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Rumble Smash - A Smash Bros Anime Mod - Updated with Poll 

Should I Continue this Project
Poll ended at Mon May 16, 2016 1:48 pm
Yes, If its something you want to do 50%  50%  [ 1 ]
Yes, I want to see this happen 0%  0%  [ 0 ]
No, Brawl Modding is Dead! 0%  0%  [ 0 ]
No, This is Stupid 50%  50%  [ 1 ]
Total votes : 2

Rumble Smash - A Smash Bros Anime Mod - Updated with Poll 
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Joined: Mon Aug 12, 2013 9:31 pm
Posts: 664
Country: United States (us)
Gender: Male
MGN Username: blackking1700
Skype: blackking1700
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A lot of Die hard Smash Bros fans hate seeing Anime/Manga content in Smash, but Anime fans wanna see a Crossover Anime Fighting game like Smash. So, I've decided to start a project that replaces everything(Events, SSE, ect..) with Anime/Manga content. All new Items, Music, Stages, Characters, Events, Modes, Intro, everything. Every character will have original PSA's based off there appearance in there respective Anime/Manga. Its a lot that needs to be done, but I'm slowly learning game design and a project like this would great as a learning curve.


CHARACTER CONCEPTS
Please note that these are character concepts and have not ben fully balanced out yet, and are subject to change.

Ryouta Sakamoto: show
Ryouta Sakamoto from Btooom!

Ryota is equipped with multiple items found in the Btooom! Anime/Manga. Ryota has all 8 BIMs at his disposal aswell as a Field Knife and Himiko's taser. Like in Btooom! the player only has 6 of each BIM, but killing an opponent will increase your BIM stock by 1 for each BIM. In Btooom! Ryota like to hide and use his stealth abilities to study the opponent and wait for his next move, so as homage to this Ryota will be able to switch his BIMs by using his Neutral Taunt. When using the taser, the taser will also loose power turning it into one of your most useful moves to being a completely useless move. There's also the Sonar/Ping, after killing an opponent the Sonars range will increase. All of these added effects will reset once you die though.

Basic Combo
Two slashes with his Knife

Side Smash
Lounges forward and Tases the opponent.

Down Smash
Works like Snakes Dspec.

Up Smash
Throws a Burning Gas BIM in the air, causing smoke to engulf the area. The Smoke works the same way the flames on his Dspec do(without the explosion).

Side Tilt
Stabs forward with his knife.

Down Tilt
Uses his taser downward.

Up Tilt
Slashes upward with his Knife.

Neutral Special
Uses his sonar/ping to stun nearby opponents.

Side Special-

Cracker BIMs
A BIM similar to Snakes Grenades, but explodes on contact. The BIM can be held while performing other attacks, but if hit while the BIM is still active you will explode.

Timer BIMs
A BIM with a 10sec timer before it explodes. This BIM can also be held while using other attacks. The BIM will not explode until the designated time has passed.

Homing BIMs
Homing BIMs will follow the opponent until it gets close enough, and then it explodes. The blast range is smalland does little damage and knockback. No KO potential but is good for edge guarding.

Down Special-

Flaming Cross BIMs
Throws a Flamming Cross BIM to the ground setting a portion of the stage on fire. When first exploding the attack does medium-high damage and low knockback. The fire that burns the stage has no stun or knockback, but deals damage to anyone who steps in the fire.

Implosion BIMs
Slides the BIM across the stage. When the BIM activates it acts like a vacuum and sucks opponents in dealing very weak multi-hit damage, the last hit does medium-high knockback and damage.

Barrier BIM
A BIM that protects Ryota from any damage, it also reflects projectiles.

Up Special
Opens a parachute that blows Ryota Diagonally backwards. Ryota can unhook imself from the parachute by using his Upspec again.

Neutral Air
Slashes forward with his Knife

Forward Air
Kicks forward

Down Air
Stabs downward

Back Air
Spins and slashes backwards

Up Air
Tases the opponent above him.

Grab/Pummel
Grabs the opponent and begins to punch them.

Forward Throw
Tosses the opponent forward

Down Throw
knocks the opponent onto the floor and tases them

Back Throw
Throws the opponent behind him.

Up Throw
Tases the opponent and then flips them.

Taunt 1
Switches to the next set of BIMs

Taunt 2
About to throw your last Cracker/Timer BIM but your opponent SD's off the stage? No problem, just use this taunt to disable your currently active BIM.

Taunt 3
Every time this taunt is used the amount of time that passes before a timer BIM explodes is decreased,

Briareos Hecatonchires: show
Briareos Hecatonchires from Appleseed

Basic Combo

Jab Combo
Briareos' Jab Combo is similar to Snakes, but is followed by an Uppercut instead of a kick.

