards her feet
Thrusts her arms upward then brings them down to her sides
Slides forward while strumming her guitar, has a chance to find a note
Neutral Special - Baby Maybe Koi no Button
Plays her guitar, the strenght of the attack depends on the amount of notes Honoka has, can have an endless amount of notes, but will reset when KO'd
Side Special - Set the Stage
Places a amplifier on the stage, can only have 5 amplifiers on the stage at a time. When using her Nspec while amps are on the stage, the amps will play the music
Down Special - Piano
Slams a piano down and begins to play it, similar to Phoenix Wrights Dspec in Crusade. Has a chance find a note
Up Special - Grand Finale
Sparks fly out on both sides, launches her in the air when used in the air
Spins in the air
Swings her microphone forward
Swings her guitar downward, similar to Ike's Dair
Swings her hand back
Blows a kiss upward with both her hands
Grabs the opponent and begins to knee them
Hits the opponent with a guitar knocking them forward
Drops an amp on the opponent
Hits the opponent with her guitar knocking them backwards
Slams her piano onto the opponent knocking the in the air
Shiroe from Log Horizon
All Shiroe's attacks use MP. If Shiroe uses an attack but doesn't have enough MP, the attack cancels. Shiroe starts the Battle with 100MP and his MP gradually recovers during battles, His maximum amount of MP he can have is 250MP.
Basic Combo - Pulse Bullet
Shoots three light spheres at the opponent. Each sphere does 1% dmg and low kb. Uses 5MP
Side Smash - Electrical Fuzz
Fires a shining needle that homes in on opponents. When hit by the needle the opponent will slowly take dmg over time. Has no kb. Uses 15MP
Down Smash - Thorn Bind Hostage
Thorns reach out of the ground and grab opponents. If an opponent is hit while still being held by the thorns the attacks dmg and kb will double. Uses 20MP
Up Smash - Nightmare Sphere
This attack does not charge, a enchanter insignia should appear on the stage. When held the insignia will travel forward, when released a bolt of lighting will strike the insignia, dealing low damage to opponents. The attack decreases movement speed and momentum. Uses 15MP
Side Tilt - Mind Bolt
Fires a small lighting bolt at the opponent dealing 1% dmg. Uses 10MP
Down Tilt - Brain Vice
A Enchanter Insignia appears in front of Shiroe and a purple beam shoots from it dealing 8% dmg and making opponents dizzy. Uses 20MP
Up Tilt - Mind Shock
Sends a sphere upward into the air and then sends it downward hitting the ground and exploding. Has a wide blast range but only 4% dmg(the sphere does 2% and the explosion does 2%), the attack also has medium knockback. Uses 5MP
Dash Attack - Reflex Boost/Astral Hypnos
Dashes through opponents putting them to sleep. Only puts opponents to sleep during first few frames. If Shiroe doesn't have enough MP, he will still dash forward but opponents won't be put to sleep. Uses 15 MP
Neutral Special - Attack Support
Press on of the directional buttons or double tap the Special button after holding the Special button to activate on of the following effects:
Side: Accuracy Support
Grants Shiroe the Accuracy Support buff, uses 30MP. The next projectile attack has a homing effect
Down: Keen Edge
Grants Shiroe the Keen Edge buff, uses 20MP. Grants Shiroe's Basic Combo "Pulse Bullet" a sweetspot when hitting the opponent with Shiroe's Staff. Effect ends after the next time his Basic Combo is used
Up: Cast on Beat
Grants Shiroe the Cast on Beat buff, uses 40MP Allows Shiroe to cancel his next Smash, Tilt, or Basic Combo attack into another attack
Special: Infinity Force
Temporarily turns the MP usage of all attacks to 0MP. However when the effect is over, the user is hit with 80% dmg recoil
Side Special - Karma Drive
Grants Shiroe the Karma Drive buff, the next Smash, Tilt, or Basic Combo attack restores Shiroe's MP based on the amount of dmg the opponent takes rounded off to the nearest 10. Uses 40MP
Down Special - Mage Howling
Grants Shiroe the Howling buff, the next Smash, Tilt, or Basic Combo attack deals double the dmg and knockback. Uses 30MP
Up Special(Ground) - Overrunner
Grants Shiroe the Overrunner buff. Increases Shiroe's Speed. Uses 50MP
Up Special(Air) - Reflex Boost/Force Step
Dashes in a designated direction and can cancel the dash into another attack including another Up Special, but the move can only be used a maximum twice in the air. Has invincibility during the dash. Uses 15MP
Neutral Air - Pulse Bullet
Surrounds himself with Pulse Bullets dealing 1% each. Uses 5MP
Forward Air - Reflex Boost
Dashes forward, can only be used once in the air. Deals no dmg or kb but invincibility. Uses 5MP
Down Air - Reflex Boost
Dashes downward, deals no dmg or kb but has invincibility. Uses 5MP
Back Air - Reflex Boost
Dashes backwards, can only be used once in the air. Deals no dmg or kb but has invincibility. Uses 5MP
Up Air - Reflex Boost
Dashes upwards, can only be used once in the air. Deals no dmg or kb but invincibility. Uses 5MP
Basic Combo - Backhand Chop
Slaps the chest of the opponent with the palm of his hand twice while using a backhand swing
Side Smash - Double Axe Handle
Clasps both hands together then swings his hands upwards knocking the opponent into the air
Down Smash - Legsweep
Drops to one knee and extends his other leg, then quickly pivots his body around, using his extended leg to knock away the opponent’s legs.
