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Joined: Wed Jan 30, 2013 12:59 pm
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Wow that's really cool. Specially the media page, it's a great addition.

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Kittenpuncher wrote:
imagine having sex with a clown though
instead of a dick he just has one of those flowers that shoots water out


Thu Sep 26, 2013 6:19 pm
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Cool stuff, man.

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Sat Sep 28, 2013 10:33 am
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I may or may not be uploading two new videos this week.

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Wed Oct 02, 2013 7:14 am
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While the whole randomly generated levels sounds cool, it'd be cool if there were some premade levels because I find hand-made levels to usually be more fun to play.

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Wed Oct 02, 2013 5:27 pm
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Tid wrote:
I may or may not be uploading two new videos this week.

about what?

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Kittenpuncher wrote:
imagine having sex with a clown though
instead of a dick he just has one of those flowers that shoots water out


Wed Oct 02, 2013 5:32 pm
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Δrctic wrote:
While the whole randomly generated levels sounds cool, it'd be cool if there were some premade levels because I find hand-made levels to usually be more fun to play.

There's a difference between procedurally generated and randomly generated. Try Spelunky for a good example.

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Wed Oct 02, 2013 5:48 pm
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if it was completely randomly generated then the game probably wouldn't work properly


Wed Oct 02, 2013 5:50 pm
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Right, but the point is that you can have random generation and still have well designed levels, which you can pretty clearly see from games like Spelunky.that have done it already

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Wed Oct 02, 2013 5:53 pm
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You can also have random generation where everything is terrible like Minecraft has

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Wed Oct 02, 2013 6:03 pm
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yes you can

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Wed Oct 02, 2013 6:03 pm
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also, that would make gameplay to be a bit more challenging, not allowing players to consult guides or FAQs

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Kittenpuncher wrote:
imagine having sex with a clown though
instead of a dick he just has one of those flowers that shoots water out


Wed Oct 02, 2013 6:04 pm
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Faceless Void wrote:
Δrctic wrote:
While the whole randomly generated levels sounds cool, it'd be cool if there were some premade levels because I find hand-made levels to usually be more fun to play.

There's a difference between procedurally generated and randomly generated. Try Spelunky for a good example.

The OP just says randomly, but I understand. I just think hand-made levels allows for more creativity.

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Wed Oct 02, 2013 6:29 pm
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The levels are randomly generated but there are a lot of non-random limitations and rules in place that make sure the levels are still both well-designed and not ever impossible to beat.

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Wed Oct 02, 2013 7:37 pm
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Pochim∆n wrote:
Tid wrote:
I may or may not be uploading two new videos this week.

about what?

one of them will be the intro sequence of the game, the other one shows the new redesigned terminals that I've made.

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Wed Oct 02, 2013 7:38 pm
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So, in terms of level design, would it be a bit like Steamworld Dig?

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Dr.Geno wrote:
Sir Raptor wrote:
I just got Kid Icarus.
And it is ridicarus.

I should warn you for that


Wed Oct 02, 2013 7:43 pm
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