Side Smash
Briareos fires a Shotgun

Down Smash
Launches his foot forward

Up Smash
An Uppercut

Side Tilt
A forward kick

Down Tilt
Same as down smash but weaker

Up Tilt
Upward Uppercut

Dash Attack
A tackle attack similar to Capt. Falcon and Ganon's DA

Neutral Special
Pulls out a Tactical Rifle and Fires at opponents, can walk while firing

Side Special
Pulls out a Machete and slashes the opponent

Down Special
Grabs the opponent and slams there head into his knee

Up Special
Leaps into the air and punches the opponent, does a second flip afterwards

Neutral Air
Same as Ganons

Forward Air
Punches forward

Down Air
Punches down

Back Air
Same as Snakes but stronger

Up Air
A flip kick

Grab/Pummel
Grabs opponent and punches them

Forward Throw
Kicks the opponents forward

Down Throw
Slams opponent down and stabs them

Back Throw
Gut punches opponent then throws them behind him

Up Throw
Headbutts the opponent then throws them upwards

Taunt 1
Reloads Rifle

Taunt 2
Radio call Deunan

Taunt 3
Switches out burnt chip

Kimba the White Lion: show
Kimba the White Lion

Basic Combo
Stands on hind legs and claws twice.

Side Smash
Launches himself forward and bite the opponent.

Down Smash
Crouches and slashes the opponent twice.

Up Smash
Stands on hind legs and Slashes upward twice.

Side Tilt
Slashes forward with his claw.

Down Tilt
Crouches and slashes once with his claw.

Up Tilt
stands on hind legs and slashes once upwards with his claws.

Dash Attack
Jumps and tackles the opponent

Neutral Special
Kimba Roars, stunning any nearby opponents

Side Special
Leaps and cross slashes the opponent.

Down Special
Digs a hole trapping opponents who steps in it.

Up Special
A group of parrots carry Kimba for a short distance.

Neutral Air
Extends his legs while falling.

Forward Air
slashes forward with his claws.

Down Air
Dives downward and tackles the opponent

Back Air
Extends his legs and spins in the air.

Up Air
Slashes upward with his claws.

Grab/Pummel
Jump onto the opponent and begins to claw and bite the opponent.

Forward Throw
Swings the opponent forward with his jaw

Down Throw
Slams the opponent down with his jaw

Back Throw
Throws the opponent behind him with his jaw

Up Throw
Throws the opponent upward and claws the opponent

Taunt 1
Poses and Roars

Taunt 2
Jumps in excitement

Taunt 3
Talks to Sako

Monkey D. Luffy: show
Monkey D. Luffy from One Piece

Due to Luffys stretching abilities, some attacks have a "Sweetspots". This works similar to the tip of Marth's sword. Hits with the knuckles, palm or foot(heel, bottom, and toes for "speer") cause increase damage and knockback, and in some cases meteor smashes.


Basic Combo
-Jab
Range- low
Damage- 3%
Knockback- none
Speed- Medium

-2nd Jab
Range- low
Damage- 3%
Knockback- none
Speed- medium

-Gum Gum Gatling
Range- medium
Damage- 5% per hit
Sweetspot- 7%
Knockback- medium
Speed- medium

Side Smash
-Gum Gum Pistol
Range- medium to high
Damage- 10%-17%
Sweetspot- 14%-22%
Knockback- medium to high
Speed- medium
Chargeable- Increasing range, damage, and Knockback

Down Smash
-Gum Gum Whip
Range- low
Damage- 5%-15%
Sweetspot- 8%-18%
Knockback- low
Speed- medium
Chargeable- Increasing damage and Knockback
Note: Hitting in front and then behind, Direct Contact launches opponents in the direction hit in with higher knockback

Up Smash
-Gum Gum Volcano
Range- medium
Damage- 11%
Sweetspot- 15%
Knockback- medium
Speed- low
Note: has slight end lag

Up Tilt
-Gum Gum Bell
Range- Low
Damage- 1st-8% 2nd-10%
Sweetspot- 1st-10% 2nd 12%
Knockback- medium
Speed- high
Note:Hitting above and behind then swinging back to hit above and forward. Hitting Sweetspot on the back of Luffy's head has low knockback, Sweetspot on Luffy's forehead(during the second hit) hooks the opponent(s) throwing them forward

Side Tilt
-Gum Gum Shotgun
Range- Medium
Damage- 6% per hit
Sweetspot- 8% per hit
Knockback- medium
Speed- low-medium