Up Smash - Spinning Heel Kick
Spins at a 360 degree angle then jumps so that his body is somewhat horizontal, before hitting the opponent with his heel
Side Tilt - Bell Clap
Slaps both ears of an opponent simultaneously with the palms of his hands, can cause dizziness
Down Tilt - Stomp
Stomps on the ground in front of him
Up Tilt - Knee Lift
Tiger Mask Brings his knee up to hit the chin of the opponent
Dash Attack - Battering Ram
Dashes with his head forward ramming and thrusting his head into opponents
Neutral Special - Discus
Rapidly press the Nspec button to continuously spin in place, building momentum then chain into another attack to give it some extra power
Side Special(Ground) - Clothesline
Extends his arm to his side knocking over opponents who pass by
Side Special(Air) - Dropkick
Extends both legs forward knocking opponents forward
Smash Special Side - Dropkick
Leaps in the air and extends both legs forward knocking opponents forward
Down Special Ground - Grab/Hold
Grabs an opponent laying on the ground by the legs, swings them then throws them in the designated direction
Down Special(Air) - Shooting Star Leg Drop
Leaps backwards while doing a 360 degree backflip then ends with a sex kick
Up Special(Ground) - Elbow Drop
Leaps into the air and dives and slams his elbow into the opponent
Up Special(Air) - Flying Tiger Elbow Drop
Leaps higher into the air then comes crashing down slamming his elbow into opponents
Neutral Air - Flying Thrust Kick
Thrusts his leg forward high into the air
Forward Air - Flying Spinning Heel Kick
Spins kicking opponents with his heel
Down Air - Mushroom Stomp
Extends his legs downward, if the attack connects Tiger Mask will be given an extra mid-air jump during end frames
Back Air - Hip Attack
Thrusts his behind backwards hitting opponents
Up Air - Molly-Go-Round
Flips forward in a seated position hitting opponents
Stands with his back facing the screen, then points forward while slightly crouching and making a fist
Smashes both of his fists together and flexes
Punches the ground and roars
Dashes forward on all fours, stands and poses while roaring
Stands and claps
Musashi Miyamoto from Vagabond
Two slow strong diagonal slashes from the top left and top right
Quickly strikes downward then does another quick slash upwards, the second strike starts from below towards the rear
Stabs behind him then slashes in front of him
Swings his sword forward and overhead and onto the ground behind him
A forward stab
A Downward Stab with both hands
Places his sword in front of his chest then thrust his sword upwards with both of his hands
Dashes forward and slashes diagonally downwards with both hands
Neutral Special - Focus Slash
Holds his sword to his side then strikes the opponent with a horizontal slash. Has huge start lag. The damage and knockback dealt depends on the amount of Focus Counters you have. This move grants one Focus Counter during start up but you lose all stored Focus Counters when using the move, however if you are attacked during start up you will lose a counter instead. You can have up to 5 Focus Counters
1=10% dmg and low kb
2=15% dmg and basic kb
3=20% dmg and low-med kb
4=25% dmg and med kb
5=30% dmg and high kb
Side Special - Focus Dash
Quickly dashes forward slashing opponents, deals more dmg and kb and travels farther depending on the amount of Focus Counters. Can only have up to 5 Focus Counters
1=4% dmg and low kb, short distance
2=8% dmg and basic kb, short-medium distance
3=12% dmg and low-med kb, medium distance
4=16% dmg and med kb, medium-far distance
5=20% dmg and high kb, far distance
Down Special - Meditate
Musashi puts his hands together and begins to meditate. The attack ends when the buttons are no longer held. During the charge Musashi will earn Focus Counters, 1 every 3sec. However if Musashi is hit while still holding the button, his meditation will be halted and he will loose all of his previously earned counters
Up Special - Swallow Cut
Leaps into the air slashing opponents. When used in the air Musashi will slash upward while moving in a downward arc then quickly slash downward while while moving in an upward arc
Stabs forward then stabs behind him
A horizontal Slash
Places his sword facing downward in front of his chest then thrusts it downward
Thrusts his sword behind him
Swings his sword overhead and under him
Note: May contain spoilers for Aldnoah.Zero
The stage takes place inside the [censored]pit of the moon base during the climactic battle in S2 Ep12. Later the [censored]pit will explode and gravity will pull you into outer space were you will fight on the outside of the Moon Base as it begins to self destruct. After the Moon Base has been destroyed the battle will continue in an asteroid field were you will leap between asteroids to stay alive.
Thousand Sunny(One Piece)
Thousand Sunny is a big stage with the other Straw Hat Pirates as stage hazards. Not much to say about this stage, the hazards will spawn randomly depending on the character that appears on stage. For example if Ussop appears on stage, then it would be his Fire Bird Star attack as a hazard or if its Nami it would be Thunderbolt Tempo.
The Battle of the North: show
The Battle of the North takes place during a blizzard in an abandoned northern town in the Mountains. There aren't any hazards here, but you can see Claymores and Awakened Beings fighting in the background.
SCREENSHOTSLOOKING FOR HELP
The Behemoth(Appleseed Alpha)
This stage is taken from the climactic scene of Appleseed Alpha. The Battle will take place on top of The Behemoth super weapon. No Hazards and mot much in the background either, but has some weird platforms and an odd shape.
I can't do the project alone. I'm looking for anyone Interested in helping with the project. The only current setback so far is that I don't have animators who can currently help with the project, which means I cant start on the PSA's for the Mod(which is the most important part). If you'd like to help with this or any aspect of the game you can comment below or PM me.
If there are any questions please PM me or comment below.
Hey, guys I have a semi update in the form of a question. So, I decided to start this project just as Smash WiiU/3DS modding became a thing and Brawl modding was starting to die. So my question to you guys is, should I continue this project? is this something you guys would like to see happen? There's a poll too!