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Under Mcleod In-Birth 
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Joined: Fri May 22, 2009 3:44 pm
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Dr.Geno wrote:
Ooh, switching to drawn style skullgirls-like animations? That's my forté. Exciting!


yep! i can't say it's my forte, but it'll be much easier than spriting, haha.
plus hand drawn animations just look great :>

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Mon Nov 17, 2014 6:49 am
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Can't wait to see further progress on this monks :D

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Mon Nov 17, 2014 4:13 pm
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why did you keep french breads dumb engrish name

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Tue Nov 18, 2014 10:56 pm
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Suggesting slating Super Smash Flash 3 as the title.


Tue Nov 18, 2014 10:58 pm
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tagline: it'll be out before sm4sh i swear

~Black Magik~ wrote:
Can't wait to see further progress on this monks :D

you and me both friend. i've run into a bug that's taking forever to track down lmao. almost there, i can feel it!

edit: bruh its crazy how right after i finished typing that, i found the bug. am i psychochic

Whimzer wrote:
why did you keep french breads dumb engrish name

bc dude roman/latin charas are cool, all the rad lads are writing in it

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Wed Nov 19, 2014 12:23 am
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For a second there I thought you didn't know how to psychotic.. But anyways, good job finding the bug. You should get on Steam and PS3 more my friend.

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Wed Nov 19, 2014 5:28 pm
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So, I'm curious, what is this further information needed?

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Thu Nov 20, 2014 11:26 pm
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Kiki wrote:
So, I'm curious, what is this further information needed?

do you mean the information needed before we can actually post updates?

~Black Magik~ wrote:
For a second there I thought you didn't know how to psychotic.. But anyways, good job finding the bug. You should get on Steam and PS3 more my friend.

me and my puns ¯\_(ツ)_/¯
but yeah thanks. i'm working as hard as possible but schools getting in the way, you know?
kinda the reason i haven't played a lot of video games (or been on skype/steam) recently, but the semester ends soon, so maybe the work'll die down soon
i wish i was a faster programmer :<

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Fri Nov 21, 2014 12:39 am
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Psycho wrote:
Kiki wrote:
So, I'm curious, what is this further information needed?

do you mean the information needed before we can actually post updates?


I was looking at the first post and checkmarks beside the names.

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Tue Nov 25, 2014 8:40 pm
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Kiki wrote:
Psycho wrote:
Kiki wrote:
So, I'm curious, what is this further information needed?

do you mean the information needed before we can actually post updates?


I was looking at the first post and checkmarks beside the names.

oh, duh, sorry ^^;
that information is general character information and/or preferences on how your character should be portrayed in game (such as character type, preferred design, etc.)
i received info from some users already, but we aren't sure how long making each character will take yet, so everything in that box is under consideration;
although i AM very dedicated to this project, and i love mg, so be sure that i'll definitely try my best for everyone :>

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Tue Nov 25, 2014 10:58 pm
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Yeah, I've been gone a while. I'd like for an update on all that you need from me.


Sat Nov 29, 2014 10:37 pm
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ayyy superkid! welcome back friend

dont worry about the info now actually, it's not needed atm; we're focusing on the engine and design right now
read the edit in the OP

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Sun Nov 30, 2014 1:36 am
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wtf are you making this in btw

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Thu Jan 01, 2015 11:10 pm
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AS3 (i.e. flash), since it's pretty much the only language i know well enough to pull this off with
i wanted to make it in C++, but i'm still learning that so

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Fri Jan 02, 2015 12:04 am
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You're better off coding it in f*** JASS than action script

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Fri Jan 02, 2015 1:14 am
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