Down Tilt
-Gum Gum Stamp
Range- low
Damage- 6%
Sweetspot- 10%
Knockback- low
Speed- medium
Note: Buries opponents, meteor smashes opponents in air

Dash Attack
-Gum Gum Sickle
Range- High
Damage- 3%
Sweetspot- 7%
Knockback- low-medium
Speed- low(start)-high(launch)

Neutral Special
-2nd Gear
Note: increases speed and all attacks do 5% more damage. has a limit similar to final forms
Chargeable-10sec charge before being active, can tap directional buttons to roll out but cancels charge

Side Special
-Gum Gum Bazooka
Range- medium
Damage- 14%
Sweetspot- 18%
Knockback- medium-high
Speed- medium

Down Special
-Gum Gum Balloon
Note: Reflects projectiles and gives slight recoil damage for melee attacks(with the exception of slashing attacks), has a 3 second llimit, has some end lag

Up Special
-Gum Gum Storm
Range- high
Damage- 10%-23% if all attacks hit
Sweetspot- 15%-28% if all attacks hit
Knockback- Medium
Speed- medium (launch)-high(attack)
Note: Luffy falls helplessly after attack.

Neutral Air
-Gum Gum Fireworks
Range- medium
Damage- 8% per hit
Sweetspot- 12% per hit
Knockback- low
Speed- medium
Note: Luffy remains still while using this move, has slight end lag

Forward Air
-Gum Gum Battle Axe
Range- low-medium
Damage- 8%-12%
Sweetspot- 12%-16%
Knockback- high
Speed- medium
Note: Meteor smashes if hit by the heel or bottom of Luffy's foot. Does 2% more damage if hits the stage

Back Air
-Gum Gum Whip
Range- medium
Damage- 6%
Sweetspot- 10%
Knockback- low-medium
Speed- high

Down Air
-Gum Gum Spear
Range- Medium
Damage- 8%
Sweetspot- 14%
Knockback- medium
Speed- low
Note: meteor smashes if hit directly with Luffy's toes

Up Air
-Gum Gum Rocket
Range- medium-high
Damage- 14%
Direct Contact- 17%
Knockback- medium
Speed- low(charge up)-high(launch)
Note: aimable, Direct Contact with Luffy's forehead causes higher knockback, Luffy grabs an opponent or the stage to shoot himself in the desired direction. If he fails to grab anything he falls helplessly, grabbing an opponent guarantees a "Direct Contact" hit, has end lag.

Captain Harlcok: show
Captain Harlock from Space Pirate Captain Harlock

Basic Combo
Similar to Marth but has Harlock swing his sword from multiple directions instead of one

Side Smash
Stabs then Shoots a his sword

Down Smash
Stabs downward twice and then follows with an upward slash

Up Smash
Swing sword upward and fires his sword at the opponent

Side Tilt
Forward slash

Down Tilt
Similar to Marth's Down Tilt

Up Tilt
Slashes upward

Dash Attack
Similar to Marth's DA

Neutral Special
Pulls out a handgun and shots the opponent, can be aimed

Side Special
moves forward with dark aura and slashes opponents

Down Special
A parry attack, if hit he will teleport behind the opponent and attack them

Up Special
His Black Bird(forgot his name) carries him upward, can fire his hand gun while flying

Neutral Air
Slashes behind him going upward(without turning around) and then in front and of him diagonally downward

Forward Air
Slashes diagonally downward with his sword

Down Air
His Black Bird flies under him and attacks the opponent

Back Air
Slashes behind him going upward

Up Air
Slashes upward

Grab/Pummel
Grabs opponent and has his Bird Peck him

Forward Throw
Throws opponent forward

Down Throw
Kneels the opponent down and shoots him with his handgun

Back Throw
Throws the opponent behind him

Up Throw
Swings the opponent upward

Kirito: show
Kirito from Sword Art Online

Basic Combo
A horizontal slash followed by a slant/forward and then vertical slash

Side Smash - Vorpal Strike
Lunges forward and stabs opponents, has Armor on startup

Down Smash - Cyclone
Holds his sword on his right side with both hands, then swings his sword forward while spinning his sword(similar to Nspec), Kirito will bring the sword around and end the attack with a slash. A multi hit attack that blows opponents back

Up Smash - Rage Spike
Thrust his sword diagonally upwards

Side Tilt
A forward slash

Down Tilt
Swings his sword overhead, slamming it into the ground

Up Tilt
Crouches and swings his sword diagonally upwards and over his head

Dash Attack - Horizontal Square
Kirito dashes forwards(uncontrollable, part of the attack) then does four slashes. Can jump cancel and L-cancel out of dash, but the attack can't be canceled
1-A slash left to right, low dmg and kb
2-A slash from right to left, low dmg and kb
3-A upwards slash, low dmg and kb
4-Spins and does a downwards slash, does low dmg and basic kb
5-A fifth hit can be activated by holding the forward arrow and the standard Attack button. Kirito will shoulder tackle the opponent. Does basic dmg and medium knockback

