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Super Smash Brothers Crusade: !!!0.9.1 RELEASED!!! 
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Sage of Pixels wrote:
Can't be mario without Up Airs! :3

Also I'm a trial dev for the SSBC team now.


I saw over at Guild, congrats dude, I think you'll do really good! Old man Heihachi is best Heihachi though.

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(you can now tweet mean things at me on Twitter @StevenEggplant)


Sat Jan 02, 2016 8:04 pm
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Mon Feb 15, 2016 2:38 pm
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This pixel art is so cute! Loving it.


Mon Feb 15, 2016 2:41 pm
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(Post written by Perfect Hell at the projectcrusade forums)

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You can now choose to play as Lucario without the Aura system!  This version of Lucario will have consistent power regardless of his percent and stock deficits, making him a more consistent character!

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Have a lead?  You've still got your strength!

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Marth gets the treatment as well!  Prefer Lucina's lack of a tipper mechanic?  Now you can play Marth this way in SSB Crusade!

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Hit the opponent in close?  It's still powerful!
This version of Marth has hits powered between the normal mid-blade and tipper strengths, with knockback angles following normal mid-blade angles.  One exception, his down air, will be a meteor when playing as Spread Marth.  Try out this alt for a more beginner-friendly and consistent experience!

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You can even play as a solo Ice Climber!  When played alone, the Climber will have increased damage output, combo potential (especially off throws), and kill power, making your Climber a formidable foe even without their teammate!

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Prefer to play as Nana?  We've got you covered, check out the names on the HUD!  Nana and Popo will play almost identically, with the only difference being Nana's lighter weight.

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We've also buffed the solo Climber's special moves to help stand a fighting chance alone.  Neutral Special for example has reduced ending lag, allowing a faster rate of fire and a projectile that can be combo'd off of!

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Down Special will not be escapable once an opponent is caught, and the final hit of the blizzard will pull them inward for a combo followup!

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Wondering how you will recover without your partner to Belay?  The bird has got your back in this new Solo Climber exclusive Up Special!

What alternate play styles would you like to see?

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Mon Mar 14, 2016 12:02 am
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mewtwo with his old bair

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Mon Mar 14, 2016 8:32 am
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Brawl Ganondorf when?

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Mon Mar 14, 2016 8:06 pm
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Nice to see you're working so hard on 0.9.1, I' definitely maining Nana and No Aura Lucario
I'd like to have Sm4sh Lucas and Brawl Wario in here, too

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Mon Mar 14, 2016 8:24 pm
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Play The Latest Version of Crusade Before Anyone Else At Lil-Con #3!


Super Smash Bros. Crusade is making its Lil-Con debut, next weekend (April 30, 2016) in Western New York!
https://www.facebook.com/events/211636969167224/

If you can make the trip, we can't wait to see you there!

But that's not all, we've got some new things to show that will make their appearance at our booth!  Today, we begin with a much needed character resprite!

You know we've been working on resprites, but you may be wondering... who have we been working on?
We chose you, Pikachu!



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Pikachu joins the better-looking members of our cast!  We've fed him some Proteins and he's had some Rare Candies. Now he's ready to get back out into the battlefield (or, Final Destination) a new Chu!


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Pikachu's ready to take on Mario, and never looked better doing it!  His animations now much more closely resemble the ones from the original Smash games, so you can really feel the pain of being kicked by his tiny legs!


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That's gonna hurt!  Make sure you watch yourself around Pikachu's powerful Special Moves, or you'll surely be sent Blasting Off Again! And again, and again...


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We're putting a lot of care into every animation and visual effect!  Pikachu is so excited, he's jumping for joy!

Stay tuned to find out what's got him so excited!


[/center]

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Thu Apr 21, 2016 12:08 am
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This new pikachu looks a lot better than the previous one, nice work man. Can't wait to see what's next.

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Thu Apr 21, 2016 9:48 am
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Thank you very much! Keep your eyes peeled for more!

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Fri Apr 29, 2016 10:38 pm
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Sorry about the load of .gif's.

I’ll Show You My Ultimate Power!



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Project SHADOW has finally been completed! The Ultimate Life Form has reached new levels with a revamped moveset, revamped animations and true alternate palettes!  Look out for his palettes in the footage to follow!



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Many of Shadow’s animations have received improvements: Shadow now has turning and braking animations, which makes his skating much more natural than before.  Even his crouch animation has additional frames!


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That's not all, however; many other animations have also received improvements leaving Shadow feeling smooth.


