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Project: Crystarium [C++] 
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I wanna know why his right arm is drawn in one way and his left arm is drawn differently. Why does his left arm not have an elbow?

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Dr.Geno wrote:
Sir Raptor wrote:
I just got Kid Icarus.
And it is ridicarus.

I should warn you for that


Wed May 08, 2013 2:49 pm
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Did a few modifications (Including the elbow problem).

He's a demonic possessed teddy bear. His right arm/leg have alien-like features. That's why they're drawn differently from the skeletal features you see on his left arm.

Edit: Also,

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Barely done with idle. He's new to the roster but i came to a halt to get the starting cast finished first.


Wed May 08, 2013 3:47 pm
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Updated the first post to show more characters and stages for the roster. Added quite a variety and brought back Jestie into the roster.

In terms of frames/animations and Game engine progress: We're slowly getting there. Not bad but not as good either. In the meantime of a Direct3D project i have to give in for a class to finish my final semester, I'm having discussions/showcasing time-to-time between the graphics artists and others members of the team in terms of story, characters, stages, and everything design-related.

If anyone would like to add or give in input to anything about the project, please let me know and i'll gladly respond. I also took in consideration with the style you and others mentioned about. The final style of the game will be sketchy and we have alot of good ideas implemented already from the get-go. Our graphics artist finds it fun and unique and decides to go along with it.

Thanks to everyone who still follows this project. Expect a lot of more content to roll by in late June aswell (hopefully) as the first screenshot/video of the engine :) (Can't guarantee on it though).


Sun May 19, 2013 10:58 pm
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This project isn't dead. As a matter of fact, it's just getting started.
(Off-Topic: Finally Graduated from College!)


Sun Jun 30, 2013 6:41 am
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I like it. Drawings are f*** scary, but that'sthe point,right? It seems really good.

Some questions:
how it will be the moveset? Like Street fighter? If this could give spoiler then i'll shut my mouth.
Will there be a story mode?
Will it be free or paid?

anyways,nice game. I consider you a really talented person. Hoping to see it complete some day!

(Also, MIMIC FTW!!)

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imagine having sex with a clown though
instead of a dick he just has one of those flowers that shoots water out


Sun Jun 30, 2013 12:24 pm
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I have to be honest here, I'm not really convinced yet. Your promotion for the game has entirely been these bloody close up artwork pieces, but not much bulk or content at all. Have any animations been completed? Any screenshots you can share?


Sun Jun 30, 2013 2:21 pm
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Dr.Geno wrote:
I have to be honest here, I'm not really convinced yet. Your promotion for the game has entirely been these bloody close up artwork pieces, but not much bulk or content at all. Have any animations been completed? Any screenshots you can share?

also a trailer would be nice

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Kittenpuncher wrote:
imagine having sex with a clown though
instead of a dick he just has one of those flowers that shoots water out


Sun Jun 30, 2013 2:31 pm
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Pochiman wrote:
I like it. Drawings are f*** scary, but that'sthe point,right? It seems really good.

Some questions:
how it will be the moveset? Like Street fighter? If this could give spoiler then i'll shut my mouth.
Will there be a story mode?
Will it be free or paid?

anyways,nice game. I consider you a really talented person. Hoping to see it complete some day!

(Also, MIMIC FTW!!)


1. Movesets will be like in every traditional fighting game.
2. Yes. The game will have a story mode
3. That is not determined yet.

Dr.Geno wrote:
I have to be honest here, I'm not really convinced yet. Your promotion for the game has entirely been these bloody close up artwork pieces, but not much bulk or content at all. Have any animations been completed? Any screenshots you can share?


I understand as to why you're not convinced but i'm trying my best to push out as much work as possible because college ,previously, has been putting some of my part of the game's development progress on halt. That's why i couldn't get into much work and only tinkered with what i can for Direct3D.

Here are some animations/practices in progress that i have been working on for both the game and my practice with anatomy to help improve the animations within the game.

Image Image
Image

I hope this gives little-some conviction. I'm not putting up "Fake" hype at all because this project has been opened since December 30, 2010. I don't wish to put 2 years of hard effort to waste.


Last edited by Michael on Wed Jul 03, 2013 9:28 pm, edited 1 time in total.



Mon Jul 01, 2013 4:10 am
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Michael M wrote:
[ Image ]

Did a few modifications (Including the elbow problem).

He's a demonic possessed teddy bear. His right arm/leg have alien-like features. That's why they're drawn differently from the skeletal features you see on his left arm.

This game looks awesome.


Mon Jul 01, 2013 7:47 am
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unlocked


Thu Oct 31, 2013 9:59 am
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It's great to see this back up.

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Thu Oct 31, 2013 7:52 pm
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