Neutral Special - Embracer
A strait punch with high dmg and medium kb and invincibility, has start up lag and a cooldown

Side Special - Stardust Stream
Similar to Marth's Sspec and allows custom combos, but cancels if certain moves in the chain don't hit. The first Attack is a horizontal slash from the left with the right sword, the slash can chain into the following attacks(and other follow up attacks) by pressing the specified buttons:

After the first strike, pressing one of the directional buttons will initiate one of the following attacks, the attacks are used in the exact order as listed and can't use another move with the designated button until the previous one is used(e.g. if the "Up" arrow is pressed it will use the first move list below under "Up" and not the 2nd or 3rd, and will not use the 2nd or 3rd move until the first is used). Also pressing the Standard Attack or Special button will cancel the attack into a finisher attack. The chain will end with the first "X" slash if no additional buttons are pressed, also holding one of the directional buttons will auto chain into that buttons attacks

Note: It is possible to land all 22 hits together, but unless you know exactly what to press in the right order in the right amount of time its not very likely, the "finisher" attacks can also be chained together by using Storm Breaker and then using Vorpal Strike just before Kirirto hits the ground. All attacks do 1% dmg and "X" attacks do medium kb, making it so opponents will almost be guaranteed to get knocked out of the combo on the first "X"

"Side":
1. A horizontal left to right slash with both swords and a full circle spin
2. An downward "X" slash with both swords(attack cancels if this attack misses, skip to 3 if "Down" or "Up" 2 was used directly before attempting this attack)
3. Two opposite-directional diagonal slashes, left sword going down-left, right sword going up-right
4. Lifts his swords while turning away from the opponent, reverses grip of both swords(attack cancels if this attack misses, skip to 5 if "Down" or "Up" 4 was used directly before attempting this attack)
5. Reverse-grip downward "X" slash with both swords(attack cancels if this attack misses, skip to 6 if "Down" or "Up" 5 was used directly before attempting this attack)
6. A corkscrew attack, and shifts swords into forward grip(attack cancels if this attack misses, skip to 7 if "Down" or "Up" 6 was used directly before attempting this attack)
7. A diagonal top-right to bottom-left slash with right sword with a full circle spin
8. Horizontal right to left slash with the left sword
9. Downward diagonal slash with left sword
10. A forward lunge with left sword

"Down":
1. A horizontal left to right slash
2. An downward "X" with both swords(attack cancels if this attack misses, skip to 3 if "Up" or "Side" 2 was used directly before attempting this attack)
3. Swings both swords downward
4. Lifts his swords while turning away from the opponent, reverses grip of both swords(skip to 5 if "Side" or "Up" 4 was used directly before attempting this attack)
5. Reverse-grip downward "X" with both swords(attack cancels if this attack misses, skip to 6 if "Side" or "Up" 5 was used directly before attempting this attack)
6. A corkscrew attack, and shifts swords into forward grip(attack cancels if this attack misses, skip to 7 if "Side" or "Up" 6 was used directly before attempting this attack)
7. A downwards "X" slash with both swords(attack cancels if this attack misses)
8. Uppercut slash with the left sword
9. Downward vertical slash with right sword
10. A forward thrust with right sword(switch to "Side" 10 if "Up" 10 was used directly before attempting this attack)

"Up"(Default):
1. Uppercut slash with the left sword and a full circle spin(skip to 2 if "Down" or "Side" 1 was used directly before attempting this attack)
2. An downward "X" slash with both swords(attack cancels if this attack misses, skip to 3 if "Down" or "Side" 2 was used directly before attempting this attack)
3. An upwards "X" slash with both swords
4. Lifts his swords while turning away from the opponent, reverses grip of both swords(skip to 5 if "Down" or "Side" 4 was used directly before this attempting this attack)
5. Reverse-grip downward "X" with both swords(attack cancels if this attack misses, skip to 6 if "Down" or "Side" 5 was used directly before attempting this attack)
6. A corkscrew attack, and shifts swords into forward grip(attack cancels if this attack misses, skip to 7 if "Down" or "Side" 6 was used directly before attempting this attack)
7. Upwards "X" slash with both swords (attack cancels if this attack misses)
8. Uppercut slash with the right sword
9. Downward diagonal slash with left sword with full circle spin
10. A forward thrust with right sword(switch to "Side" 10 if "Down" 10 was used directly before attempting this attack)