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As seen in the above video, Shadow's old Down Smash Chaos Nightmare is now his Up Smash, which is much more fitting for the animation. The attack has gotten a major range increase, and the closer you are to the orbs the more damage you'll take.  The innermost parts of the orbs are powerful sweetspots!


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His new down smash has gotten a revamp as well!  Now more true to canon, Chaos Burst has a spot dodge built into the startup allowing a player with great timing to use it as a dodge and counter!  Though the attack is powerful and can dodge incoming threats, it does have an extremely large amount of lag on either end, leaving Shadow vulnerable when used incorrectly.  Work on your timing and you're opponents will have something to fear!


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Forward smash has been replaced entirely with Shadow's own version of homing attack: Chaos Attack!  Chase your foes down with the homing spin attack and follow with a string of hits to blast your foes away!  This attack can even leave the ground or travel off-stage to track opponents, a first for smash attacks!


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Shadow now has a one hit jab, useful for quickly popping opponents into the air and leaving them vulnerable!
So what happened to his old jab?  It has moved to side tilt, replacing the boring kick that was there before.  The new Side Tilt has been buffed up as well, dealing significant damage to shields.


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Shadow's new jab functions a lot like his old down tilt did, so we decided to give him a new one.  This attack covers shadow with energy and sends foes flying away!  Use it when you're feeling overwhelmed!


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Shadow's up tilt has been replaced as well; It is now a projectile that lingers briefly after Shadow has come out of lag!  You can even hold the attack button to delay the projectile, making it appear further away!  Use Chaos Magic to control space in new and interesting ways!  To prevent spam, Shadow may only have one out at a time, and there's an additional cooldown lag.


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We felt Shadow's throws were lacking, so we've completely redone them!  The real kicker here is his new up throw, which leaves the opponent helplessly suspended in a Chaos Control Sphere!  Set up and attack them with whatever you like, but act fast before they break out!


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Shadow's B moves are being revamped and replaced as well.  His neutral B Chaos Spear has a much nicer looking projectile now, and he can fire it diagonally in the air!


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Shadow's Side B has been replaced entirely by Chaos Ball.  This projectile is much slower than the Chaos Spear, but it can track your opponents and deliver a potent stun!


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Shadow's Down B has been replaced by the spin dash.  Shadow now joins the rest of the sonic cast with this iconic down special, which compliments his fast and furious playstyle perfectly!


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The revamp doesn't stop there however.  We've given Shadow an entirely new mechanic: Chaos Boost!  Whenever Shadow hits an opponent with a Chaos-based attack he will build boost meter, which can be expended to enter Boost mode!.  While in this mode, damage output is increased all around and Shadow's special moves are upgraded into new versions!  You've only got a limited time to stay like this, so make it count!


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Neutral Special is now the Chaos Lance!  This projectile cannot be charged, but it doesn't need to! It launches much quicker than charging usually takes with all the same power!


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Side Special is now Roaming Chaos!  The orb waits to reach its full range before activating, and when it does it becomes a slow moving, large chaos ball that tracks Shadow rather than opponents!  This attack can really cause a headache for your opponent as they try to navigate while stuck between Shadow and his Chaos!


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Shadow's Down Special will now activate on hit, causing him to automatically link his spin dashes into a Boosted Spin Tornado!  Run them down with spin dash and then send them sky high with the tornado!


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Up special gets a boosted revamp too, becoming the awesome Chaos Snap!  It will now have a hitbox before the teleport, and if it connects with an opponent Shadow will do a series of 5 Chaos Attacks! Each one is chosen randomly between 4 options; Upward kick, spike kick, forward punch, and meteor fists.  You never know what will happen when this attack is used, but no matter the hits Shadow will always teleport after them wherever they go!  When it's over, he will teleport back to his starting position safely.


We hope you enjoy playing as the new Shadow, revamped!

Stay tuned for more v0.9.1 updates!

Full-Res images here: http://imgur.com/a/701zZ

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Mon May 02, 2016 7:18 pm
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Nice work on his moves, man! I always thought he was pretty lacking in previous versions but now I'm glad that's over.
I'm loving the new costumes, really digging that Coldsteel alt lol

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Mon May 02, 2016 7:57 pm
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Phoenix Wright Builds His Case!



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(Pictured: New up tilt!)

In v0.9.0, Phoenix's evidence gimmick is fairly bland. It does little to create an interesting fighting style, and fails to capture the essence of the character. The rest of his moveset followed suit, creating a boring and unviable character.

In v0.9.1, Phoenix Wright is better than ever! With a brand new evidence system and redesigned playstyle, he feels fresh and ready for trial!


