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Crawle 
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Joined: Sun Feb 17, 2013 3:29 pm
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Sir Raptor wrote:
Is there a way of purifying water? Like a consumable item or something, or just boiling it with a fire?


There will be yeah, I just decided to drop it from this patch because it's already getting a bit too big.

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Mon Sep 09, 2013 10:20 pm
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Update in OP

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Tue Sep 10, 2013 3:37 am
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Nick wrote:
Update in OP


You still got the 0.6.0 stuff when the last patch was 0.7.0 (http://sleepystudios.com/showthread.php?tid=740) but thanks :p

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Tue Sep 10, 2013 10:34 am
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0.8.0 is finally here! After about 5 months of work, we've finally finished the massive new additions and changes as well as the plethora of bug fixes.

Major highlights

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Mining has been added to Crawle. You can now mine randomly generated ore veins for ores. Currently you can mine coal, copper, tin or iron.

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After mining your ores you can turn these ores into ingots using a fuel source (coal).

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Finally you can then use these ingots to turn them into armour and weapons.

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The merchant has now also returned. He will spawn randomly and trade rarer, more useful and more valuable items (in comparison to the villagers). Also in this image you can see the first weather mechanic we've added - rain. Rain will help crops grow but will also affect your body temperature.

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Finally, we've added a brand new updater to the game. This will replace the current updater which doesn't work for a relatively large amount of people. The updater is totally built up from scratch in Java so make sure you have Java installed.

Changelog

You can find the full changelog here

New store

We've switched stores since we've had a few problems with our current provider, FastSpring. Don't worry, if you've already bought the game you don't need to repurchase it.

You can find the new store here: http://sleepystudios.itch.io/crawle should you wish to buy a copy of Crawle.

Important update notes

The new updater will be in the patch files. This means you will need to update your shortcuts (use the "Crawle.exe" in the root folder) once the patch has finished installing.

Because of the poor state of the current updater, it will seem as if the updater is crashing - don't worry - it might hang for a while but it will download it in the end.

If your updater is not working: email us (support@sleepystudios.com) with your order ID (if you can't remember it any other information would work - name & surname, address, email, etc) along with the error and we'll generate you a new download key for a fully up-to-date copy of the game.

We realise this may be inconvenient for some of you but in the long run the current updater is in a poor state and the new more powerful updater is much better both in terms of performance and in terms of delivering news.

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Fri Oct 18, 2013 11:53 am
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The main focus of 0.9.0 was two new features. The new temperature system along with the new Quivers system. There's also a few quality-of-life changes and fixes in this patch too.

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Changelog

---------------
0.8.3 --> 0.9.0
---------------

# ADDITIONS
- New temperature system:
- The maximum temperature is now 100 and the minimum is 0.
- You can now only lose temperature at night or during rain/snow.
- You can now gain temperature by standing near a fire.
- You can no longer die of low/high temperature, instead you will black out at 0.
- Low temperature will now continuously effect stats (energy, hunger and sanity).
- Added a quiver (bear/rabbit fur + leather). Can be equipped as normal.
- Equipping the quiver will allow you to store a maximum of 20 arrows.
- Double-clicking arrows will now add them to your quiver.

# CHANGES
- The "Faded GUI" option now also applies to the blood content bar.
- Increased the speed at which arrows move.
- The charge bar will now instantly appear after holding down RMB.
- The "Faded GUI" option will now be off by default.
- Music and sound options will now go up/down in intervals of 5.

# FIXES
- Fixed swimming in non-existant water.
- Fixed an error with the merchant spawning in multiplayer.

Major highlights

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The new temperature system, as listed above, is designed to be more intuitive. The previous one had a lot of stages and a lot of consequences for low/high temperature - this one only has a few. Read the changelog above for all the new changes to the temperature system.

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The Quiver system is a new way to organise your arrows. Previously, each arrow would take up one inventory space but with this new system, each quiver can hold a maximum of 20 arrows (you can only have one quiver equipped at any one time). If you have a quiver equipped, the arrows will automatically go into your quiver (if you have space).

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Sat Apr 05, 2014 11:00 am
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The big release patch is finally done. The most significant changes in this patch is the new seasons system, the ability to finally craft the Rusted Armour and all of the massive bug fixes for multiplayer (which finally allow you to do combat with animals).

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Changelog
The full changelog for this release is available here. It's a bit too long to post here unfortunately but the major highlights are below.

Major highlights

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A new seasons system has been added. This system will include all four seasons and will have season-specific effects on both your world and your character. In winter, the days are shorter, trees die faster and your temperature goes down a lot faster. During spring time there's an increased chance of rain meaning faster crop growth among other things. Throughout summer you'll experience longer days and your temperature will go up a lot faster. Finally during autumn trees will begin to die and pumpkins will begin to grow.

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Another massive addition is the ability to finally put together the Rusted Armour and Rusted Blade. These were added in both 0.6.0 as rare chest drops. Now, you can craft them by dragging one of the required pieces onto an anvil. If you have the other pieces (the other two in the case of the blade and the other three in the case of the armour) then the item will be crafted.

But that's not all! There's loads of major bug fixes for multiplayer and singleplayer too (with a focus on multiplayer though). The result of these fixes are a much better multiplayer experience as well as the ability to finally do combat with animals and other NPCs.

Thanks for all the support throughout the development process. Crawle was our first commercial project and we feel like we've learned a lot about pretty much everything over the two years we've been working on it. We hope you all enjoy this release!

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Tue Jun 24, 2014 8:56 am
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