"B": Storm Strike
Pressing this button will automatically end the attack with a "finisher" attack
1. Goes up while spin slashing knocking the opponent upwards as well, then finishing with a helm breaker, medium knockback

"A": Vorpal Strike
Pressing this button will automatically end the attack with a "finisher" attack
1. Vorpal Strike with mid charge knockback, but less range

Side Special(Air) - Vertical Square
Dashes forward and strikes the opponent 4 times. The first strike is vertical slash followed by a left to right swing from below and then a vertical slash downwards. The attack ends with an overhead uppercut slash, knocking opponents into the air, has short range, but won't fall helpless if move hits

Down Special - Spinning Shield
Spins his sword in front of him deflecting projectiles. Kirito will also block melee attacks, he'll only take half the intended damage and won't receive any hitstun or kb from the move blocked, also has a windbox that blows opponents back(no dmg). The shield itself traps and is a multi hit attack

Up Special - Sonic Leap
Dashes upwards and does a vertical slash, meoter sweetspot

Neutral Air
A horizontal sweeping slash

Forward Air
Slanted downwards slash

Down Air
Leans over and swings his sword downward, has a meteor hitbox

Back Air
Slashes forward down to his back

Up Air
Similar to his Usmash, stabs diagonally upwards

Grab/Pummel
Grabs and knees opponents

Forward Throw
Throws opponent forward

Down Throw
Slashes the opponent upwards then jumps in the air and ends the attack with a helm breaker

Back Throw
Tosses the opponent behind him then slashes them

Up Throw
Tosses the opponent and follows with Rage Spike

Taunt 1
Straitens his cloak

Taunt 2
Eats one Asuna's sandwiches, restores 3% health. After 2 consecutive uses Kirito will only stare at the sandwich and place it in his inventory

Taunt 3
Shuffles through the command menu

Honoka Kosaka: show
Honoko Kosaka from Love Live!

Basic Combo
Swings her microphone forward

Side Smash
Swings a guitar forward

Down Smash
Spins and poses

Up Smash
Swings her hand upward while singing into microphone, has a chance to find a note

Side Tilt
Leans forward and blows a kiss with both hands

Down Tilt
Leans over and swings her microphone forward towards her feet

Up Tilt
Thrusts her arms upward then brings them down to her sides

Dash Attack
Slides forward while strumming her guitar, has a chance to find a note

Neutral Special - Baby Maybe Koi no Button
Plays her guitar, the strenght of the attack depends on the amount of notes Honoka has, can have an endless amount of notes, but will reset when KO'd

Side Special - Set the Stage
Places a amplifier on the stage, can only have 5 amplifiers on the stage at a time. When using her Nspec while amps are on the stage, the amps will play the music

Down Special - Piano
Slams a piano down and begins to play it, similar to Phoenix Wrights Dspec in Crusade. Has a chance find a note

Up Special - Grand Finale
Sparks fly out on both sides, launches her in the air when used in the air

Neutral Air
Spins in the air

Forward Air
Swings her microphone forward

Down Air
Swings her guitar downward, similar to Ike's Dair

Back Air
Swings her hand back

Up Air
Blows a kiss upward with both her hands

Grab/Pummel
Grabs the opponent and begins to knee them

Forward Throw
Hits the opponent with a guitar knocking them forward

Down Throw
Drops an amp on the opponent

Back Throw
Hits the opponent with her guitar knocking them backwards

Up Throw
Slams her piano onto the opponent knocking the in the air

Taunt 1

Taunt 2

Taunt 3

Shiroe: show
Shiroe from Log Horizon

All Shiroe's attacks use MP. If Shiroe uses an attack but doesn't have enough MP, the attack cancels. Shiroe starts the Battle with 100MP and his MP gradually recovers during battles, His maximum amount of MP he can have is 250MP.

Basic Combo - Pulse Bullet
Shoots three light spheres at the opponent. Each sphere does 1% dmg and low kb. Uses 5MP

Side Smash - Electrical Fuzz
Fires a shining needle that homes in on opponents. When hit by the needle the opponent will slowly take dmg over time. Has no kb. Uses 15MP

Down Smash - Thorn Bind Hostage
Thorns reach out of the ground and grab opponents. If an opponent is hit while still being held by the thorns the attacks dmg and kb will double. Uses 20MP

Up Smash - Nightmare Sphere
This attack does not charge, a enchanter insignia should appear on the stage. When held the insignia will travel forward, when released a bolt of lighting will strike the insignia, dealing low damage to opponents. The attack decreases movement speed and momentum. Uses 15MP

Side Tilt - Mind Bolt
Fires a small lighting bolt at the opponent dealing 1% dmg. Uses 10MP