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Phoenix can gain evidence in a variety of ways. First, his crouch. By crouching to look at his surroundings, Phoenix can occasionally gain evidence! There is a passive timer constantly counting down, and once it is at 0 there is an available evidence to find by crouching. Finding this evidence resets the timer. Check the stage often to build your evidence!

He can also gain evidence randomly through his Neutral Air (read paper), Jab (search books), Up Tilt (think) and down tilt (examine)! Use these often to keep your evidence high!


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Phoenix's down special has been updated as well! Like before, it can capture opponents' projectiles for evidence gain, then release those projectiles later by using the attack again. However, when he has no projectile in storage and at least 1 available evidence, Phoenix will drop a piece out of the briefcase! This acts as an interact-able item on the stage, and costs 1 evidence. Phoenix can only have one evidence item on stage at a time, so use it well! There are many different kinds of evidence he can spawn, each with their own unique physics and special effects to keep your opponents on their toes!


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That's not the only way he can bring evidence into the field! His new up smash will toss an item into the air as long as he has one available, at a cost of 1 evidence. This item can hurt opponents on its way up, and becomes interact-able on the way down!

His forward smash will also interact with evidence. The number of papers thrown will now depend on his available evidence. If he has little to no evidence, he may throw only one or even none. But with high evidence, he can bombard his opponents with papers! Each paper thrown will cost 1 evidence, though he'll always have a lot more available evidence than he tosses for this attack.


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Even his forward air got special treatment! If Phoenix has evidence available, he will use 1 to throw a projectile piece of paper at his foes!


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Phoenix's grab system is going through some changes as well. While he still gains 1 evidence with any throw, Phoenix can also use his new pummel, present evidence, to lose 1 evidence per pummel. With each evidence presented, the opponents psyche becomes weaker and weaker, making the breaking throw that much deadlier! Expend evidence to pump up the power of your throws! But be careful, if you spend too much time on evidence and your opponent breaks free before you can throw, the evidence was lost. Don't miss your chance!


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Phoenix's other special moves have also gone through some small changes. Hold It and Objection will no longer gain evidence, instead they join Take That as primary spenders. Without enough evidence, Objection will simply destroy hitboxes and projectiles as well as push opponents back a bit. However with 3 or above, he will spend 3 to also reflect opponents and projectiles, flip opponent momentum, and flip their facing direction!

Hold It works the same as in previous versions, however he will now spend 7 evidence if he has it to get a more potent stun! This can only be done on the ground so you won't have to worry about accidentally wasting evidence when you just need a recovery.

Take That is still a powerful attack, but it works a little differently. Under 10 evidence, it is simply a knock-away attack but with very little scaling, just used to get opponents off of you. With 10 and above, 10 will be spent to get a fairly powerful killing hit. With the maximum of 20 evidence, Phoenix Wright flashes white constantly. When this indicator is going off, use all 20 in one shot with Take That's most powerful version! This attack is almost certain to destroy any foe it hits!


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With these changes, Phoenix has become a fast paced and unique character. He specializes in creating space, using that space to build evidence, and spending that evidence to dominate the fight!

Full-Res Image Gallery: http://imgur.com/a/IM5SQ

Excited to try out the new Wright in 0.9.1? Let us know what you think! Tune in next week to discover an exciting new alternate character playstyle!

Also, make sure to check out the SSBC official youtube channel to watch gameplay of the latest builds!

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Tue Oct 04, 2016 8:14 am
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Couple questions about the evidence items that Phoenix drops with his down special and up smash:
- Can Phoenix recollect them to restore his evidence counter, can he only use it as a weapon, or can he do both?
- Can another Phoenix pick up the items and add them to his own evidence counter?

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Dr.Geno wrote:
Sir Raptor wrote:
I just got Kid Icarus.
And it is ridicarus.

I should warn you for that


Fri Oct 07, 2016 1:30 pm
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Rapty wrote:
Couple questions about the evidence items that Phoenix drops with his down special and up smash:
- Can Phoenix recollect them to restore his evidence counter, can he only use it as a weapon, or can he do both?
- Can another Phoenix pick up the items and add them to his own evidence counter?


Once spawned they act as normal items, like peach's turnips, but they don't disappear upon touching the ground. Instead they stay around for some time. Basically, once spawned, they no longer have much of anything to do with the evidence system. Each piece has its own weight, damage, knockback, and occasionally special properties.


Also,


As a special congratulations to the winner of Crusade's Super Smash Con 2016 tournament, we allowed him to pick any one character in gaming and receive a free artwork from the team!

Check out the art from our new artists below!


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Last edited by Alexander on Fri Oct 14, 2016 10:28 am, edited 1 time in total.



Sat Oct 08, 2016 10:27 pm
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