Down Tilt - Brain Vice
A Enchanter Insignia appears in front of Shiroe and a purple beam shoots from it dealing 8% dmg and making opponents dizzy. Uses 20MP

Up Tilt - Mind Shock
Sends a sphere upward into the air and then sends it downward hitting the ground and exploding. Has a wide blast range but only 4% dmg(the sphere does 2% and the explosion does 2%), the attack also has medium knockback. Uses 5MP

Dash Attack - Reflex Boost/Astral Hypnos
Dashes through opponents putting them to sleep. Only puts opponents to sleep during first few frames. If Shiroe doesn't have enough MP, he will still dash forward but opponents won't be put to sleep. Uses 15 MP

Neutral Special - Attack Support
Press on of the directional buttons or double tap the Special button after holding the Special button to activate on of the following effects:
Side: Accuracy Support
Grants Shiroe the Accuracy Support buff, uses 30MP. The next projectile attack has a homing effect
Down: Keen Edge
Grants Shiroe the Keen Edge buff, uses 20MP. Grants Shiroe's Basic Combo "Pulse Bullet" a sweetspot when hitting the opponent with Shiroe's Staff. Effect ends after the next time his Basic Combo is used
Up: Cast on Beat
Grants Shiroe the Cast on Beat buff, uses 40MP Allows Shiroe to cancel his next Smash, Tilt, or Basic Combo attack into another attack
Special: Infinity Force
Temporarily turns the MP usage of all attacks to 0MP. However when the effect is over, the user is hit with 80% dmg recoil

Side Special - Karma Drive
Grants Shiroe the Karma Drive buff, the next Smash, Tilt, or Basic Combo attack restores Shiroe's MP based on the amount of dmg the opponent takes rounded off to the nearest 10. Uses 40MP

Down Special - Mage Howling
Grants Shiroe the Howling buff, the next Smash, Tilt, or Basic Combo attack deals double the dmg and knockback. Uses 30MP

Up Special(Ground) - Overrunner
Grants Shiroe the Overrunner buff. Increases Shiroe's Speed. Uses 50MP

Up Special(Air) - Reflex Boost/Force Step
Dashes in a designated direction and can cancel the dash into another attack including another Up Special, but the move can only be used a maximum twice in the air. Has invincibility during the dash. Uses 15MP

Neutral Air - Pulse Bullet
Surrounds himself with Pulse Bullets dealing 1% each. Uses 5MP

Forward Air - Reflex Boost
Dashes forward, can only be used once in the air. Deals no dmg or kb but invincibility. Uses 5MP

Down Air - Reflex Boost
Dashes downward, deals no dmg or kb but has invincibility. Uses 5MP

Back Air - Reflex Boost
Dashes backwards, can only be used once in the air. Deals no dmg or kb but has invincibility. Uses 5MP

Up Air - Reflex Boost
Dashes upwards, can only be used once in the air. Deals no dmg or kb but invincibility. Uses 5MP

Taunt 1

Taunt 2

Taunt 3

Victory Taunt

Lose Animation]

Tiger Mask: show
Tiger Mask

Basic Combo - Backhand Chop
Slaps the chest of the opponent with the palm of his hand twice while using a backhand swing

Side Smash - Double Axe Handle
Clasps both hands together then swings his hands upwards knocking the opponent into the air

Down Smash - Legsweep
Drops to one knee and extends his other leg, then quickly pivots his body around, using his extended leg to knock away the opponent’s legs.

Up Smash - Spinning Heel Kick
Spins at a 360 degree angle then jumps so that his body is somewhat horizontal, before hitting the opponent with his heel

Side Tilt - Bell Clap
Slaps both ears of an opponent simultaneously with the palms of his hands, can cause dizziness

Down Tilt - Stomp
Stomps on the ground in front of him

Up Tilt - Knee Lift
Tiger Mask Brings his knee up to hit the chin of the opponent

Dash Attack - Battering Ram
Dashes with his head forward ramming and thrusting his head into opponents

Neutral Special - Discus
Rapidly press the Nspec button to continuously spin in place, building momentum then chain into another attack to give it some extra power

Side Special(Ground) - Clothesline
Extends his arm to his side knocking over opponents who pass by

Side Special(Air) - Dropkick
Extends both legs forward knocking opponents forward

Smash Special Side - Dropkick
Leaps in the air and extends both legs forward knocking opponents forward

Down Special Ground - Grab/Hold
Grabs an opponent laying on the ground by the legs, swings them then throws them in the designated direction

Down Special(Air) - Shooting Star Leg Drop
Leaps backwards while doing a 360 degree backflip then ends with a sex kick

Up Special(Ground) - Elbow Drop
Leaps into the air and dives and slams his elbow into the opponent

Up Special(Air) - Flying Tiger Elbow Drop
Leaps higher into the air then comes crashing down slamming his elbow into opponents

Neutral Air - Flying Thrust Kick
Thrusts his leg forward high into the air

Forward Air - Flying Spinning Heel Kick
Spins kicking opponents with his heel

Down Air - Mushroom Stomp
Extends his legs downward, if the attack connects Tiger Mask will be given an extra mid-air jump during end frames

Back Air - Hip Attack
Thrusts his behind backwards hitting opponents

Up Air - Molly-Go-Round
Flips forward in a seated position hitting opponents

Taunt 1
Stands with his back facing the screen, then points forward while slightly crouching and making a fist

Taunt 2
Smashes both of his fists together and flexes

Taunt 3
Punches the ground and roars

Victory Taunt
Dashes forward on all fours, stands and poses while roaring

Lose Animation
Stands and claps

Musashi Miyamoto: show
Musashi Miyamoto from Vagabond

Basic Combo
Two slow strong diagonal slashes from the top left and top right

Side Smash
Quickly strikes downward then does another quick slash upwards, the second strike starts from below towards the rear

Down Smash
Stabs behind him then slashes in front of him

Up Smash
Swings his sword forward and overhead and onto the ground behind him

Side Tilt
A forward stab

Down Tilt
A Downward Stab with both hands

Up Tilt
Places his sword in front of his chest then thrust his sword upwards with both of his hands

Dash Attack
Dashes forward and slashes diagonally downwards with both hands

Neutral Special - Focus Slash
Holds his sword to his side then strikes the opponent with a horizontal slash. Has huge start lag. The damage and knockback dealt depends on the amount of Focus Counters you have. This move grants one Focus Counter during start up but you lose all stored Focus Counters when using the move, however if you are attacked during start up you will lose a counter instead. You can have up to 5 Focus Counters
1=10% dmg and low kb
2=15% dmg and basic kb
3=20% dmg and low-med kb
4=25% dmg and med kb
5=30% dmg and high kb

Side Special - Focus Dash
Quickly dashes forward slashing opponents, deals more dmg and kb and travels farther depending on the amount of Focus Counters. Can only have up to 5 Focus Counters
1=4% dmg and low kb, short distance
2=8% dmg and basic kb, short-medium distance
3=12% dmg and low-med kb, medium distance
4=16% dmg and med kb, medium-far distance
5=20% dmg and high kb, far distance

Down Special - Meditate
Musashi puts his hands together and begins to meditate. The attack ends when the buttons are no longer held. During the charge Musashi will earn Focus Counters, 1 every 3sec. However if Musashi is hit while still holding the button, his meditation will be halted and he will loose all of his previously earned counters

Up Special - Swallow Cut
Leaps into the air slashing opponents. When used in the air Musashi will slash upward while moving in a downward arc then quickly slash downward while while moving in an upward arc

Neutral Air
Stabs forward then stabs behind him

Forward Air
A horizontal Slash

Down Air
Places his sword facing downward in front of his chest then thrusts it downward

Back Air
Thrusts his sword behind him

Up Air
Swings his sword overhead and under him


STAGE CONCEPTS
Moon Base: show
Moon Base(Aldnoah.Zero)
Note: May contain spoilers for Aldnoah.Zero

The stage takes place inside the [censored]pit of the moon base during the climactic battle in S2 Ep12. Later the [censored]pit will explode and gravity will pull you into outer space were you will fight on the outside of the Moon Base as it begins to self destruct. After the Moon Base has been destroyed the battle will continue in an asteroid field were you will leap between asteroids to stay alive.

Thousand Sunny: show
Thousand Sunny(One Piece)
Thousand Sunny is a big stage with the other Straw Hat Pirates as stage hazards. Not much to say about this stage, the hazards will spawn randomly depending on the character that appears on stage. For example if Ussop appears on stage, then it would be his Fire Bird Star attack as a hazard or if its Nami it would be Thunderbolt Tempo.

The Battle of the North: show
Moon Base(Aldnoah.Zero)

The Battle of the North takes place during a blizzard in an abandoned northern town in the Mountains. There aren't any hazards here, but you can see Claymores and Awakened Beings fighting in the background.

The Behemoth: show
The Behemoth(Appleseed Alpha)

This stage is taken from the climactic scene of Appleseed Alpha. The Battle will take place on top of The Behemoth super weapon. No Hazards and mot much in the background either, but has some weird platforms and an odd shape.



SCREENSHOTS
Screenshots: show
SCREENSHOTS
N/A


LOOKING FOR HELP
Help Wanted: show
I can't do the project alone. I'm looking for anyone Interested in helping with the project. The only current setback so far is that I don't have animators who can currently help with the project, which means I cant start on the PSA's for the Mod(which is the most important part). If you'd like to help with this or any aspect of the game you can comment below or PM me.

NEED:
Modelers
-
-
Animators
xXZythXfinintyXx
FinalEmperor
-
-
Coders
-
-
Texture Modders
-
-
Artists
-
-




If there are any questions please PM me or comment below.



UPDATED
Hey, guys I have a semi update in the form of a question. So, I decided to start this project just as Smash WiiU/3DS modding became a thing and Brawl modding was starting to die. So my question to you guys is, should I continue this project? is this something you guys would like to see happen? There's a poll too!

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Last edited by blackking1700 on Sat Apr 16, 2016 1:48 pm, edited 1 time in total.



Thu Mar 17, 2016 1:10 pm
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Which game is this a mod of exactly? What tools do you plan on using for the project?

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Thu Mar 17, 2016 2:58 pm
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Gatsby wrote:
Which game is this a mod of exactly? What tools do you plan on using for the project?


Super Smash Bros. Brawl. I'll be using BrawlBox and PSA specifically.

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Thu Mar 17, 2016 3:40 pm
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blackking1700 wrote:
Gatsby wrote:
Which game is this a mod of exactly? What tools do you plan on using for the project?


Super Smash Bros. Brawl. I'll be using BrawlBox and PSA specifically.



Tbh I've never heard of those tools but that's probably because of my lack of interest in Brawl. I do; however, believe that you will have better luck finding help on the official smash boards. Definitely keep us updated here though. Good luck! :D

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Thu Mar 17, 2016 5:31 pm
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Gatsby wrote:
blackking1700 wrote:
Gatsby wrote:
Which game is this a mod of exactly? What tools do you plan on using for the project?


Super Smash Bros. Brawl. I'll be using BrawlBox and PSA specifically.



Tbh I've never heard of those tools but that's probably because of my lack of interest in Brawl. I do; however, believe that you will have better luck finding help on the official smash boards. Definitely keep us updated here though. Good luck! :D


I have posted on KC-MM which is the official website for Brawl Modding. Hey, I've got a couple of character slots left so if you guys have ideas for who you'd like to see just comment and i'll makae a note of it!

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Thu Mar 17, 2016 5:57 pm
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blackking1700 wrote:
Gatsby wrote:
blackking1700 wrote:
Gatsby wrote:
Which game is this a mod of exactly? What tools do you plan on using for the project?


Super Smash Bros. Brawl. I'll be using BrawlBox and PSA specifically.



Tbh I've never heard of those tools but that's probably because of my lack of interest in Brawl. I do; however, believe that you will have better luck finding help on the official smash boards. Definitely keep us updated here though. Good luck! :D


I have posted on KC-MM which is the official website for Brawl Modding. Hey, I've got a couple of character slots left so if you guys have ideas for who you'd like to see just comment and i'll makae a note of it!

Image IDK how popular these light novels are, but there's also an anime series that's based on them. (Familiar of Zero)

I'd like to see these dorks.

Also, cool concept man. Have you made any headway into making models or anything?

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Thu Mar 17, 2016 7:13 pm
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@HeroOfRhyme The way the modding scene works, PSAs are everything. If your not sure what that is, it's the characters moveset. I'll essentially be doing what they SSF2 dev team does, I'll be using ripped models until the dev team expands.

The only thing preventing me from beginning on the PSAs is I don't have a animator who can do the Animations, FinalEmperor is still working on his Greninja PSA so I won't be able to start until he's finished with it.

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Fri Mar 18, 2016 12:36 am
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i dont really know if a brawl hackpack counts as a user created game honestly lol

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Fri Mar 18, 2016 6:10 am
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Tid wrote:
i dont really know if a brawl hackpack counts as a user created game honestly lol


I didn't think so either, but I don't know where else to put it.

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Fri Mar 18, 2016 9:02 am
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the other dude who was trying to make a big hack pack like this was just posting periodically in the general smashbros thread. im sure a mod can advise further.

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Fri Mar 18, 2016 10:09 am
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Hey, guys I have a semi update in the form of a question. So, I decided to start this project just as Smash WiiU/3DS modding became a thing and Brawl modding was starting to die. So my question to you guys is, should I continue this project? is this something you guys would like to see happen? There's a poll too!

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Sat Apr 16, 2016 1:49 pm
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Smash 4 modding is still too new to replace Brawl Hacks, this looks interesting, honestly, so if you want to continue it do as you want.

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